Fix the inaccuracy used when lock on in Missile.

This commit is contained in:
dnqbob
2023-09-07 09:32:19 +08:00
committed by Gustas
parent 23f3f8d90c
commit 5b0f69b411

View File

@@ -267,7 +267,7 @@ namespace OpenRA.Mods.Common.Projectiles
var inaccuracy = lockOn && info.LockOnInaccuracy.Length > -1 ? info.LockOnInaccuracy.Length : info.Inaccuracy.Length;
if (inaccuracy > 0)
{
var maxInaccuracyOffset = Util.GetProjectileInaccuracy(info.Inaccuracy.Length, info.InaccuracyType, args);
var maxInaccuracyOffset = Util.GetProjectileInaccuracy(inaccuracy, info.InaccuracyType, args);
offset = WVec.FromPDF(world.SharedRandom, 2) * maxInaccuracyOffset / 1024;
}