renamed OpenRa.Game.* to OpenRa.*; a few other bits

This commit is contained in:
Chris Forbes
2010-01-17 09:30:53 +13:00
parent eebb9cdd63
commit 59c0791d93
215 changed files with 645 additions and 519 deletions

View File

@@ -1,9 +1,9 @@
using System.Collections.Generic;
using OpenRa.Game.GameRules;
using OpenRa.Game.Graphics;
using OpenRa.Game.Traits;
using OpenRa.GameRules;
using OpenRa.Graphics;
using OpenRa.Traits;
namespace OpenRa.Game.Effects
namespace OpenRa.Effects
{
class Bullet : IEffect
{

View File

@@ -1,9 +1,9 @@
using System.Collections.Generic;
using OpenRa.FileFormats;
using OpenRa.Game.Graphics;
using OpenRa.Game.Traits;
using OpenRa.Graphics;
using OpenRa.Traits;
namespace OpenRa.Game.Effects
namespace OpenRa.Effects
{
class Corpse : IEffect
{

View File

@@ -2,9 +2,9 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.Traits;
using OpenRa.Traits;
namespace OpenRa.Game.Effects
namespace OpenRa.Effects
{
class DelayedAction : IEffect
{

View File

@@ -1,8 +1,8 @@
using System.Collections.Generic;
using OpenRa.Game.Graphics;
using OpenRa.Game.Traits;
using OpenRa.Graphics;
using OpenRa.Traits;
namespace OpenRa.Game.Effects
namespace OpenRa.Effects
{
class Explosion : IEffect
{

View File

@@ -2,10 +2,10 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.Traits;
using OpenRa.Game.Graphics;
using OpenRa.Traits;
using OpenRa.Graphics;
namespace OpenRa.Game.Effects
namespace OpenRa.Effects
{
class FlashTarget : IEffect
{

View File

@@ -1,8 +1,8 @@
using System.Collections.Generic;
using OpenRa.Game.Graphics;
using OpenRa.Game.Traits;
using OpenRa.Graphics;
using OpenRa.Traits;
namespace OpenRa.Game.Effects
namespace OpenRa.Effects
{
class GpsSatellite : IEffect
{

View File

@@ -1,10 +1,10 @@
using System.Collections.Generic;
using OpenRa.Game.Graphics;
using OpenRa.Game.Traits;
using OpenRa.Graphics;
using OpenRa.Traits;
namespace OpenRa.Game.Effects
namespace OpenRa.Effects
{
interface IEffect
public interface IEffect
{
void Tick();
IEnumerable<Renderable> Render();

View File

@@ -1,8 +1,8 @@
using System.Collections.Generic;
using OpenRa.Game.Graphics;
using OpenRa.Game.Traits;
using OpenRa.Graphics;
using OpenRa.Traits;
namespace OpenRa.Game.Effects
namespace OpenRa.Effects
{
class InvulnEffect : IEffect
{

View File

@@ -1,10 +1,10 @@
using System.Collections.Generic;
using OpenRa.Game.GameRules;
using OpenRa.Game.Graphics;
using OpenRa.Game.Traits;
using OpenRa.GameRules;
using OpenRa.Graphics;
using OpenRa.Traits;
using System;
namespace OpenRa.Game.Effects
namespace OpenRa.Effects
{
class Missile : IEffect
{

View File

@@ -2,10 +2,10 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.Graphics;
using OpenRa.Game.Traits;
using OpenRa.Graphics;
using OpenRa.Traits;
namespace OpenRa.Game.Effects
namespace OpenRa.Effects
{
class MoveFlash : IEffect
{

View File

@@ -1,8 +1,8 @@
using System.Collections.Generic;
using OpenRa.Game.Graphics;
using OpenRa.Game.Traits;
using OpenRa.Graphics;
using OpenRa.Traits;
namespace OpenRa.Game.Effects
namespace OpenRa.Effects
{
class PowerDownIndicator : IEffect
{

View File

@@ -1,8 +1,8 @@
using System.Collections.Generic;
using OpenRa.Game.Graphics;
using OpenRa.Game.Traits;
using OpenRa.Graphics;
using OpenRa.Traits;
namespace OpenRa.Game.Effects
namespace OpenRa.Effects
{
class RepairIndicator : IEffect
{

View File

@@ -1,8 +1,8 @@
using System.Collections.Generic;
using OpenRa.Game.Graphics;
using OpenRa.Game.Traits;
using OpenRa.Graphics;
using OpenRa.Traits;
namespace OpenRa.Game.Effects
namespace OpenRa.Effects
{
class SatelliteLaunch : IEffect
{

View File

@@ -1,8 +1,8 @@
using System.Collections.Generic;
using OpenRa.Game.Graphics;
using OpenRa.Game.Traits;
using OpenRa.Graphics;
using OpenRa.Traits;
namespace OpenRa.Game.Effects
namespace OpenRa.Effects
{
class Smoke : IEffect
{

View File

@@ -2,10 +2,10 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.Graphics;
using OpenRa.Game.Traits;
using OpenRa.Graphics;
using OpenRa.Traits;
namespace OpenRa.Game.Effects
namespace OpenRa.Effects
{
class TeslaZap : IEffect
{