removed "InitialStance: Defend"

If people want this, put it in the defaults.yaml.
Artillery units still have "Defend" as initial stance.
This commit is contained in:
psydev
2013-04-15 20:16:37 -07:00
parent e25f3b7504
commit 5f07988e97
3 changed files with 0 additions and 5 deletions

View File

@@ -191,7 +191,6 @@ SONICTANK:
LocalOffset: 640,0,427 LocalOffset: 640,0,427
AttackFrontal: AttackFrontal:
AutoTarget: AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor: DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime: DebugNextAutoTargetScanTime:
Explodes: Explodes:

View File

@@ -208,7 +208,6 @@ DEVAST:
LocalOffset: 683,213,85, 683,-171,85 LocalOffset: 683,213,85, 683,-171,85
AttackFrontal: AttackFrontal:
AutoTarget: AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor: DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime: DebugNextAutoTargetScanTime:
Explodes: Explodes:

View File

@@ -138,7 +138,6 @@ HARVESTER.starport:
LocalOffset: 256,0,128 LocalOffset: 256,0,128
AttackFrontal: AttackFrontal:
AutoTarget: AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor: DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime: DebugNextAutoTargetScanTime:
Explodes: Explodes:
@@ -181,7 +180,6 @@ QUAD:
LocalOffset: 128,0,85#-4 LocalOffset: 128,0,85#-4
AttackFrontal: AttackFrontal:
AutoTarget: AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor: DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime: DebugNextAutoTargetScanTime:
Explodes: Explodes:
@@ -230,7 +228,6 @@ QUAD.starport:
AttackTurreted: AttackTurreted:
RenderUnitTurreted: RenderUnitTurreted:
AutoTarget: AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor: DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime: DebugNextAutoTargetScanTime:
Explodes: Explodes: