Switch RenderNameTag to use SelectionOverlayBounds
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@@ -47,7 +47,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
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public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
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{
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{
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var pos = wr.ScreenPxPosition(self.CenterPosition);
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var pos = wr.ScreenPxPosition(self.CenterPosition);
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var bounds = self.SelectableBounds;
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var bounds = self.SelectionOverlayBounds;
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bounds.Offset(pos.X, pos.Y);
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bounds.Offset(pos.X, pos.Y);
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var spaceBuffer = (int)(10 / wr.Viewport.Zoom);
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var spaceBuffer = (int)(10 / wr.Viewport.Zoom);
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var effectPos = wr.ProjectedPosition(new int2(pos.X, bounds.Y - spaceBuffer));
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var effectPos = wr.ProjectedPosition(new int2(pos.X, bounds.Y - spaceBuffer));
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