Move CalculateTurnRadius up in ReturnToBase

Just a slight readability improvement.
This commit is contained in:
reaperrr
2018-10-18 01:43:04 +02:00
committed by abcdefg30
parent a3d9822bb3
commit 54d3656205

View File

@@ -54,6 +54,11 @@ namespace OpenRA.Mods.Common.Activities
.ClosestTo(self);
}
int CalculateTurnRadius(int speed)
{
return 45 * speed / aircraftInfo.TurnSpeed;
}
void Calculate(Actor self)
{
if (dest == null || dest.IsDead || Reservable.IsReserved(dest))
@@ -171,10 +176,5 @@ namespace OpenRA.Mods.Common.Activities
return ActivityUtils.SequenceActivities(landingProcedures.ToArray());
}
int CalculateTurnRadius(int speed)
{
return 45 * speed / aircraftInfo.TurnSpeed;
}
}
}