Merge SpawnViceroid into LeavesHusk
This commit is contained in:
@@ -86,7 +86,6 @@
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<Compile Include="Traits\Render\WithDeliveryAnimation.cs" />
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<Compile Include="Traits\Render\WithReloadingTurret.cs" />
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<Compile Include="Traits\Render\WithRoof.cs" />
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<Compile Include="Traits\SpawnViceroid.cs" />
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<Compile Include="Traits\SupportPowers\IonCannonPower.cs" />
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<Compile Include="Widgets\Logic\CncMainMenuLogic.cs" />
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<Compile Include="Widgets\Logic\ProductionTabsLogic.cs" />
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@@ -1,59 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Mods.Common.Warheads;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Traits
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{
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class SpawnViceroidInfo : ITraitInfo
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{
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[ActorReference] public readonly string ViceroidActor = "vice";
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public readonly int Probability = 10;
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public readonly string Owner = "Creeps";
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public readonly string DeathType = "TiberiumDeath";
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public object Create(ActorInitializer init) { return new SpawnViceroid(this); }
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}
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class SpawnViceroid : INotifyKilled
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{
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readonly SpawnViceroidInfo info;
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public SpawnViceroid(SpawnViceroidInfo info) { this.info = info; }
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public void Killed(Actor self, AttackInfo e)
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{
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if (!self.World.LobbyInfo.GlobalSettings.Creeps) return;
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if (self.World.SharedRandom.Next(100) > info.Probability) return;
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var warhead = e.Warhead as DamageWarhead;
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if (warhead == null || !warhead.DamageTypes.Contains(info.DeathType))
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return;
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self.World.AddFrameEndTask(w =>
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{
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var td = new TypeDictionary
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{
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new LocationInit(self.Location),
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new OwnerInit(self.World.Players.First(p => p.InternalName == info.Owner))
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};
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var facing = self.TraitOrDefault<IFacing>();
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if (facing != null)
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td.Add(new FacingInit(facing.Facing));
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w.CreateActor(info.ViceroidActor, td);
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});
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}
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}
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}
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@@ -527,7 +527,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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if (depth == 2 && parentKey.StartsWith("DeathSounds") && node.Key == "InfDeaths")
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node.Key = "DeathTypes";
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if (depth == 2 && parentKey == "SpawnsViceroid" && node.Key == "InfDeath")
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if (depth == 2 && parentKey == "SpawnViceroid" && node.Key == "InfDeath")
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node.Key = "DeathType";
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if (depth == 2 && parentKey == "Explodes" && node.Key == "InfDeath")
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@@ -1687,6 +1687,27 @@ namespace OpenRA.Mods.Common.UtilityCommands
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node.Key = "Sequences";
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}
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// SpawnViceroid was replaced by LeavesHusk
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if (engineVersion < 20150719)
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{
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if (node.Key == "SpawnViceroid")
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{
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node.Key = "LeavesHusk";
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var actor = node.Value.Nodes.FirstOrDefault(n => n.Key == "ViceroidActor");
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if (actor != null)
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actor.Key = "HuskActor";
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// The default value of ViceroidActor was "vice"
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else
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node.Value.Nodes.Add(new MiniYamlNode("HuskActor", "vice"));
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var probability = node.Value.Nodes.FirstOrDefault(n => n.Key == "Probability");
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// The default value of Probability was 10
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if (probability == null)
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node.Value.Nodes.Add(new MiniYamlNode("Probability", "10"));
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}
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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@@ -10,17 +10,38 @@
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.Common.Warheads;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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{
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public enum OwnerType { Victim, Killer, InternalName }
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[Desc("Spawn another actor immediately upon death.")]
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public class LeavesHuskInfo : ITraitInfo
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{
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[ActorReference, FieldLoader.Require]
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[Desc("Actor to spawn on death.")]
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public readonly string HuskActor = null;
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[Desc("Probability the husk actor spawns.")]
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public readonly int Probability = 100;
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[Desc("Owner of the husk actor. Allowed keywords:" +
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"'Victim', 'Killer' and 'InternalName'.")]
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public readonly OwnerType OwnerType = OwnerType.Victim;
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[Desc("Map player to use when 'InternalName' is defined on 'OwnerType'.")]
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public readonly string InternalOwner = null;
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[Desc("DeathType that triggers the husk actor spawn." +
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"Leave empty to spawn a husk actor ignoring the DeathTypes.")]
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public readonly string DeathType = null;
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[Desc("Skips the husk actor's make animations if true.")]
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public readonly bool SkipMakeAnimations = true;
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public object Create(ActorInitializer init) { return new LeavesHusk(init, this); }
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}
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@@ -41,6 +62,13 @@ namespace OpenRA.Mods.RA.Traits
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if (!self.IsInWorld)
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return;
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if (self.World.SharedRandom.Next(100) > info.Probability)
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return;
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var warhead = e.Warhead as DamageWarhead;
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if (info.DeathType != null && warhead != null && !warhead.DamageTypes.Contains(info.DeathType))
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return;
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self.World.AddFrameEndTask(w =>
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{
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var td = new TypeDictionary
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@@ -48,11 +76,19 @@ namespace OpenRA.Mods.RA.Traits
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new ParentActorInit(self),
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new LocationInit(self.Location),
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new CenterPositionInit(self.CenterPosition),
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new OwnerInit(self.Owner),
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new FactionInit(race),
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new SkipMakeAnimsInit()
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new FactionInit(race)
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};
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if (info.OwnerType == OwnerType.Victim)
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td.Add(new OwnerInit(self.Owner));
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else if (info.OwnerType == OwnerType.Killer)
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td.Add(new OwnerInit(e.Attacker.Owner));
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else
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td.Add(new OwnerInit(self.World.Players.First(p => p.InternalName == info.InternalOwner)));
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if (info.SkipMakeAnimations)
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td.Add(new SkipMakeAnimsInit());
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// Allows the husk to drag to its final position
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var mobile = self.TraitOrDefault<Mobile>();
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if (mobile != null)
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@@ -71,7 +107,8 @@ namespace OpenRA.Mods.RA.Traits
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if (turreted != null)
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td.Add(new TurretFacingInit(turreted.TurretFacing));
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var chronoshiftable = self.TraitOrDefault<Chronoshiftable>(); // TODO: untie this and move to Mods.Common
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// TODO: untie this and move to Mods.Common
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var chronoshiftable = self.TraitOrDefault<Chronoshiftable>();
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if (chronoshiftable != null && chronoshiftable.ReturnTicks > 0)
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{
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td.Add(new ChronoshiftOriginInit(chronoshiftable.Origin));
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