ConstructionYard.cs!
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1286 993157c7-ee19-0410-b2c4-bb4e9862e678
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@@ -20,14 +20,30 @@ namespace OpenRa.Game
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public PointF ToPointF() { return new PointF(X, Y); }
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public static float2 operator +(float2 a, float2 b)
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public static float2 operator +(float2 a, float2 b) { return new float2(a.X + b.X, a.Y + b.Y); }
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public static float2 operator -(float2 a, float2 b) { return new float2(a.X - b.X, a.Y - b.Y); }
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public static float2 operator -(float2 a) { return new float2(-a.X, -a.Y); }
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static float Lerp(float a, float b, float t) { return (1 - t) * a + t * b; }
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public static float2 Lerp(float2 a, float2 b, float t)
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{
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return new float2(a.X + b.X, a.Y + b.Y);
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return new float2(
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Lerp(a.X, b.X, t),
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Lerp(a.Y, b.Y, t));
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}
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public static float2 operator -(float2 a, float2 b)
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public static float2 Lerp(float2 a, float2 b, float2 t)
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{
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return new float2(a.X - b.X, a.Y - b.Y);
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return new float2(
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Lerp(a.X, b.X, t.X),
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Lerp(a.Y, b.Y, t.Y));
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}
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public static float2 FromAngle(float a)
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{
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return new float2((float)Math.Sin(a), (float)Math.Cos(a));
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}
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public float2 Constrain(Range<float2> r)
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@@ -55,21 +71,8 @@ namespace OpenRa.Game
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return Math.Abs(d.X) < e && Math.Abs(d.Y) < e;
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}
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static float Sign(float f)
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{
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if (f > 0) return 1;
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if (f < 0) return -1;
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return 0;
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}
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public float2 Sign()
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{
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return new float2(Sign(X), Sign(Y));
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}
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public static float Dot(float2 a, float2 b)
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{
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return a.X * b.X + a.Y * b.Y;
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}
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public float2 Sign() { return new float2(Math.Sign(X), Math.Sign(Y)); }
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public static float Dot(float2 a, float2 b) { return a.X * b.X + a.Y * b.Y; }
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public float2 Round() { return new float2((float)Math.Round(X), (float)Math.Round(Y)); }
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}
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}
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