Merge pull request #4046 from ScottNZ/bleed

Update CHANGELOG
This commit is contained in:
Matthias Mailänder
2013-11-02 05:27:15 -07:00

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@@ -6,7 +6,13 @@ NEW:
Added double click start support to the replay browser.
Fixed low projectiles not colliding with walls.
Improved UI decorations (selection boxes, target lines, etc) in pixel double mode.
Added additional stand animations to infantry [RA / TD]
Added the ability to double click select maps and music.
Fixed base attack notification playing when allied engineers repaired your buildings.
Improved the ingame chat interface and input, with it defaulting to Team Chat.
Redesigned the settings panel.
Red Alert:
Added MAD Tank.
Fixed a crash in Monster Tank Madness.
Fixed medics sometimes healing enemies.
Reduced Giant Ant selection box size.
@@ -32,19 +38,45 @@ NEW:
Athena:
Reduced strategic victory timer to 3 minutes.
Increased the size of the starting islands.
Adjusted button highlight color to dark wine red.
Fixed ant hills using the wrong tile ID.
Adjusted Zombie build palette position.
Fixed attack dogs causing crashes by attacking non-infantry.
Tiberian Dawn:
C&C mod renamed to Tiberian Dawn to resolve naming ambiguities.
Fixed Bio Lab wrongly belonging to a hostile faction in East vs West 3.
Added building repair ability to the engineer.
Adjusted MLRS to fire a barrage of 8 rockets instead for improved visuals, and adjusted its rocket explosion sound.
Added a grenade toss sound.
Added Haos Ridges, converted from RA.
Fixed player spawns in Deterring Democracy.
Added 2 additional A-10s and cannon strafing to the Airstrike support power.
Added contrails to the C-17 Globemaster.
Added cash tick sounds.
Disabled the main menu target reticle showing when a window is open.
Added a display of the faction logos when the shellmap is disabled.
Dune 2000:
Added buildable concrete walls.
Fixed some cliffs being passable.
Fixed infantry sometimes using the wrong animation when standing.
Fixed A* debug overlay.
Fixed R8 offsets for sprites with embedded palettes.
Engine:
Replays are now saved in per-mod and per-version folders.
Added password protection support for servers.
Added language translation support.
Added game ID and version information to exception and sync reports.
Map folders are now explicitly specified in mod.yaml.
Replaced the OS X binary launcher with a script to use a new SDL2 renderer.
Renamed the Capture trait to ExternalCapture and renamed the LegacyCapture trait to Capture.
Improved cash tick sound playback.
Added modifier support to hotkeys.
Fixed a desync related to projectile contrails.
Build system and packages:
Added GeoIP to Makefile so it is installed properly.
Added desktop shortcut creation support to the Makefile and Windows installer.
COPYING and CHANGELOG are now shipped on all platforms.
Fixed 'make docs' crashing when the game assets are not installed.
20130915:
All mods: