Fix smudges in TD to not spawn/grow under structures and vehicles

Also trees, husks and creeps (dinos and visceroids) in most cases.
Exceptions are intentional.
This commit is contained in:
reaperrr
2016-07-07 01:34:05 +02:00
parent af1afca792
commit a212734c5c
6 changed files with 39 additions and 8 deletions

View File

@@ -346,7 +346,7 @@
Selectable:
Bounds: 24,24
Targetable:
TargetTypes: Ground
TargetTypes: Ground, Creep
HiddenUnderFog:
RenderSprites:
Palette: terrain
@@ -392,7 +392,7 @@
Selectable:
Bounds: 24,24
Targetable:
TargetTypes: Ground
TargetTypes: Ground, Creep
AutoTarget:
ScanRadius: 5
AttackMove:

View File

@@ -6,6 +6,8 @@ FlametankExplode:
Warhead@2Eff: CreateEffect
Explosions: big_napalm
ImpactSounds: xplobig6.aud
Warhead@3Smu: LeaveSmudge
SmudgeType: Scorch
HeliCrash:
Warhead@1Dam: SpreadDamage
@@ -15,6 +17,9 @@ HeliCrash:
Warhead@2Eff: CreateEffect
Explosions: poof
ImpactSounds: xplos.aud
Warhead@3Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
HeliExplode:
Warhead@1Dam: SpreadDamage
@@ -36,6 +41,8 @@ UnitExplode:
Warhead@2Eff: CreateEffect
Explosions: poof
ImpactSounds: xplobig6.aud
Warhead@3Smu: LeaveSmudge
SmudgeType: Crater
UnitExplodeShip:
Inherits: UnitExplode
@@ -55,6 +62,8 @@ UnitExplodeSmall:
Warhead@2Eff: CreateEffect
Explosions: big_frag
ImpactSounds: xplobig4.aud
Warhead@3Smu: LeaveSmudge
SmudgeType: Crater
GrenadierExplode:
Warhead@1Dam: SpreadDamage
@@ -69,6 +78,8 @@ GrenadierExplode:
Warhead@2Eff: CreateEffect
Explosions: poof
ImpactSounds: xplosml2.aud
Warhead@3Smu: LeaveSmudge
SmudgeType: Crater
Napalm.Crate:
Warhead@1Dam: SpreadDamage

View File

@@ -16,6 +16,7 @@
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: small_frag
ImpactSounds: xplos.aud
@@ -38,6 +39,7 @@
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: small_frag
ImpactSounds: xplos.aud
@@ -60,6 +62,7 @@
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: small_frag
ImpactSounds: xplos.aud
@@ -84,6 +87,7 @@
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: small_frag
ImpactSounds: xplos.aud
@@ -106,6 +110,7 @@ TurretGun:
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: small_frag
ImpactSounds: xplos.aud
@@ -133,6 +138,7 @@ ArtilleryShell:
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: poof
ImpactSounds: xplosml2.aud

View File

@@ -26,6 +26,7 @@ Rockets:
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: small_frag
ImpactSounds: xplos.aud
@@ -59,6 +60,7 @@ BikeRockets:
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: small_frag
ImpactSounds: xplos.aud
@@ -93,6 +95,7 @@ OrcaAGMissiles:
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: small_frag
ImpactSounds: xplos.aud
@@ -123,8 +126,6 @@ OrcaAAMissiles:
Light: 75
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosions: small_frag
ImpactSounds: xplos.aud
@@ -158,6 +159,7 @@ MammothMissiles:
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: small_poof
ImpactSounds: xplos.aud
@@ -198,6 +200,7 @@ MammothMissiles:
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: med_frag
ImpactSounds: xplos.aud
@@ -231,6 +234,7 @@ MammothMissiles:
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: small_frag
ImpactSounds: xplos.aud
@@ -262,6 +266,7 @@ BoatMissile:
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: small_poof
ImpactSounds: xplos.aud
@@ -298,6 +303,7 @@ TowerMissle:
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: med_frag
ImpactSounds: xplos.aud
@@ -326,8 +332,6 @@ SAMMissile:
Heavy: 75
Damage: 35
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosions: small_building
ImpactSounds: xplos.aud
@@ -382,8 +386,6 @@ Patriot:
Heavy: 75
Damage: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosions: poof
ImpactSounds: xplos.aud

View File

@@ -19,6 +19,7 @@ Flamethrower:
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall
Warhead@3Eff: CreateEffect
Explosions: small_napalm
ImpactSounds: flamer2.aud
@@ -46,6 +47,7 @@ BigFlamer:
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall
Warhead@3Eff: CreateEffect
Explosions: med_napalm
ImpactSounds: flamer2.aud
@@ -67,6 +69,7 @@ Chemspray:
DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: chemball
ImpactSounds: xplos.aud
@@ -92,6 +95,7 @@ Grenade:
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: small_poof
ImpactSounds: xplos.aud
@@ -117,6 +121,7 @@ Napalm:
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall
Warhead@3Eff: CreateEffect
Explosions: med_napalm
ImpactSounds: flamer2.aud
@@ -137,6 +142,7 @@ Laser:
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Tiberium:
ReloadDelay: 16

View File

@@ -32,6 +32,7 @@ Atomic:
Delay: 3
Warhead@5Smu_areanukea: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall
Size: 3
Delay: 3
Warhead@6Eff_areanukea: CreateEffect
@@ -54,6 +55,7 @@ Atomic:
Delay: 6
Warhead@9Smu_areanukeb: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall
Size: 4
Delay: 6
Warhead@10Dam_areanukec: SpreadDamage
@@ -73,6 +75,7 @@ Atomic:
Delay: 9
Warhead@12Smu_areanukec: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall
Size: 5
Delay: 9
@@ -86,8 +89,10 @@ IonCannon:
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Smu_impact: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Smu_area: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Size: 1
Delay: 3
Warhead@4Res_area2: DestroyResource
@@ -95,5 +100,6 @@ IonCannon:
Delay: 6
Warhead@5Smu_area2: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Size: 2,1
Delay: 6