Style fixes.

This commit is contained in:
Paul Chote
2017-01-25 20:10:55 +00:00
committed by abcdefg30
parent 3b4f515e2a
commit 5377d70f92

View File

@@ -15,57 +15,61 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Used for silos.")]
[Desc("Adds capacity to a player's harvested resource limit.")]
class StoresResourcesInfo : ITraitInfo
{
[FieldLoader.Require]
public readonly int Capacity = 0;
[FieldLoader.Require]
[Desc("Number of little squares used to display how filled unit is.")]
public readonly int PipCount = 0;
public readonly PipType PipColor = PipType.Yellow;
[FieldLoader.Require]
public readonly int Capacity = 0;
public object Create(ActorInitializer init) { return new StoresResources(init.Self, this); }
}
class StoresResources : IPips, INotifyOwnerChanged, INotifyCapture, IExplodeModifier, IStoreResources, ISync, INotifyKilled
{
readonly StoresResourcesInfo info;
PlayerResources player;
[Sync] public int Stored { get { return player.ResourceCapacity == 0 ? 0 : (int)((long)info.Capacity * player.Resources / player.ResourceCapacity); } }
PlayerResources player;
public StoresResources(Actor self, StoresResourcesInfo info)
{
player = self.Owner.PlayerActor.Trait<PlayerResources>();
this.info = info;
player = self.Owner.PlayerActor.Trait<PlayerResources>();
}
public int Capacity { get { return info.Capacity; } }
int IStoreResources.Capacity { get { return info.Capacity; } }
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
player = newOwner.PlayerActor.Trait<PlayerResources>();
}
public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
void INotifyCapture.OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
{
var resources = Stored;
oldOwner.PlayerActor.Trait<PlayerResources>().TakeResources(resources);
newOwner.PlayerActor.Trait<PlayerResources>().GiveResources(resources);
}
public void Killed(Actor self, AttackInfo e)
void INotifyKilled.Killed(Actor self, AttackInfo e)
{
player.TakeResources(Stored); // lose the stored resources
// Lose the stored resources
player.TakeResources(Stored);
}
public IEnumerable<PipType> GetPips(Actor self)
IEnumerable<PipType> IPips.GetPips(Actor self)
{
return Enumerable.Range(0, info.PipCount).Select(i =>
player.Resources * info.PipCount > i * player.ResourceCapacity
? info.PipColor : PipType.Transparent);
}
public bool ShouldExplode(Actor self) { return Stored > 0; }
bool IExplodeModifier.ShouldExplode(Actor self) { return Stored > 0; }
}
}