Freeze civilian and map structures under fog. Fixes #3614.

This commit is contained in:
Paul Chote
2013-08-04 11:41:57 +12:00
parent 136ddf1697
commit 5617b2a550
2 changed files with 18 additions and 1 deletions

View File

@@ -324,7 +324,6 @@
-DeadBuildingState:
-Buildable:
-GivesBuildableArea:
-FrozenUnderFog:
Health:
HP: 400
Armor:
@@ -337,6 +336,8 @@
-Sellable:
Tooltip:
Name: Civilian Building
FrozenUnderFog:
StartsRevealed: true
^CivBuildingHusk:
AppearsOnRadar:
@@ -349,6 +350,8 @@
Tooltip:
Name: Civilian Building (Destroyed)
BodyOrientation:
FrozenUnderFog:
StartsRevealed: true
^TechBuilding:
Inherits: ^CivBuilding
@@ -379,6 +382,10 @@
Name: Field (Destroyed)
BelowUnits:
BodyOrientation:
RenderBuilding:
Palette: terrain
FrozenUnderFog:
StartsRevealed: true
^Wall:
AppearsOnRadar:
@@ -429,6 +436,8 @@
Type: Wood
AutoTargetIgnore:
BodyOrientation:
FrozenUnderFog:
StartsRevealed: true
^Rock:
Tooltip:
@@ -444,6 +453,8 @@
EditorAppearance:
RelativeToTopLeft: yes
BodyOrientation:
FrozenUnderFog:
StartsRevealed: true
^Husk:
Health:

View File

@@ -290,6 +290,8 @@
-Sellable:
-Capturable:
-CapturableBar:
FrozenUnderFog:
StartsRevealed: true
^AmmoBox:
Inherits: ^TechBuilding
@@ -370,6 +372,8 @@
Type: Wood
AutoTargetIgnore:
BodyOrientation:
FrozenUnderFog:
StartsRevealed: true
^Husk:
Husk:
@@ -489,6 +493,8 @@
ProximityCaptor:
Types:Tree
BodyOrientation:
FrozenUnderFog:
StartsRevealed: true
^DesertCivBuilding:
Inherits: ^CivBuilding