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@@ -88,7 +88,7 @@ MIG:
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BuildPaletteOrder: 50
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Prerequisites: ~afld, stek, ~techlevel.high
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BuildDuration: 1750
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Description: Fast Ground-Attack Plane.\n Strong vs Buildings, Tanks\n Weak vs Infantry, Light armor, Aircraft
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Description: Fast Ground-Attack Plane.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
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Valued:
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Cost: 2000
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Tooltip:
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@@ -272,7 +272,7 @@ HELI:
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BuildPaletteOrder: 40
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Prerequisites: ~hpad, atek, ~techlevel.high
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BuildDuration: 1750
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Description: Helicopter gunship armed\nwith multi-purpose missiles.\n Strong vs Tanks, Buildings, Aircraft\n Weak vs Infantry
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Description: Helicopter gunship armed\nwith multi-purpose missiles.\n Strong vs Buildings, Vehicles, Aircraft\n Weak vs Infantry
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Valued:
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Cost: 2000
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Tooltip:
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@@ -335,7 +335,7 @@ HIND:
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BuildAtProductionType: Helicopter
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BuildPaletteOrder: 20
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Prerequisites: ~hpad, ~techlevel.medium
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Description: Helicopter gunship armed\nwith dual chainguns.\n Strong vs Infantry, Light armor.\n Weak vs Tanks, Aircraft
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Description: Helicopter gunship armed\nwith dual chainguns.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
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Valued:
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Cost: 1350
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Tooltip:
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@@ -302,7 +302,7 @@ E7:
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BuildPaletteOrder: 120
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Prerequisites: ~tent, atek, ~techlevel.high
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BuildLimit: 1
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Description: Elite commando infantry. Armed with\ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained.
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Description: Elite commando infantry. Armed with\ndual pistols and C4.\nCan detect cloaked units.\nMaximum 1 can be trained.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4
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Valued:
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Cost: 1200
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Tooltip:
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@@ -544,7 +544,7 @@ SHOK:
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 130
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Prerequisites: ~barr, stek, tsla, ~infantry.russia, ~techlevel.high
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Description: Elite infantry with portable tesla coils.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft
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Description: Elite infantry with portable Tesla coils.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft
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Valued:
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Cost: 300
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Tooltip:
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@@ -139,7 +139,7 @@ DD:
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BuildAtProductionType: Boat
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BuildPaletteOrder: 40
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Prerequisites: ~syrd, dome, ~techlevel.medium
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Description: Fast multi-role ship.\nCan detect submarines.\n Strong vs Naval units, Tanks, Aircraft\n Weak vs Infantry
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Description: Fast multi-role ship.\nCan detect submarines.\n Strong vs Naval units, Vehicles, Aircraft\n Weak vs Infantry
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Valued:
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Cost: 1000
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Tooltip:
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@@ -11,7 +11,7 @@ MSLO:
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BuildPaletteOrder: 140
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Prerequisites: techcenter, ~techlevel.unrestricted
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BuildLimit: 1
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Description: Provides an atomic bomb.\nRequires power to operate.\n Special Ability: Atom Bomb\nMaximum 1 can be built.
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Description: Provides an atomic bomb.\nRequires power to operate.\nMaximum 1 can be built.\n Special Ability: Atom Bomb
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Building:
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Footprint: xx
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Dimensions: 2,1
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@@ -217,7 +217,7 @@ SYRD:
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Queue: Building
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BuildPaletteOrder: 40
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Prerequisites: anypower, ~structures.allies, ~techlevel.low
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Description: Produces and repairs ships\nand transports.
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Description: Produces and repairs\nships and transports.
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Valued:
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Cost: 1000
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Tooltip:
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@@ -327,7 +327,7 @@ IRON:
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BuildPaletteOrder: 130
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Prerequisites: stek, ~structures.soviet, ~techlevel.unrestricted
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BuildLimit: 1
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Description: Makes a group of units invulnerable\nfor a short time.\nRequires power to operate.\n Special Ability: Invulnerability\nMaximum 1 can be built.
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Description: Makes a group of units invulnerable\nfor a short time.\nRequires power to operate.\nMaximum 1 can be built.\n Special Ability: Invulnerability
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Valued:
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Cost: 1500
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Tooltip:
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@@ -385,7 +385,7 @@ PDOX:
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BuildPaletteOrder: 120
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Prerequisites: atek, ~structures.allies, ~techlevel.unrestricted
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BuildLimit: 1
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Description: Teleports a group of units across the\nmap for a short time.\nRequires power to operate.\n Special Ability: Chronoshift\nMaximum 1 can be built.
