Upgrade RA maps to format 9.

This commit is contained in:
Paul Chote
2016-03-02 21:07:54 +00:00
parent 5516557515
commit 505dddcf96
89 changed files with 506 additions and 492 deletions

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: 05: Distant Thunder
Description: Khalkis island contains a large quantity of ore that we need.\n\nThe Allies are well aware of our plans, and intend to establish their own base there. See to it that they fail.\n\nIn addition, capture their radar center so we can track Allied activity in this area.
Author: Westwood Studios
Tileset: TEMPERAT
@@ -18,24 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: soviet5.vqa
GameStart: double.vqa
GameWon: strafe.vqa
GameLost: sovbatl.vqa
Options:
Crates: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 5000
TechLevel: Medium
ConfigurableStartingUnits: False
Difficulties: Easy, Normal, Hard
ShortGame: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -629,6 +609,14 @@ Rules:
-EnemyWatcher:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -637,6 +625,21 @@ Rules:
Scripts: soviet05.lua, soviet05-AI.lua, soviet05-reinforcements_teams.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: Khalkis island contains a large quantity of ore that we need.\n\nThe Allies are well aware of our plans, and intend to establish their own base there. See to it that they fail.\n\nIn addition, capture their radar center so we can track Allied activity in this area.
BriefingVideo: soviet5.vqa
StartVideo: double.vqa
WinVideo: strafe.vqa
LossVideo: sovbatl.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Medium
Difficulties: Easy, Normal, Hard
ShortGameLocked: True
ShortGameEnabled: False
^Infantry:
Tooltip:
GenericVisibility: Enemy