Make TD Chemspray inherit ^FlameWeapon
Results in a small reduction of yaml lines and makes it easier to make across-the-board changes in the future.
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@@ -44,23 +44,20 @@ BigFlamer:
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Explosions: med_napalm
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Chemspray:
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Inherits: ^FlameWeapon
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ReloadDelay: 65
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Range: 3c0
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Report: flamer2.aud
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Projectile: Bullet
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Speed: 1c682
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InvalidTargets:
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 80
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InvalidTargets:
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Versus:
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None: 70
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Wood: 35
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Light: 75
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Heavy: 75
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DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Scorch
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InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
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Warhead@3Eff: CreateEffect
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Explosions: chemball
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ImpactSounds: xplos.aud
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