Fix smudges in D2k to not spawn or grow when hitting vehicle or structure

This commit is contained in:
reaperrr
2016-07-07 02:47:15 +02:00
parent a212734c5c
commit 5df32e6d2a
4 changed files with 16 additions and 50 deletions

View File

@@ -25,6 +25,7 @@ Debris:
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: small_explosion
ImpactSounds: EXPLLG5.WAV
@@ -59,6 +60,7 @@ Debris2:
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: EXPLLG5.WAV
@@ -93,6 +95,7 @@ Debris3:
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: EXPLLG5.WAV
@@ -127,6 +130,7 @@ Debris4:
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: EXPLLG5.WAV

View File

@@ -24,6 +24,7 @@
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: small_napalm
ImpactSounds: EXPLSML4.WAV
@@ -52,62 +53,17 @@
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: small_napalm
80mm_H:
Inherits: 80mm_A
ReloadDelay: 55
Range: 4c0
Report: MEDTANK1.WAV
Projectile: Bullet
Speed: 562
Inaccuracy: 380
Image: 120mm
Warhead@1Dam: SpreadDamage
Spread: 256
Falloff: 100, 50, 25, 0
Damage: 270
Versus:
none: 20
wall: 50
building: 50
wood: 60
heavy: 75
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosions: small_napalm
80mm_O:
Inherits: 80mm_A
ReloadDelay: 45
Range: 4c0
Report: MEDTANK1.WAV
Projectile: Bullet
Speed: 562
Inaccuracy: 380
Image: 120mm
Warhead@1Dam: SpreadDamage
Spread: 256
Falloff: 100, 50, 25, 0
Damage: 270
Versus:
none: 20
wall: 50
building: 50
wood: 60
heavy: 75
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosions: small_napalm
DevBullet:
ReloadDelay: 75
@@ -130,6 +86,7 @@ DevBullet:
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: shockwave
ImpactSounds: EXPLMD1.WAV
@@ -161,6 +118,7 @@ DevBullet:
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: EXPLMD2.WAV

View File

@@ -27,6 +27,7 @@ Bazooka:
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: tiny_explosion
ImpactSounds: EXPLSML1.WAV
@@ -59,6 +60,7 @@ Rocket:
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: rocket_explosion
ExplosionPalette: effect75alpha
@@ -102,6 +104,7 @@ TowerMissile:
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: small_explosion
ImpactSounds: EXPLSML1.WAV
@@ -143,6 +146,7 @@ mtank_pri:
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: small_explosion
ImpactSounds: EXPLSML1.WAV
@@ -181,8 +185,6 @@ DeviatorMissile:
cy: 10
harvester: 20
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosions: deviator
ExplosionPalette: deviatorgas

View File

@@ -90,6 +90,7 @@ OrniBomb:
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: NAPALM1.WAV
@@ -210,6 +211,7 @@ grenade:
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: EXPLLG5.WAV