Fix auto-targeting vs TD/TS/D2K creeps.
This commit is contained in:
committed by
Oliver Brakmann
parent
0a1f2b7275
commit
57df34dcbf
@@ -150,7 +150,7 @@
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^AutoTargetGround:
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^AutoTargetGround:
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AutoTarget:
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AutoTarget:
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AutoTargetPriority@DEFAULT:
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AutoTargetPriority@DEFAULT:
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ValidTargets: Infantry, Vehicle, Water, Structure, Defense
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ValidTargets: Infantry, Vehicle, Creep, Water, Structure, Defense
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InvalidTargets: NoAutoTarget
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InvalidTargets: NoAutoTarget
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^AutoTargetAir:
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^AutoTargetAir:
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@@ -162,7 +162,7 @@
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^AutoTargetAll:
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^AutoTargetAll:
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AutoTarget:
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AutoTarget:
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AutoTargetPriority@DEFAULT:
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AutoTargetPriority@DEFAULT:
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ValidTargets: Infantry, Vehicle, Water, Air, Structure, Defense
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ValidTargets: Infantry, Vehicle, Creep, Water, Air, Structure, Defense
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InvalidTargets: NoAutoTarget
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InvalidTargets: NoAutoTarget
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^AcceptsCloakCrate:
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^AcceptsCloakCrate:
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@@ -79,7 +79,7 @@ sandworm:
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SpiceSand: 100
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SpiceSand: 100
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Spice: 100
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Spice: 100
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Targetable:
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Targetable:
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TargetTypes: Ground
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TargetTypes: Ground, Creep
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WithSpriteBody:
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WithSpriteBody:
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WithIdleAnimation:
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WithIdleAnimation:
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Interval: 160
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Interval: 160
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@@ -123,13 +123,13 @@
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^AutoTargetGround:
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^AutoTargetGround:
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AutoTarget:
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AutoTarget:
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AutoTargetPriority@DEFAULT:
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AutoTargetPriority@DEFAULT:
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ValidTargets: Infantry, Vehicle, Water, Structure, Defense
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ValidTargets: Infantry, Vehicle, Creep, Water, Structure, Defense
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InvalidTargets: NoAutoTarget
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InvalidTargets: NoAutoTarget
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^AutoTargetAll:
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^AutoTargetAll:
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AutoTarget:
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AutoTarget:
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AutoTargetPriority@DEFAULT:
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AutoTargetPriority@DEFAULT:
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ValidTargets: Infantry, Vehicle, Water, Air, Structure, Defense
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ValidTargets: Infantry, Vehicle, Creep, Water, Air, Structure, Defense
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InvalidTargets: NoAutoTarget
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InvalidTargets: NoAutoTarget
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^Vehicle:
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^Vehicle:
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@@ -126,7 +126,7 @@
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^AutoTargetGround:
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^AutoTargetGround:
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AutoTarget:
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AutoTarget:
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AutoTargetPriority@DEFAULT:
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AutoTargetPriority@DEFAULT:
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ValidTargets: Infantry, Vehicle, Water, Structure, Defense
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ValidTargets: Infantry, Vehicle, Creep, Water, Structure, Defense
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InvalidTargets: NoAutoTarget
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InvalidTargets: NoAutoTarget
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^AutoTargetAir:
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^AutoTargetAir:
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@@ -138,7 +138,7 @@
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^AutoTargetAll:
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^AutoTargetAll:
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AutoTarget:
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AutoTarget:
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AutoTargetPriority@DEFAULT:
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AutoTargetPriority@DEFAULT:
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ValidTargets: Infantry, Vehicle, Water, Air, Structure, Defense
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ValidTargets: Infantry, Vehicle, Creep, Water, Air, Structure, Defense
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InvalidTargets: NoAutoTarget
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InvalidTargets: NoAutoTarget
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^BasicBuilding:
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^BasicBuilding:
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