Style fixes.
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@@ -15,57 +15,61 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Used for silos.")]
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[Desc("Adds capacity to a player's harvested resource limit.")]
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class StoresResourcesInfo : ITraitInfo
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{
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[FieldLoader.Require]
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public readonly int Capacity = 0;
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[FieldLoader.Require]
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[Desc("Number of little squares used to display how filled unit is.")]
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public readonly int PipCount = 0;
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public readonly PipType PipColor = PipType.Yellow;
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[FieldLoader.Require]
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public readonly int Capacity = 0;
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public object Create(ActorInitializer init) { return new StoresResources(init.Self, this); }
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}
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class StoresResources : IPips, INotifyOwnerChanged, INotifyCapture, IExplodeModifier, IStoreResources, ISync, INotifyKilled
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{
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readonly StoresResourcesInfo info;
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PlayerResources player;
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[Sync] public int Stored { get { return player.ResourceCapacity == 0 ? 0 : (int)((long)info.Capacity * player.Resources / player.ResourceCapacity); } }
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PlayerResources player;
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public StoresResources(Actor self, StoresResourcesInfo info)
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{
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player = self.Owner.PlayerActor.Trait<PlayerResources>();
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this.info = info;
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player = self.Owner.PlayerActor.Trait<PlayerResources>();
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}
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public int Capacity { get { return info.Capacity; } }
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int IStoreResources.Capacity { get { return info.Capacity; } }
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public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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{
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player = newOwner.PlayerActor.Trait<PlayerResources>();
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}
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public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
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void INotifyCapture.OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
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{
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var resources = Stored;
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oldOwner.PlayerActor.Trait<PlayerResources>().TakeResources(resources);
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newOwner.PlayerActor.Trait<PlayerResources>().GiveResources(resources);
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}
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public void Killed(Actor self, AttackInfo e)
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void INotifyKilled.Killed(Actor self, AttackInfo e)
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{
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player.TakeResources(Stored); // lose the stored resources
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// Lose the stored resources
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player.TakeResources(Stored);
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}
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public IEnumerable<PipType> GetPips(Actor self)
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IEnumerable<PipType> IPips.GetPips(Actor self)
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{
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return Enumerable.Range(0, info.PipCount).Select(i =>
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player.Resources * info.PipCount > i * player.ResourceCapacity
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? info.PipColor : PipType.Transparent);
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}
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public bool ShouldExplode(Actor self) { return Stored > 0; }
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bool IExplodeModifier.ShouldExplode(Actor self) { return Stored > 0; }
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}
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}
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