Fix auto-targeting vs TD/TS/D2K creeps.

This commit is contained in:
Paul Chote
2017-06-18 16:23:07 +00:00
committed by Oliver Brakmann
parent 0a1f2b7275
commit 57df34dcbf
4 changed files with 7 additions and 7 deletions

View File

@@ -150,7 +150,7 @@
^AutoTargetGround: ^AutoTargetGround:
AutoTarget: AutoTarget:
AutoTargetPriority@DEFAULT: AutoTargetPriority@DEFAULT:
ValidTargets: Infantry, Vehicle, Water, Structure, Defense ValidTargets: Infantry, Vehicle, Creep, Water, Structure, Defense
InvalidTargets: NoAutoTarget InvalidTargets: NoAutoTarget
^AutoTargetAir: ^AutoTargetAir:
@@ -162,7 +162,7 @@
^AutoTargetAll: ^AutoTargetAll:
AutoTarget: AutoTarget:
AutoTargetPriority@DEFAULT: AutoTargetPriority@DEFAULT:
ValidTargets: Infantry, Vehicle, Water, Air, Structure, Defense ValidTargets: Infantry, Vehicle, Creep, Water, Air, Structure, Defense
InvalidTargets: NoAutoTarget InvalidTargets: NoAutoTarget
^AcceptsCloakCrate: ^AcceptsCloakCrate:

View File

@@ -79,7 +79,7 @@ sandworm:
SpiceSand: 100 SpiceSand: 100
Spice: 100 Spice: 100
Targetable: Targetable:
TargetTypes: Ground TargetTypes: Ground, Creep
WithSpriteBody: WithSpriteBody:
WithIdleAnimation: WithIdleAnimation:
Interval: 160 Interval: 160

View File

@@ -123,13 +123,13 @@
^AutoTargetGround: ^AutoTargetGround:
AutoTarget: AutoTarget:
AutoTargetPriority@DEFAULT: AutoTargetPriority@DEFAULT:
ValidTargets: Infantry, Vehicle, Water, Structure, Defense ValidTargets: Infantry, Vehicle, Creep, Water, Structure, Defense
InvalidTargets: NoAutoTarget InvalidTargets: NoAutoTarget
^AutoTargetAll: ^AutoTargetAll:
AutoTarget: AutoTarget:
AutoTargetPriority@DEFAULT: AutoTargetPriority@DEFAULT:
ValidTargets: Infantry, Vehicle, Water, Air, Structure, Defense ValidTargets: Infantry, Vehicle, Creep, Water, Air, Structure, Defense
InvalidTargets: NoAutoTarget InvalidTargets: NoAutoTarget
^Vehicle: ^Vehicle:

View File

@@ -126,7 +126,7 @@
^AutoTargetGround: ^AutoTargetGround:
AutoTarget: AutoTarget:
AutoTargetPriority@DEFAULT: AutoTargetPriority@DEFAULT:
ValidTargets: Infantry, Vehicle, Water, Structure, Defense ValidTargets: Infantry, Vehicle, Creep, Water, Structure, Defense
InvalidTargets: NoAutoTarget InvalidTargets: NoAutoTarget
^AutoTargetAir: ^AutoTargetAir:
@@ -138,7 +138,7 @@
^AutoTargetAll: ^AutoTargetAll:
AutoTarget: AutoTarget:
AutoTargetPriority@DEFAULT: AutoTargetPriority@DEFAULT:
ValidTargets: Infantry, Vehicle, Water, Air, Structure, Defense ValidTargets: Infantry, Vehicle, Creep, Water, Air, Structure, Defense
InvalidTargets: NoAutoTarget InvalidTargets: NoAutoTarget
^BasicBuilding: ^BasicBuilding: