Merge SpawnViceroid into LeavesHusk

This commit is contained in:
abcdefg30
2015-07-19 12:36:18 +02:00
parent 1bc84275fd
commit 538723f8fb
4 changed files with 64 additions and 66 deletions

View File

@@ -86,7 +86,6 @@
<Compile Include="Traits\Render\WithDeliveryAnimation.cs" />
<Compile Include="Traits\Render\WithReloadingTurret.cs" />
<Compile Include="Traits\Render\WithRoof.cs" />
<Compile Include="Traits\SpawnViceroid.cs" />
<Compile Include="Traits\SupportPowers\IonCannonPower.cs" />
<Compile Include="Widgets\Logic\CncMainMenuLogic.cs" />
<Compile Include="Widgets\Logic\ProductionTabsLogic.cs" />

View File

@@ -1,59 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Mods.Common.Warheads;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
class SpawnViceroidInfo : ITraitInfo
{
[ActorReference] public readonly string ViceroidActor = "vice";
public readonly int Probability = 10;
public readonly string Owner = "Creeps";
public readonly string DeathType = "TiberiumDeath";
public object Create(ActorInitializer init) { return new SpawnViceroid(this); }
}
class SpawnViceroid : INotifyKilled
{
readonly SpawnViceroidInfo info;
public SpawnViceroid(SpawnViceroidInfo info) { this.info = info; }
public void Killed(Actor self, AttackInfo e)
{
if (!self.World.LobbyInfo.GlobalSettings.Creeps) return;
if (self.World.SharedRandom.Next(100) > info.Probability) return;
var warhead = e.Warhead as DamageWarhead;
if (warhead == null || !warhead.DamageTypes.Contains(info.DeathType))
return;
self.World.AddFrameEndTask(w =>
{
var td = new TypeDictionary
{
new LocationInit(self.Location),
new OwnerInit(self.World.Players.First(p => p.InternalName == info.Owner))
};
var facing = self.TraitOrDefault<IFacing>();
if (facing != null)
td.Add(new FacingInit(facing.Facing));
w.CreateActor(info.ViceroidActor, td);
});
}
}
}

View File

@@ -527,7 +527,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
if (depth == 2 && parentKey.StartsWith("DeathSounds") && node.Key == "InfDeaths")
node.Key = "DeathTypes";
if (depth == 2 && parentKey == "SpawnsViceroid" && node.Key == "InfDeath")
if (depth == 2 && parentKey == "SpawnViceroid" && node.Key == "InfDeath")
node.Key = "DeathType";
if (depth == 2 && parentKey == "Explodes" && node.Key == "InfDeath")
@@ -1409,7 +1409,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
var modifier = trait.Value.Nodes.FirstOrDefault(n => n.Key == type + "Modifier");
if (upgradeTypes == null || !string.IsNullOrEmpty(upgradeTypes.Value.Value) || modifier == null ||
!string.IsNullOrEmpty(modifier.Value.Value))
!string.IsNullOrEmpty(modifier.Value.Value))
{
var yaml = new MiniYaml(null);
if (modifier == null)
@@ -1687,6 +1687,27 @@ namespace OpenRA.Mods.Common.UtilityCommands
node.Key = "Sequences";
}
// SpawnViceroid was replaced by LeavesHusk
if (engineVersion < 20150719)
{
if (node.Key == "SpawnViceroid")
{
node.Key = "LeavesHusk";
var actor = node.Value.Nodes.FirstOrDefault(n => n.Key == "ViceroidActor");
if (actor != null)
actor.Key = "HuskActor";
// The default value of ViceroidActor was "vice"
else
node.Value.Nodes.Add(new MiniYamlNode("HuskActor", "vice"));
var probability = node.Value.Nodes.FirstOrDefault(n => n.Key == "Probability");
// The default value of Probability was 10
if (probability == null)
node.Value.Nodes.Add(new MiniYamlNode("Probability", "10"));
}
}
UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
}
}

View File

@@ -10,17 +10,38 @@
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Warheads;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
{
public enum OwnerType { Victim, Killer, InternalName }
[Desc("Spawn another actor immediately upon death.")]
public class LeavesHuskInfo : ITraitInfo
{
[ActorReference, FieldLoader.Require]
[Desc("Actor to spawn on death.")]
public readonly string HuskActor = null;
[Desc("Probability the husk actor spawns.")]
public readonly int Probability = 100;
[Desc("Owner of the husk actor. Allowed keywords:" +
"'Victim', 'Killer' and 'InternalName'.")]
public readonly OwnerType OwnerType = OwnerType.Victim;
[Desc("Map player to use when 'InternalName' is defined on 'OwnerType'.")]
public readonly string InternalOwner = null;
[Desc("DeathType that triggers the husk actor spawn." +
"Leave empty to spawn a husk actor ignoring the DeathTypes.")]
public readonly string DeathType = null;
[Desc("Skips the husk actor's make animations if true.")]
public readonly bool SkipMakeAnimations = true;
public object Create(ActorInitializer init) { return new LeavesHusk(init, this); }
}
@@ -41,6 +62,13 @@ namespace OpenRA.Mods.RA.Traits
if (!self.IsInWorld)
return;
if (self.World.SharedRandom.Next(100) > info.Probability)
return;
var warhead = e.Warhead as DamageWarhead;
if (info.DeathType != null && warhead != null && !warhead.DamageTypes.Contains(info.DeathType))
return;
self.World.AddFrameEndTask(w =>
{
var td = new TypeDictionary
@@ -48,11 +76,19 @@ namespace OpenRA.Mods.RA.Traits
new ParentActorInit(self),
new LocationInit(self.Location),
new CenterPositionInit(self.CenterPosition),
new OwnerInit(self.Owner),
new FactionInit(race),
new SkipMakeAnimsInit()
new FactionInit(race)
};
if (info.OwnerType == OwnerType.Victim)
td.Add(new OwnerInit(self.Owner));
else if (info.OwnerType == OwnerType.Killer)
td.Add(new OwnerInit(e.Attacker.Owner));
else
td.Add(new OwnerInit(self.World.Players.First(p => p.InternalName == info.InternalOwner)));
if (info.SkipMakeAnimations)
td.Add(new SkipMakeAnimsInit());
// Allows the husk to drag to its final position
var mobile = self.TraitOrDefault<Mobile>();
if (mobile != null)
@@ -71,7 +107,8 @@ namespace OpenRA.Mods.RA.Traits
if (turreted != null)
td.Add(new TurretFacingInit(turreted.TurretFacing));
var chronoshiftable = self.TraitOrDefault<Chronoshiftable>(); // TODO: untie this and move to Mods.Common
// TODO: untie this and move to Mods.Common
var chronoshiftable = self.TraitOrDefault<Chronoshiftable>();
if (chronoshiftable != null && chronoshiftable.ReturnTicks > 0)
{
td.Add(new ChronoshiftOriginInit(chronoshiftable.Origin));