ConstructionYard.cs!
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1286 993157c7-ee19-0410-b2c4-bb4e9862e678
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@@ -9,13 +9,10 @@ namespace OpenRa.Game
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{
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class Refinery : Actor
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{
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static Range<int>? refineryRange = null;
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static Range<int> sequence = UnitSheetBuilder.GetUnit("proc");
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public Refinery(float2 location, int palette)
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{
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if (refineryRange == null)
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refineryRange = UnitSheetBuilder.AddUnit("proc");
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this.renderLocation = location;
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this.palette = palette;
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}
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@@ -26,10 +23,8 @@ namespace OpenRa.Game
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{
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get
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{
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return new Sprite[] { UnitSheetBuilder.sprites[refineryRange.Value.Start + GetFrame()] };
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return new Sprite[] { UnitSheetBuilder.sprites[sequence.Start + GetFrame()] };
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}
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}
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public override void Tick( World world, double t ) { }
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}
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}
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