reject connections if the game is already started
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@@ -105,6 +105,14 @@ namespace OpenRA.Server
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var newConn = new Connection { socket = listener.AcceptSocket() };
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try
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{
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if (GameStarted)
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{
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Console.WriteLine("Rejected connection from {0}; game is already started.",
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newConn.socket.RemoteEndPoint);
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newConn.socket.Close();
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return;
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}
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newConn.socket.Blocking = false;
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newConn.socket.NoDelay = true;
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