Fix smudges in D2k to not spawn or grow when hitting vehicle or structure

This commit is contained in:
reaperrr
2016-07-07 02:47:15 +02:00
parent a212734c5c
commit 5df32e6d2a
4 changed files with 16 additions and 50 deletions

View File

@@ -25,6 +25,7 @@ Debris:
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: small_explosion
ImpactSounds: EXPLLG5.WAV
@@ -59,6 +60,7 @@ Debris2:
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: EXPLLG5.WAV
@@ -93,6 +95,7 @@ Debris3:
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: EXPLLG5.WAV
@@ -127,6 +130,7 @@ Debris4:
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: EXPLLG5.WAV