Merge SpawnViceroid into LeavesHusk

This commit is contained in:
abcdefg30
2015-07-19 12:36:18 +02:00
parent 1bc84275fd
commit 538723f8fb
4 changed files with 64 additions and 66 deletions

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@@ -86,7 +86,6 @@
<Compile Include="Traits\Render\WithDeliveryAnimation.cs" />
<Compile Include="Traits\Render\WithReloadingTurret.cs" />
<Compile Include="Traits\Render\WithRoof.cs" />
<Compile Include="Traits\SpawnViceroid.cs" />
<Compile Include="Traits\SupportPowers\IonCannonPower.cs" />
<Compile Include="Widgets\Logic\CncMainMenuLogic.cs" />
<Compile Include="Widgets\Logic\ProductionTabsLogic.cs" />

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@@ -1,59 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Mods.Common.Warheads;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
class SpawnViceroidInfo : ITraitInfo
{
[ActorReference] public readonly string ViceroidActor = "vice";
public readonly int Probability = 10;
public readonly string Owner = "Creeps";
public readonly string DeathType = "TiberiumDeath";
public object Create(ActorInitializer init) { return new SpawnViceroid(this); }
}
class SpawnViceroid : INotifyKilled
{
readonly SpawnViceroidInfo info;
public SpawnViceroid(SpawnViceroidInfo info) { this.info = info; }
public void Killed(Actor self, AttackInfo e)
{
if (!self.World.LobbyInfo.GlobalSettings.Creeps) return;
if (self.World.SharedRandom.Next(100) > info.Probability) return;
var warhead = e.Warhead as DamageWarhead;
if (warhead == null || !warhead.DamageTypes.Contains(info.DeathType))
return;
self.World.AddFrameEndTask(w =>
{
var td = new TypeDictionary
{
new LocationInit(self.Location),
new OwnerInit(self.World.Players.First(p => p.InternalName == info.Owner))
};
var facing = self.TraitOrDefault<IFacing>();
if (facing != null)
td.Add(new FacingInit(facing.Facing));
w.CreateActor(info.ViceroidActor, td);
});
}
}
}