Update changelog for new playtest.

This commit is contained in:
Paul Chote
2013-07-13 19:37:04 +12:00
parent 06b06a5dad
commit 5a06d9dfec

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@@ -6,10 +6,11 @@ NEW:
Added force-move ability (hold alt to prioritize move/crush over attack/harvest).
Added change-mod button to the asset download screen.
Added kick-ban to the server lobby.
Added a button to fill empty lobby slots with bots.
Added a renderer geometry visualization to the debug/cheats menu.
Overhauled lobby layout.
Fixed exploit allowing arbitrary building placement.
Fixed exploit allowing a malicious client to steal admin rights.
Fixed exploit related to support aircraft.
Fixed glitches relating to passenger-carrying units being killed.
Fixed a crash related to bridges on certain maps.
Fixed a crash related to the color picker.
@@ -21,6 +22,7 @@ NEW:
Fixed units continuing to attack a building after it was captured.
Fixed units chasing a chronoshifted unit across the map.
Fixed units not being able to attack buildings from some angles.
Fixed infantry not being able to attack units from some angles.
Removed some developer-specific options from the settings menu.
Red Alert:
Added external capturing for engineers (like C&C Generals).
@@ -30,19 +32,27 @@ NEW:
Fixed support powers being available after winning a game.
Fixed sniper damage vs walls.
Fixed destroyable ore mines.
Improved dog attack behavior.
Tweaked some weapon explosions.
Sniper health reduced.
Iron curtain duration increased to 20 seconds.
Chronoshift duration decreased to 20 seconds.
Tesla coil price reduced to $1200 and firing delay increased.
Mammoth tank build time reduced to 36 seconds.
Mobile Radar Jammer range increased.
Mechanic repair amount increased.
Decrease the infantry run animation speed.
Added hospital tech structure that allows infantry to auto-heal.
Increased oil derrick health and cash rate. Added initial capture bonus.
Added maps: Artemis, Fort Lonestar, Pluto, Sahara, Survival02, Tournament Island, Zeus.
Added several community created map decorations.
Added ants and larvae creep actors.
Added maps: Artemis, Athena, Fort Lonestar, Pluto, Sahara, Survival02, Tournament Island, Zeus.
Updated maps: Ares, Apollo, Dionysus, Doughnut, Poseidon.
Renamed maps: Ares: National Park -> Dionysus.
Removed maps: Hotzone, Mjolnir-2, Seaside.
Disabled bots on several maps where they don't work well.
C&C:
Added starting units configuration to the lobby (MCV only, light support, heavy support).
Restored "classic" multi-engineer behavior. Buildings above 50% health will be damaged by 50%; buildings below this will be captured.
Added some texture to the UI background.
Fixed veterancy chevrons on cloaked units.
@@ -50,6 +60,8 @@ NEW:
Reduced the pip-count on silos.
Orca range increased, reload time decreased.
Sam Site missile spread increased.
Changed hospital to a capturable tech structure that allows infantry to auto-heal.
Added dinosaurs as buildable units from the Biolab.
Added maps: Deterring Democracy, Deterring Democracy +
Removed maps: East vs West Redux.
Updated maps: Skull Valley, Slippery Slopes, The Hourglass.
@@ -58,12 +70,14 @@ NEW:
Added new title font.
Added maps: Imperial Basin.
Fixed harvester docking animation.
Fixed statistics tracking.
Added harvesting animation.
Uses original (better quality) audio.
Updated maps: Black Mesa, Brimstone, Death Depths, Dune Boogie.
Engine:
Fixed a crash with server hosting under Windows.
Reduced order lag for singleplayer games
Significant improvements to pathfinder performance when ordering units to areas they cannot reach.
Reduced order lag for singleplayer games.
Added support for TS/RA2 mix files.
Added support for TS/RA2 SHP images.
Added support for TS/RA2 voxel models.
@@ -81,7 +95,8 @@ NEW:
Host windows OpenAL and SDL dependencies on our own servers to avoid excessive downtime.
Map Editor and Tools:
Added an ingame asset viewer / converter to D2K and RA (enable via the Debug tab in the settings menu).
Added EditorConfig definitions for editors that support it.
Added StyleCop definitions for editors that support it.
20130514:
All mods:
Destroyed bridges can now be repaired with an engineer.