Fix the inaccuracy used when lock on in Missile.
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@@ -267,7 +267,7 @@ namespace OpenRA.Mods.Common.Projectiles
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var inaccuracy = lockOn && info.LockOnInaccuracy.Length > -1 ? info.LockOnInaccuracy.Length : info.Inaccuracy.Length;
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var inaccuracy = lockOn && info.LockOnInaccuracy.Length > -1 ? info.LockOnInaccuracy.Length : info.Inaccuracy.Length;
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if (inaccuracy > 0)
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if (inaccuracy > 0)
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{
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{
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var maxInaccuracyOffset = Util.GetProjectileInaccuracy(info.Inaccuracy.Length, info.InaccuracyType, args);
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var maxInaccuracyOffset = Util.GetProjectileInaccuracy(inaccuracy, info.InaccuracyType, args);
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offset = WVec.FromPDF(world.SharedRandom, 2) * maxInaccuracyOffset / 1024;
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offset = WVec.FromPDF(world.SharedRandom, 2) * maxInaccuracyOffset / 1024;
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}
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}
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