Adjust the rallypoints to avoid overlaps when not giving orders.

This commit is contained in:
Matthias Mailänder
2016-05-31 21:11:02 +02:00
parent e0e13f6a6a
commit 5154e8b7ad

View File

@@ -50,22 +50,22 @@ end
SendReinforcements = function()
Trigger.AfterDelay(DateTime.Seconds(20), function()
ReinforceWithLandingCraft(BaseReinforcements, spawnpoint3.Location - CVec.New(0, -4), spawnpoint3.Location - CVec.New(0, -1), spawnpoint3.Location)
ReinforceWithLandingCraft(BaseReinforcements, spawnpoint3.Location - CVec.New(0, -4), spawnpoint3.Location - CVec.New(0, -1), waypoint26.Location)
end)
Trigger.AfterDelay(DateTime.Seconds(10), function()
ReinforceWithLandingCraft(TankReinforcements, spawnpoint2.Location - CVec.New(0, -4), spawnpoint2.Location - CVec.New(0, -1), spawnpoint2.Location)
ReinforceWithLandingCraft(TankReinforcements, spawnpoint2.Location - CVec.New(0, -4), spawnpoint2.Location - CVec.New(0, -1), waypoint10.Location)
ReinforceWithLandingCraft(TankReinforcements, spawnpoint3.Location - CVec.New(0, -4), spawnpoint3.Location - CVec.New(0, -1), spawnpoint3.Location)
ReinforceWithLandingCraft(TankReinforcements, spawnpoint3.Location - CVec.New(0, -4), spawnpoint3.Location - CVec.New(0, -1), waypoint10.Location)
end)
Trigger.AfterDelay(DateTime.Seconds(5), function()
ReinforceWithLandingCraft(JeepReinforcements, spawnpoint1.Location - CVec.New(0, -4), spawnpoint1.Location - CVec.New(0, -1), spawnpoint1.Location)
ReinforceWithLandingCraft(JeepReinforcements, spawnpoint1.Location - CVec.New(0, -4), spawnpoint1.Location - CVec.New(0, -1), waypoint10.Location)
end)
ReinforceWithLandingCraft(InfantryReinforcements, spawnpoint2.Location - CVec.New(0, -4), spawnpoint2.Location - CVec.New(0, -1), spawnpoint2.Location)
ReinforceWithLandingCraft(InfantryReinforcements, spawnpoint2.Location - CVec.New(0, -4), spawnpoint2.Location - CVec.New(0, -1), waypoint10.Location)
ReinforceWithLandingCraft(InfantryReinforcements, spawnpoint3.Location - CVec.New(0, -4), spawnpoint3.Location - CVec.New(0, -1), spawnpoint3.Location)
ReinforceWithLandingCraft(InfantryReinforcements, spawnpoint3.Location - CVec.New(0, -4), spawnpoint3.Location - CVec.New(0, -1), waypoint10.Location)
end
AttackPlayer = function()