Move CalculateTurnRadius up in ReturnToBase
Just a slight readability improvement.
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@@ -54,6 +54,11 @@ namespace OpenRA.Mods.Common.Activities
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.ClosestTo(self);
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}
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int CalculateTurnRadius(int speed)
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{
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return 45 * speed / aircraftInfo.TurnSpeed;
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}
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void Calculate(Actor self)
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{
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if (dest == null || dest.IsDead || Reservable.IsReserved(dest))
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@@ -171,10 +176,5 @@ namespace OpenRA.Mods.Common.Activities
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return ActivityUtils.SequenceActivities(landingProcedures.ToArray());
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}
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int CalculateTurnRadius(int speed)
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{
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return 45 * speed / aircraftInfo.TurnSpeed;
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}
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}
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}
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