32
CHANGELOG
32
CHANGELOG
@@ -6,7 +6,13 @@ NEW:
|
||||
Added double click start support to the replay browser.
|
||||
Fixed low projectiles not colliding with walls.
|
||||
Improved UI decorations (selection boxes, target lines, etc) in pixel double mode.
|
||||
Added additional stand animations to infantry [RA / TD]
|
||||
Added the ability to double click select maps and music.
|
||||
Fixed base attack notification playing when allied engineers repaired your buildings.
|
||||
Improved the ingame chat interface and input, with it defaulting to Team Chat.
|
||||
Redesigned the settings panel.
|
||||
Red Alert:
|
||||
Added MAD Tank.
|
||||
Fixed a crash in Monster Tank Madness.
|
||||
Fixed medics sometimes healing enemies.
|
||||
Reduced Giant Ant selection box size.
|
||||
@@ -32,19 +38,45 @@ NEW:
|
||||
Athena:
|
||||
Reduced strategic victory timer to 3 minutes.
|
||||
Increased the size of the starting islands.
|
||||
Adjusted button highlight color to dark wine red.
|
||||
Fixed ant hills using the wrong tile ID.
|
||||
Adjusted Zombie build palette position.
|
||||
Fixed attack dogs causing crashes by attacking non-infantry.
|
||||
Tiberian Dawn:
|
||||
C&C mod renamed to Tiberian Dawn to resolve naming ambiguities.
|
||||
Fixed Bio Lab wrongly belonging to a hostile faction in East vs West 3.
|
||||
Added building repair ability to the engineer.
|
||||
Adjusted MLRS to fire a barrage of 8 rockets instead for improved visuals, and adjusted its rocket explosion sound.
|
||||
Added a grenade toss sound.
|
||||
Added Haos Ridges, converted from RA.
|
||||
Fixed player spawns in Deterring Democracy.
|
||||
Added 2 additional A-10s and cannon strafing to the Airstrike support power.
|
||||
Added contrails to the C-17 Globemaster.
|
||||
Added cash tick sounds.
|
||||
Disabled the main menu target reticle showing when a window is open.
|
||||
Added a display of the faction logos when the shellmap is disabled.
|
||||
Dune 2000:
|
||||
Added buildable concrete walls.
|
||||
Fixed some cliffs being passable.
|
||||
Fixed infantry sometimes using the wrong animation when standing.
|
||||
Fixed A* debug overlay.
|
||||
Fixed R8 offsets for sprites with embedded palettes.
|
||||
Engine:
|
||||
Replays are now saved in per-mod and per-version folders.
|
||||
Added password protection support for servers.
|
||||
Added language translation support.
|
||||
Added game ID and version information to exception and sync reports.
|
||||
Map folders are now explicitly specified in mod.yaml.
|
||||
Replaced the OS X binary launcher with a script to use a new SDL2 renderer.
|
||||
Renamed the Capture trait to ExternalCapture and renamed the LegacyCapture trait to Capture.
|
||||
Improved cash tick sound playback.
|
||||
Added modifier support to hotkeys.
|
||||
Fixed a desync related to projectile contrails.
|
||||
Build system and packages:
|
||||
Added GeoIP to Makefile so it is installed properly.
|
||||
Added desktop shortcut creation support to the Makefile and Windows installer.
|
||||
COPYING and CHANGELOG are now shipped on all platforms.
|
||||
Fixed 'make docs' crashing when the game assets are not installed.
|
||||
|
||||
20130915:
|
||||
All mods:
|
||||
|
||||
Reference in New Issue
Block a user