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Description: Teleports a group of units across the\nmap for a short time.\nRequires power to operate.\nMaximum 1 can be built.\n Special Ability: Chronoshift
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Valued:
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Cost: 1500
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Tooltip:
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@@ -608,7 +608,7 @@ PBOX:
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Queue: Defense
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BuildPaletteOrder: 40
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Prerequisites: tent, ~structures.allies, ~techlevel.low
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Description: Static defense with a fireport for a\ngarrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
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Description: Static defense with a fireport for\na garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
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Valued:
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Cost: 600
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CustomSellValue:
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@@ -1445,7 +1445,7 @@ APWR:
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Queue: Building
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BuildPaletteOrder: 110
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Prerequisites: dome, ~techlevel.medium
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Description: Provides double the power of a\nstandard Power Plant.
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Description: Provides double the power of\na standard Power Plant.
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Valued:
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Cost: 500
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Tooltip:
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@@ -6,7 +6,7 @@ V2RL:
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Queue: Vehicle
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BuildPaletteOrder: 80
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Prerequisites: dome, ~vehicles.soviet, ~techlevel.medium
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Description: Long-range rocket artillery.\n Strong vs Infantry, Light armor, Buildings\n Weak vs Tanks, Aircraft
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Description: Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
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Valued:
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Cost: 900
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Tooltip:
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@@ -43,7 +43,7 @@ V2RL:
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Queue: Vehicle
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BuildPaletteOrder: 50
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Prerequisites: ~vehicles.allies, ~techlevel.low
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Description: Light Tank, good for scouting.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
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Description: Fast tank, good for scouting.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
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Valued:
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Cost: 700
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Tooltip:
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@@ -172,7 +172,7 @@ V2RL:
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Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
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BuildDuration: 2500
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BuildDurationModifier: 40
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Description: Big and slow tank, with anti-air capability.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing
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Description: Big and slow tank, with anti-air capability.\nCan crush concrete walls.\nCan detect cloaked units.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing
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Valued:
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Cost: 2000
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Tooltip:
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@@ -354,7 +354,7 @@ JEEP:
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Queue: Vehicle
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BuildPaletteOrder: 30
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Prerequisites: ~vehicles.allies, ~techlevel.low
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Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
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Description: Fast scout & anti-infantry vehicle.\nCan carry one infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
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Valued:
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Cost: 500
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Tooltip:
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@@ -576,7 +576,7 @@ TTNK:
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BuildPaletteOrder: 170
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Prerequisites: tsla, stek, ~vehicles.russia, ~techlevel.high
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BuildDuration: 1166
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Description: Tank with mounted tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
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Description: Tank with mounted Tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
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Valued:
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Cost: 1350
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Tooltip:
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@@ -613,7 +613,7 @@ FTRK:
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Queue: Vehicle
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BuildPaletteOrder: 60
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Prerequisites: ~vehicles.soviet, ~techlevel.low
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Description: Mobile unit with mounted Flak Cannon.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Tanks
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Description: Mobile unit with mounted Flak cannon.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Tanks
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Valued:
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Cost: 600
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Tooltip:
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@@ -657,7 +657,7 @@ DTRK:
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Queue: Vehicle
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BuildPaletteOrder: 160
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Prerequisites: stek, ~vehicles.ukraine, ~techlevel.high
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Description: Demolition Truck, actively armed with\nnuclear explosives. Has very weak armor.
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Description: Truck with actively armed nuclear\nexplosives. Has very weak armor.
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Valued:
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Cost: 2500
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Tooltip:
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@@ -689,7 +689,7 @@ CTNK:
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BuildPaletteOrder: 200
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Prerequisites: atek, ~vehicles.germany, ~techlevel.high
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BuildDuration: 1166
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Description: Chrono Tank, teleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport
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Description: Armed with anti-ground missiles.\nTeleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport
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Valued:
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Cost: 1350
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Tooltip:
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@@ -760,7 +760,7 @@ STNK:
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BuildPaletteOrder: 130
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Prerequisites: atek, ~vehicles.england, ~techlevel.high
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BuildDuration: 1166
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Description: Lightly armored infantry transport\nwhich can cloak. Can detect cloaked units.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
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Description: Lightly armored infantry transport which\ncan cloak. Armed with anti-ground missiles.\nCan detect cloaked units.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
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Valued:
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Cost: 1350
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Tooltip:
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