missed a change in prev.
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@@ -70,11 +70,6 @@ namespace OpenRa.Game.Traits
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() => self.traits.Get<Unit>().Facing);
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}
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public override IEnumerable<Tuple<Sprite, float2, int>> Render(Actor self)
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{
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yield return Util.Centered(self, anim.Image, self.CenterLocation);
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}
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.DamageState == DamageState.Dead)
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