Freeze civilian and map structures under fog. Fixes #3614.

This commit is contained in:
Paul Chote
2013-08-04 11:41:57 +12:00
parent 136ddf1697
commit 5617b2a550
2 changed files with 18 additions and 1 deletions

View File

@@ -324,7 +324,6 @@
-DeadBuildingState: -DeadBuildingState:
-Buildable: -Buildable:
-GivesBuildableArea: -GivesBuildableArea:
-FrozenUnderFog:
Health: Health:
HP: 400 HP: 400
Armor: Armor:
@@ -337,6 +336,8 @@
-Sellable: -Sellable:
Tooltip: Tooltip:
Name: Civilian Building Name: Civilian Building
FrozenUnderFog:
StartsRevealed: true
^CivBuildingHusk: ^CivBuildingHusk:
AppearsOnRadar: AppearsOnRadar:
@@ -349,6 +350,8 @@
Tooltip: Tooltip:
Name: Civilian Building (Destroyed) Name: Civilian Building (Destroyed)
BodyOrientation: BodyOrientation:
FrozenUnderFog:
StartsRevealed: true
^TechBuilding: ^TechBuilding:
Inherits: ^CivBuilding Inherits: ^CivBuilding
@@ -379,6 +382,10 @@
Name: Field (Destroyed) Name: Field (Destroyed)
BelowUnits: BelowUnits:
BodyOrientation: BodyOrientation:
RenderBuilding:
Palette: terrain
FrozenUnderFog:
StartsRevealed: true
^Wall: ^Wall:
AppearsOnRadar: AppearsOnRadar:
@@ -429,6 +436,8 @@
Type: Wood Type: Wood
AutoTargetIgnore: AutoTargetIgnore:
BodyOrientation: BodyOrientation:
FrozenUnderFog:
StartsRevealed: true
^Rock: ^Rock:
Tooltip: Tooltip:
@@ -444,6 +453,8 @@
EditorAppearance: EditorAppearance:
RelativeToTopLeft: yes RelativeToTopLeft: yes
BodyOrientation: BodyOrientation:
FrozenUnderFog:
StartsRevealed: true
^Husk: ^Husk:
Health: Health:

View File

@@ -290,6 +290,8 @@
-Sellable: -Sellable:
-Capturable: -Capturable:
-CapturableBar: -CapturableBar:
FrozenUnderFog:
StartsRevealed: true
^AmmoBox: ^AmmoBox:
Inherits: ^TechBuilding Inherits: ^TechBuilding
@@ -370,6 +372,8 @@
Type: Wood Type: Wood
AutoTargetIgnore: AutoTargetIgnore:
BodyOrientation: BodyOrientation:
FrozenUnderFog:
StartsRevealed: true
^Husk: ^Husk:
Husk: Husk:
@@ -489,6 +493,8 @@
ProximityCaptor: ProximityCaptor:
Types:Tree Types:Tree
BodyOrientation: BodyOrientation:
FrozenUnderFog:
StartsRevealed: true
^DesertCivBuilding: ^DesertCivBuilding:
Inherits: ^CivBuilding Inherits: ^CivBuilding