Merge pull request #12534 from reaperrr/takeovers/d2kMenu
Tidied up d2k building build menu icon order
This commit is contained in:
@@ -15,7 +15,6 @@
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RemoveInstead: true
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Buildable:
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Queue: Building
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Prerequisites: construction_yard
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BuildPaletteOrder: 10
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Description: Provides a strong foundation that prevents\ndamage from the terrain.
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@@ -27,6 +26,7 @@ concretea:
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Valued:
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Cost: 20
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Buildable:
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BuildPaletteOrder: 10
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BuildDuration: 54
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BuildDurationModifier: 40
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@@ -38,7 +38,8 @@ concreteb:
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Valued:
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Cost: 50
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Buildable:
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Prerequisites: construction_yard, upgrade.conyard
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BuildPaletteOrder: 40
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Prerequisites: upgrade.conyard
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BuildDuration: 81
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BuildDurationModifier: 40
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@@ -111,8 +112,7 @@ wind_trap:
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Inherits: ^Building
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Buildable:
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Queue: Building
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Prerequisites: construction_yard
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BuildPaletteOrder: 10
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BuildPaletteOrder: 20
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BuildDuration: 180
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BuildDurationModifier: 40
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Description: Provides power for other structures
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@@ -149,9 +149,9 @@ wind_trap:
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barracks:
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Inherits: ^Building
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Buildable:
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Prerequisites: construction_yard, wind_trap
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Prerequisites: wind_trap
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Queue: Building
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BuildPaletteOrder: 40
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BuildPaletteOrder: 50
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BuildDuration: 231
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BuildDurationModifier: 40
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Description: Trains infantry
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@@ -223,9 +223,9 @@ barracks:
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refinery:
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Inherits: ^Building
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Buildable:
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Prerequisites: construction_yard, wind_trap
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Prerequisites: wind_trap
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Queue: Building
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BuildPaletteOrder: 20
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BuildPaletteOrder: 30
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BuildDuration: 540
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BuildDurationModifier: 40
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Description: Harvesters unload Spice here for processing
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@@ -278,9 +278,9 @@ refinery:
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silo:
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Inherits: ^Building
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Buildable:
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Prerequisites: construction_yard, refinery
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Prerequisites: refinery
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Queue: Building
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BuildPaletteOrder: 30
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BuildPaletteOrder: 120
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BuildDuration: 135
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BuildDurationModifier: 40
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Description: Stores excess harvested Spice
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@@ -325,9 +325,9 @@ silo:
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light_factory:
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Inherits: ^Building
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Buildable:
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Prerequisites: construction_yard, refinery
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Prerequisites: refinery
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Queue: Building
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BuildPaletteOrder: 70
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BuildPaletteOrder: 60
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BuildDuration: 277
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BuildDurationModifier: 40
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Description: Produces light vehicles
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@@ -403,9 +403,9 @@ light_factory:
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heavy_factory:
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Inherits: ^Building
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Buildable:
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Prerequisites: construction_yard, refinery
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Prerequisites: refinery
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Queue: Building
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BuildPaletteOrder: 100
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BuildPaletteOrder: 90
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BuildDuration: 648
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BuildDurationModifier: 40
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Description: Produces heavy vehicles
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@@ -488,9 +488,9 @@ outpost:
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PowerdownSound: DisablePower
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DisabledOverlay:
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Buildable:
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Prerequisites: construction_yard, barracks, ~techlevel.medium
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Prerequisites: barracks, ~techlevel.medium
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Queue: Building
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BuildPaletteOrder: 50
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BuildPaletteOrder: 80
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BuildDuration: 270
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BuildDurationModifier: 40
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Description: Provides a radar map of the battlefield\n Requires power to operate
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@@ -530,9 +530,9 @@ starport:
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Tooltip:
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Name: Starport
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Buildable:
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Prerequisites: construction_yard, heavy_factory, outpost, ~techlevel.high
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Prerequisites: heavy_factory, outpost, ~techlevel.high
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Queue: Building
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BuildPaletteOrder: 80
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BuildPaletteOrder: 70
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BuildDuration: 540
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BuildDurationModifier: 40
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Description: Dropzone for quick reinforcements, at a price.\n Requires power to operate
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@@ -602,8 +602,8 @@ wall:
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HiddenUnderShroud:
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Buildable:
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Queue: Building
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Prerequisites: construction_yard, barracks
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BuildPaletteOrder: 60
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Prerequisites: barracks
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BuildPaletteOrder: 130
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BuildDuration: 54
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BuildDurationModifier: 40
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Description: Stop units and blocks enemy fire.
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@@ -654,8 +654,8 @@ medium_gun_turret:
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Inherits: ^Defense
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Buildable:
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Queue: Building
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Prerequisites: construction_yard, barracks
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BuildPaletteOrder: 90
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Prerequisites: barracks
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BuildPaletteOrder: 100
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BuildDuration: 231
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BuildDurationModifier: 40
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Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
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@@ -696,8 +696,8 @@ large_gun_turret:
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Inherits: ^Defense
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Buildable:
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Queue: Building
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Prerequisites: construction_yard, outpost, upgrade.conyard, ~techlevel.medium
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BuildPaletteOrder: 120
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Prerequisites: outpost, upgrade.conyard, ~techlevel.medium
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BuildPaletteOrder: 110
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BuildDuration: 270
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BuildDurationModifier: 40
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Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate
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@@ -741,8 +741,8 @@ repair_pad:
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Inherits: ^Building
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Buildable:
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Queue: Building
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Prerequisites: construction_yard, heavy_factory, upgrade.heavy, ~techlevel.medium
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BuildPaletteOrder: 130
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Prerequisites: heavy_factory, upgrade.heavy, ~techlevel.medium
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BuildPaletteOrder: 150
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BuildDuration: 324
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BuildDurationModifier: 40
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Description: Repairs vehicles\n Allows construction of MCVs
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@@ -787,9 +787,9 @@ repair_pad:
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high_tech_factory:
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Inherits: ^Building
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Buildable:
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Prerequisites: construction_yard, outpost, ~techlevel.medium
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Prerequisites: outpost, ~techlevel.medium
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Queue: Building
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BuildPaletteOrder: 110
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BuildPaletteOrder: 140
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BuildDuration: 405
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BuildDurationModifier: 40
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Description: Unlocks advanced technology
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@@ -856,8 +856,8 @@ research_centre:
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Inherits: ^Building
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Buildable:
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Queue: Building
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Prerequisites: construction_yard, outpost, heavy_factory, upgrade.heavy, ~techlevel.high
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BuildPaletteOrder: 140
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Prerequisites: outpost, heavy_factory, upgrade.heavy, ~techlevel.high
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BuildPaletteOrder: 160
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BuildDuration: 270
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BuildDurationModifier: 40
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Description: Unlocks experimental tanks
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@@ -895,9 +895,9 @@ research_centre:
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palace:
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Inherits: ^Building
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Buildable:
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Prerequisites: construction_yard, research_centre, ~techlevel.high
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Prerequisites: research_centre, ~techlevel.high
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Queue: Building
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BuildPaletteOrder: 150
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BuildPaletteOrder: 170
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BuildDuration: 810
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BuildDurationModifier: 40
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Description: Unlocks elite infantry
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