Switch RenderNameTag to use SelectionOverlayBounds

This commit is contained in:
reaperrr
2017-08-29 22:34:25 +02:00
committed by Pavel Penev
parent 6711af63eb
commit 5a596d27c9

View File

@@ -47,7 +47,7 @@ namespace OpenRA.Mods.Common.Traits.Render
public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
{
var pos = wr.ScreenPxPosition(self.CenterPosition);
var bounds = self.SelectableBounds;
var bounds = self.SelectionOverlayBounds;
bounds.Offset(pos.X, pos.Y);
var spaceBuffer = (int)(10 / wr.Viewport.Zoom);
var effectPos = wr.ProjectedPosition(new int2(pos.X, bounds.Y - spaceBuffer));