Freeze civilian and map structures under fog. Fixes #3614.
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@@ -324,7 +324,6 @@
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-DeadBuildingState:
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-DeadBuildingState:
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-Buildable:
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-Buildable:
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-GivesBuildableArea:
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-GivesBuildableArea:
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-FrozenUnderFog:
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Health:
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Health:
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HP: 400
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HP: 400
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Armor:
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Armor:
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@@ -337,6 +336,8 @@
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-Sellable:
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-Sellable:
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Tooltip:
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Tooltip:
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Name: Civilian Building
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Name: Civilian Building
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FrozenUnderFog:
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StartsRevealed: true
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^CivBuildingHusk:
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^CivBuildingHusk:
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AppearsOnRadar:
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AppearsOnRadar:
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@@ -349,6 +350,8 @@
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Tooltip:
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Tooltip:
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Name: Civilian Building (Destroyed)
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Name: Civilian Building (Destroyed)
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BodyOrientation:
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BodyOrientation:
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FrozenUnderFog:
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StartsRevealed: true
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^TechBuilding:
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^TechBuilding:
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Inherits: ^CivBuilding
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Inherits: ^CivBuilding
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@@ -379,6 +382,10 @@
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Name: Field (Destroyed)
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Name: Field (Destroyed)
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BelowUnits:
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BelowUnits:
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BodyOrientation:
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BodyOrientation:
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RenderBuilding:
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Palette: terrain
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FrozenUnderFog:
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StartsRevealed: true
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^Wall:
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^Wall:
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AppearsOnRadar:
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AppearsOnRadar:
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@@ -429,6 +436,8 @@
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Type: Wood
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Type: Wood
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AutoTargetIgnore:
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AutoTargetIgnore:
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BodyOrientation:
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BodyOrientation:
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FrozenUnderFog:
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StartsRevealed: true
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^Rock:
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^Rock:
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Tooltip:
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Tooltip:
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@@ -444,6 +453,8 @@
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EditorAppearance:
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EditorAppearance:
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RelativeToTopLeft: yes
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RelativeToTopLeft: yes
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BodyOrientation:
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BodyOrientation:
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FrozenUnderFog:
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StartsRevealed: true
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^Husk:
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^Husk:
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Health:
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Health:
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@@ -290,6 +290,8 @@
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-Sellable:
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-Sellable:
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-Capturable:
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-Capturable:
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-CapturableBar:
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-CapturableBar:
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FrozenUnderFog:
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StartsRevealed: true
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^AmmoBox:
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^AmmoBox:
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Inherits: ^TechBuilding
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Inherits: ^TechBuilding
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@@ -370,6 +372,8 @@
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Type: Wood
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Type: Wood
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AutoTargetIgnore:
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AutoTargetIgnore:
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BodyOrientation:
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BodyOrientation:
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FrozenUnderFog:
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StartsRevealed: true
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^Husk:
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^Husk:
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Husk:
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Husk:
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@@ -489,6 +493,8 @@
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ProximityCaptor:
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ProximityCaptor:
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Types:Tree
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Types:Tree
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BodyOrientation:
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BodyOrientation:
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FrozenUnderFog:
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StartsRevealed: true
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^DesertCivBuilding:
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^DesertCivBuilding:
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Inherits: ^CivBuilding
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Inherits: ^CivBuilding
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