Split apache guns into AA/AG variants too. Fixes #946.
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@@ -59,9 +59,12 @@ HELI:
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RevealsShroud:
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RevealsShroud:
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Range: 8
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Range: 8
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AttackHeli:
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AttackHeli:
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PrimaryWeapon: HeliGun
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PrimaryWeapon: HeliAGGun
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PrimaryOffset: 0,-3,0,2
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PrimaryOffset: 0,-3,0,2
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PrimaryLocalOffset: -5,0,0,0,0, 5,0,0,0,0
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PrimaryLocalOffset: -5,0,0,0,0, 5,0,0,0,0
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SecondaryWeapon: HeliAAGun
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SecondaryOffset: 0,-3,0,2
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SecondaryLocalOffset: -5,0,0,0,0, 5,0,0,0,0
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FacingTolerance: 20
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FacingTolerance: 20
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LimitedAmmo:
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LimitedAmmo:
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Ammo: 10
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Ammo: 10
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@@ -123,12 +123,32 @@ HighV:
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InfDeath: 1
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InfDeath: 1
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Explosion: 1
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Explosion: 1
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HeliGun:
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HeliAGGun:
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ROF: 20
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ROF: 20
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Burst: 2
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Burst: 2
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BurstDelay: 0
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BurstDelay: 0
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Range: 4
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Range: 4
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ValidTargets: Ground, Air
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ValidTargets: Ground
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Report: gun5
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Projectile: Bullet
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Speed: 100
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Warhead:
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Damage: 20
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Spread: 3
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Versus:
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None: 100%
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Wood: 50%
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Light: 50%
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Heavy: 25%
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InfDeath: 1
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Explosion: 1
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HeliAAGun:
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ROF: 20
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Burst: 2
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BurstDelay: 0
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Range: 4
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ValidTargets: Air
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Report: gun5
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Report: gun5
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Projectile: Bullet
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Projectile: Bullet
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Speed: 100
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Speed: 100
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