Upgrade RA maps to format 9.

This commit is contained in:
Paul Chote
2016-03-02 21:07:54 +00:00
parent 5516557515
commit 505dddcf96
89 changed files with 506 additions and 492 deletions

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: 06b: Bridge over the River VizchGoi
Description: There is a special cargo that needs to be transported to a nearby Soviet base in the northeast.\n\nMake sure the trucks reach their destination intact. Along the way, there is a bridge which the Allies may have destroyed.\n\nIf so, use the Naval options at your disposal. Our attack subs will make short work of any Allied boats you discover.
Author: Westwood Studios
Tileset: TEMPERAT
@@ -18,23 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: soviet6.vqa
GameStart: onthprwl.vqa
GameWon: sitduck.vqa
GameLost: dpthchrg.vqa
Options:
Crates: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 11500
ConfigurableStartingUnits: False
Difficulties: Easy, Normal, Hard
ShortGame: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -547,6 +528,14 @@ Rules:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 11500
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -555,6 +544,19 @@ Rules:
Scripts: soviet06b.lua, soviet06b-AI.lua, soviet06b-reinforcements_teams.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: There is a special cargo that needs to be transported to a nearby Soviet base in the northeast.\n\nMake sure the trucks reach their destination intact. Along the way, there is a bridge which the Allies may have destroyed.\n\nIf so, use the Naval options at your disposal. Our attack subs will make short work of any Allied boats you discover.
BriefingVideo: soviet6.vqa
StartVideo: onthprwl.vqa
WinVideo: sitduck.vqa
LossVideo: dpthchrg.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Easy, Normal, Hard
ShortGameLocked: True
ShortGameEnabled: False
^Building:
Tooltip:
GenericVisibility: Enemy