Update changelog for new playtest.
This commit is contained in:
23
CHANGELOG
23
CHANGELOG
@@ -6,10 +6,11 @@ NEW:
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Added force-move ability (hold alt to prioritize move/crush over attack/harvest).
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Added force-move ability (hold alt to prioritize move/crush over attack/harvest).
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Added change-mod button to the asset download screen.
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Added change-mod button to the asset download screen.
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Added kick-ban to the server lobby.
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Added kick-ban to the server lobby.
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Added a button to fill empty lobby slots with bots.
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Added a renderer geometry visualization to the debug/cheats menu.
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Added a renderer geometry visualization to the debug/cheats menu.
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Overhauled lobby layout.
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Fixed exploit allowing arbitrary building placement.
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Fixed exploit allowing arbitrary building placement.
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Fixed exploit allowing a malicious client to steal admin rights.
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Fixed exploit allowing a malicious client to steal admin rights.
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Fixed exploit related to support aircraft.
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Fixed glitches relating to passenger-carrying units being killed.
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Fixed glitches relating to passenger-carrying units being killed.
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Fixed a crash related to bridges on certain maps.
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Fixed a crash related to bridges on certain maps.
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Fixed a crash related to the color picker.
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Fixed a crash related to the color picker.
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@@ -21,6 +22,7 @@ NEW:
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Fixed units continuing to attack a building after it was captured.
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Fixed units continuing to attack a building after it was captured.
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Fixed units chasing a chronoshifted unit across the map.
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Fixed units chasing a chronoshifted unit across the map.
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Fixed units not being able to attack buildings from some angles.
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Fixed units not being able to attack buildings from some angles.
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Fixed infantry not being able to attack units from some angles.
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Removed some developer-specific options from the settings menu.
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Removed some developer-specific options from the settings menu.
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Red Alert:
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Red Alert:
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Added external capturing for engineers (like C&C Generals).
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Added external capturing for engineers (like C&C Generals).
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@@ -30,19 +32,27 @@ NEW:
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Fixed support powers being available after winning a game.
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Fixed support powers being available after winning a game.
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Fixed sniper damage vs walls.
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Fixed sniper damage vs walls.
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Fixed destroyable ore mines.
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Fixed destroyable ore mines.
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Improved dog attack behavior.
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Tweaked some weapon explosions.
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Tweaked some weapon explosions.
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Sniper health reduced.
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Sniper health reduced.
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Iron curtain duration increased to 20 seconds.
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Iron curtain duration increased to 20 seconds.
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Chronoshift duration decreased to 20 seconds.
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Chronoshift duration decreased to 20 seconds.
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Tesla coil price reduced to $1200 and firing delay increased.
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Mammoth tank build time reduced to 36 seconds.
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Mobile Radar Jammer range increased.
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Mobile Radar Jammer range increased.
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Mechanic repair amount increased.
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Mechanic repair amount increased.
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Decrease the infantry run animation speed.
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Decrease the infantry run animation speed.
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Added hospital tech structure that allows infantry to auto-heal.
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Increased oil derrick health and cash rate. Added initial capture bonus.
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Increased oil derrick health and cash rate. Added initial capture bonus.
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Added maps: Artemis, Fort Lonestar, Pluto, Sahara, Survival02, Tournament Island, Zeus.
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Added several community created map decorations.
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Added ants and larvae creep actors.
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Added maps: Artemis, Athena, Fort Lonestar, Pluto, Sahara, Survival02, Tournament Island, Zeus.
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Updated maps: Ares, Apollo, Dionysus, Doughnut, Poseidon.
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Updated maps: Ares, Apollo, Dionysus, Doughnut, Poseidon.
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Renamed maps: Ares: National Park -> Dionysus.
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Renamed maps: Ares: National Park -> Dionysus.
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Removed maps: Hotzone, Mjolnir-2, Seaside.
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Removed maps: Hotzone, Mjolnir-2, Seaside.
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Disabled bots on several maps where they don't work well.
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C&C:
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C&C:
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Added starting units configuration to the lobby (MCV only, light support, heavy support).
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Restored "classic" multi-engineer behavior. Buildings above 50% health will be damaged by 50%; buildings below this will be captured.
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Restored "classic" multi-engineer behavior. Buildings above 50% health will be damaged by 50%; buildings below this will be captured.
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Added some texture to the UI background.
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Added some texture to the UI background.
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Fixed veterancy chevrons on cloaked units.
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Fixed veterancy chevrons on cloaked units.
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@@ -50,6 +60,8 @@ NEW:
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Reduced the pip-count on silos.
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Reduced the pip-count on silos.
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Orca range increased, reload time decreased.
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Orca range increased, reload time decreased.
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Sam Site missile spread increased.
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Sam Site missile spread increased.
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Changed hospital to a capturable tech structure that allows infantry to auto-heal.
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Added dinosaurs as buildable units from the Biolab.
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Added maps: Deterring Democracy, Deterring Democracy +
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Added maps: Deterring Democracy, Deterring Democracy +
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Removed maps: East vs West Redux.
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Removed maps: East vs West Redux.
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Updated maps: Skull Valley, Slippery Slopes, The Hourglass.
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Updated maps: Skull Valley, Slippery Slopes, The Hourglass.
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@@ -58,12 +70,14 @@ NEW:
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Added new title font.
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Added new title font.
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Added maps: Imperial Basin.
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Added maps: Imperial Basin.
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Fixed harvester docking animation.
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Fixed harvester docking animation.
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Fixed statistics tracking.
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Added harvesting animation.
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Added harvesting animation.
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Uses original (better quality) audio.
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Uses original (better quality) audio.
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Updated maps: Black Mesa, Brimstone, Death Depths, Dune Boogie.
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Updated maps: Black Mesa, Brimstone, Death Depths, Dune Boogie.
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Engine:
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Engine:
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Fixed a crash with server hosting under Windows.
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Fixed a crash with server hosting under Windows.
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Reduced order lag for singleplayer games
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Significant improvements to pathfinder performance when ordering units to areas they cannot reach.
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Reduced order lag for singleplayer games.
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Added support for TS/RA2 mix files.
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Added support for TS/RA2 mix files.
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Added support for TS/RA2 SHP images.
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Added support for TS/RA2 SHP images.
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Added support for TS/RA2 voxel models.
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Added support for TS/RA2 voxel models.
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@@ -81,7 +95,8 @@ NEW:
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Host windows OpenAL and SDL dependencies on our own servers to avoid excessive downtime.
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Host windows OpenAL and SDL dependencies on our own servers to avoid excessive downtime.
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Map Editor and Tools:
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Map Editor and Tools:
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Added an ingame asset viewer / converter to D2K and RA (enable via the Debug tab in the settings menu).
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Added an ingame asset viewer / converter to D2K and RA (enable via the Debug tab in the settings menu).
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Added EditorConfig definitions for editors that support it.
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Added StyleCop definitions for editors that support it.
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20130514:
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20130514:
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All mods:
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All mods:
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Destroyed bridges can now be repaired with an engineer.
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Destroyed bridges can now be repaired with an engineer.
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