similar for HasUnitOnBuild. don't go digging through mod assemblies yourself, please
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@@ -28,21 +28,9 @@ namespace OpenRA.Traits
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+ info.SpawnOffset, self.Owner);
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var unitTrait = unit.traits.Get<Unit>();
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unitTrait.Facing = info.Facing;
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if (info.InitialActivity != null)
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{
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foreach (var mod in Game.ModAssemblies)
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{
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var fullTypeName = mod.Second + "." + info.InitialActivity;
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var activity = (IActivity)mod.First.CreateInstance(fullTypeName);
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if (activity == null) continue;
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unit.QueueActivity( activity );
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return;
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}
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throw new InvalidOperationException("Cannot locate Activity: `{0}`".F(info.InitialActivity));
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}
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if (info.InitialActivity != null)
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unit.QueueActivity(Game.CreateObject<IActivity>(info.InitialActivity));
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});
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}
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}
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