renamed OpenRa.Game.* to OpenRa.*; a few other bits
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@@ -1,9 +1,9 @@
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using System.Collections.Generic;
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using OpenRa.Game.GameRules;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Traits;
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using OpenRa.GameRules;
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using OpenRa.Graphics;
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using OpenRa.Traits;
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namespace OpenRa.Game.Effects
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namespace OpenRa.Effects
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{
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class Bullet : IEffect
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{
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@@ -1,9 +1,9 @@
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using System.Collections.Generic;
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using OpenRa.FileFormats;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Traits;
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using OpenRa.Graphics;
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using OpenRa.Traits;
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namespace OpenRa.Game.Effects
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namespace OpenRa.Effects
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{
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class Corpse : IEffect
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{
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@@ -2,9 +2,9 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.Game.Traits;
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using OpenRa.Traits;
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namespace OpenRa.Game.Effects
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namespace OpenRa.Effects
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{
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class DelayedAction : IEffect
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{
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@@ -1,8 +1,8 @@
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using System.Collections.Generic;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Traits;
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using OpenRa.Graphics;
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using OpenRa.Traits;
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namespace OpenRa.Game.Effects
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namespace OpenRa.Effects
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{
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class Explosion : IEffect
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{
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@@ -2,10 +2,10 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.Game.Traits;
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using OpenRa.Game.Graphics;
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using OpenRa.Traits;
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using OpenRa.Graphics;
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namespace OpenRa.Game.Effects
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namespace OpenRa.Effects
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{
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class FlashTarget : IEffect
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{
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@@ -1,8 +1,8 @@
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using System.Collections.Generic;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Traits;
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using OpenRa.Graphics;
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using OpenRa.Traits;
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namespace OpenRa.Game.Effects
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namespace OpenRa.Effects
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{
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class GpsSatellite : IEffect
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{
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@@ -1,10 +1,10 @@
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using System.Collections.Generic;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Traits;
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using OpenRa.Graphics;
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using OpenRa.Traits;
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namespace OpenRa.Game.Effects
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namespace OpenRa.Effects
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{
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interface IEffect
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public interface IEffect
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{
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void Tick();
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IEnumerable<Renderable> Render();
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@@ -1,8 +1,8 @@
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using System.Collections.Generic;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Traits;
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using OpenRa.Graphics;
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using OpenRa.Traits;
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namespace OpenRa.Game.Effects
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namespace OpenRa.Effects
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{
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class InvulnEffect : IEffect
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{
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@@ -1,10 +1,10 @@
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using System.Collections.Generic;
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using OpenRa.Game.GameRules;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Traits;
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using OpenRa.GameRules;
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using OpenRa.Graphics;
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using OpenRa.Traits;
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using System;
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namespace OpenRa.Game.Effects
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namespace OpenRa.Effects
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{
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class Missile : IEffect
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{
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@@ -2,10 +2,10 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Traits;
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using OpenRa.Graphics;
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using OpenRa.Traits;
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namespace OpenRa.Game.Effects
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namespace OpenRa.Effects
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{
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class MoveFlash : IEffect
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{
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@@ -1,8 +1,8 @@
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using System.Collections.Generic;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Traits;
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using OpenRa.Graphics;
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using OpenRa.Traits;
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namespace OpenRa.Game.Effects
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namespace OpenRa.Effects
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{
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class PowerDownIndicator : IEffect
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{
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@@ -1,8 +1,8 @@
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using System.Collections.Generic;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Traits;
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using OpenRa.Graphics;
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using OpenRa.Traits;
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namespace OpenRa.Game.Effects
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namespace OpenRa.Effects
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{
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class RepairIndicator : IEffect
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{
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@@ -1,8 +1,8 @@
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using System.Collections.Generic;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Traits;
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using OpenRa.Graphics;
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using OpenRa.Traits;
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namespace OpenRa.Game.Effects
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namespace OpenRa.Effects
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{
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class SatelliteLaunch : IEffect
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{
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@@ -1,8 +1,8 @@
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using System.Collections.Generic;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Traits;
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using OpenRa.Graphics;
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using OpenRa.Traits;
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namespace OpenRa.Game.Effects
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namespace OpenRa.Effects
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{
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class Smoke : IEffect
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{
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@@ -2,10 +2,10 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Traits;
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using OpenRa.Graphics;
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using OpenRa.Traits;
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namespace OpenRa.Game.Effects
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namespace OpenRa.Effects
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{
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class TeslaZap : IEffect
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{
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