Add support for dotnet core for Windows

This commit is contained in:
teinarss
2020-08-26 22:00:34 +02:00
committed by abcdefg30
parent fef7a018f2
commit 5e74e58b22
37 changed files with 557 additions and 113 deletions

View File

@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<TargetFramework>net5.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>7.3</LangVersion>
<DebugSymbols>true</DebugSymbols>
@@ -10,6 +10,7 @@
<PlatformTarget>AnyCPU</PlatformTarget>
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
<CodeAnalysisRuleSet>..\OpenRA.ruleset</CodeAnalysisRuleSet>
<IsPublishable>false</IsPublishable>
</PropertyGroup>
<ItemGroup>
<!-- Work around an issue where Rider does not detect files in the project root using the default glob -->
@@ -22,14 +23,12 @@
<ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj" />
<ProjectReference Include="..\OpenRA.Mods.Common\OpenRA.Mods.Common.csproj">
<Private>False</Private>
<Private>True</Private>
</ProjectReference>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit.Console" Version="3.11.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.16.1">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0-beta.1" />
<PackageReference Include="StyleCop.Analyzers" Version="1.1.118" />
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" />
<AdditionalFiles Include="../stylecop.json" />
@@ -40,4 +39,4 @@
<Analyzer Remove="@(Analyzer)" />
</ItemGroup>
</Target>
</Project>
</Project>