Merge pull request #12534 from reaperrr/takeovers/d2kMenu

Tidied up d2k building build menu icon order
This commit is contained in:
reaperrr
2017-01-03 18:34:06 +01:00
committed by GitHub

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@@ -15,7 +15,6 @@
RemoveInstead: true
Buildable:
Queue: Building
Prerequisites: construction_yard
BuildPaletteOrder: 10
Description: Provides a strong foundation that prevents\ndamage from the terrain.
@@ -27,6 +26,7 @@ concretea:
Valued:
Cost: 20
Buildable:
BuildPaletteOrder: 10
BuildDuration: 54
BuildDurationModifier: 40
@@ -38,7 +38,8 @@ concreteb:
Valued:
Cost: 50
Buildable:
Prerequisites: construction_yard, upgrade.conyard
BuildPaletteOrder: 40
Prerequisites: upgrade.conyard
BuildDuration: 81
BuildDurationModifier: 40
@@ -111,8 +112,7 @@ wind_trap:
Inherits: ^Building
Buildable:
Queue: Building
Prerequisites: construction_yard
BuildPaletteOrder: 10
BuildPaletteOrder: 20
BuildDuration: 180
BuildDurationModifier: 40
Description: Provides power for other structures
@@ -149,9 +149,9 @@ wind_trap:
barracks:
Inherits: ^Building
Buildable:
Prerequisites: construction_yard, wind_trap
Prerequisites: wind_trap
Queue: Building
BuildPaletteOrder: 40
BuildPaletteOrder: 50
BuildDuration: 231
BuildDurationModifier: 40
Description: Trains infantry
@@ -223,9 +223,9 @@ barracks:
refinery:
Inherits: ^Building
Buildable:
Prerequisites: construction_yard, wind_trap
Prerequisites: wind_trap
Queue: Building
BuildPaletteOrder: 20
BuildPaletteOrder: 30
BuildDuration: 540
BuildDurationModifier: 40
Description: Harvesters unload Spice here for processing
@@ -278,9 +278,9 @@ refinery:
silo:
Inherits: ^Building
Buildable:
Prerequisites: construction_yard, refinery
Prerequisites: refinery
Queue: Building
BuildPaletteOrder: 30
BuildPaletteOrder: 120
BuildDuration: 135
BuildDurationModifier: 40
Description: Stores excess harvested Spice
@@ -325,9 +325,9 @@ silo:
light_factory:
Inherits: ^Building
Buildable:
Prerequisites: construction_yard, refinery
Prerequisites: refinery
Queue: Building
BuildPaletteOrder: 70
BuildPaletteOrder: 60
BuildDuration: 277
BuildDurationModifier: 40
Description: Produces light vehicles
@@ -403,9 +403,9 @@ light_factory:
heavy_factory:
Inherits: ^Building
Buildable:
Prerequisites: construction_yard, refinery
Prerequisites: refinery
Queue: Building
BuildPaletteOrder: 100
BuildPaletteOrder: 90
BuildDuration: 648
BuildDurationModifier: 40
Description: Produces heavy vehicles
@@ -488,9 +488,9 @@ outpost:
PowerdownSound: DisablePower
DisabledOverlay:
Buildable:
Prerequisites: construction_yard, barracks, ~techlevel.medium
Prerequisites: barracks, ~techlevel.medium
Queue: Building
BuildPaletteOrder: 50
BuildPaletteOrder: 80
BuildDuration: 270
BuildDurationModifier: 40
Description: Provides a radar map of the battlefield\n Requires power to operate
@@ -530,9 +530,9 @@ starport:
Tooltip:
Name: Starport
Buildable:
Prerequisites: construction_yard, heavy_factory, outpost, ~techlevel.high
Prerequisites: heavy_factory, outpost, ~techlevel.high
Queue: Building
BuildPaletteOrder: 80
BuildPaletteOrder: 70
BuildDuration: 540
BuildDurationModifier: 40
Description: Dropzone for quick reinforcements, at a price.\n Requires power to operate
@@ -602,8 +602,8 @@ wall:
HiddenUnderShroud:
Buildable:
Queue: Building
Prerequisites: construction_yard, barracks
BuildPaletteOrder: 60
Prerequisites: barracks
BuildPaletteOrder: 130
BuildDuration: 54
BuildDurationModifier: 40
Description: Stop units and blocks enemy fire.
@@ -654,8 +654,8 @@ medium_gun_turret:
Inherits: ^Defense
Buildable:
Queue: Building
Prerequisites: construction_yard, barracks
BuildPaletteOrder: 90
Prerequisites: barracks
BuildPaletteOrder: 100
BuildDuration: 231
BuildDurationModifier: 40
Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
@@ -696,8 +696,8 @@ large_gun_turret:
Inherits: ^Defense
Buildable:
Queue: Building
Prerequisites: construction_yard, outpost, upgrade.conyard, ~techlevel.medium
BuildPaletteOrder: 120
Prerequisites: outpost, upgrade.conyard, ~techlevel.medium
BuildPaletteOrder: 110
BuildDuration: 270
BuildDurationModifier: 40
Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate
@@ -741,8 +741,8 @@ repair_pad:
Inherits: ^Building
Buildable:
Queue: Building
Prerequisites: construction_yard, heavy_factory, upgrade.heavy, ~techlevel.medium
BuildPaletteOrder: 130
Prerequisites: heavy_factory, upgrade.heavy, ~techlevel.medium
BuildPaletteOrder: 150
BuildDuration: 324
BuildDurationModifier: 40
Description: Repairs vehicles\n Allows construction of MCVs
@@ -787,9 +787,9 @@ repair_pad:
high_tech_factory:
Inherits: ^Building
Buildable:
Prerequisites: construction_yard, outpost, ~techlevel.medium
Prerequisites: outpost, ~techlevel.medium
Queue: Building
BuildPaletteOrder: 110
BuildPaletteOrder: 140
BuildDuration: 405
BuildDurationModifier: 40
Description: Unlocks advanced technology
@@ -856,8 +856,8 @@ research_centre:
Inherits: ^Building
Buildable:
Queue: Building
Prerequisites: construction_yard, outpost, heavy_factory, upgrade.heavy, ~techlevel.high
BuildPaletteOrder: 140
Prerequisites: outpost, heavy_factory, upgrade.heavy, ~techlevel.high
BuildPaletteOrder: 160
BuildDuration: 270
BuildDurationModifier: 40
Description: Unlocks experimental tanks
@@ -895,9 +895,9 @@ research_centre:
palace:
Inherits: ^Building
Buildable:
Prerequisites: construction_yard, research_centre, ~techlevel.high
Prerequisites: research_centre, ~techlevel.high
Queue: Building
BuildPaletteOrder: 150
BuildPaletteOrder: 170
BuildDuration: 810
BuildDurationModifier: 40
Description: Unlocks elite infantry