Make TD Chemspray inherit ^FlameWeapon

Results in a small reduction of yaml lines and makes it easier to make
across-the-board changes in the future.
This commit is contained in:
reaperrr
2016-11-20 18:47:30 +01:00
parent 7496bfff7c
commit 5f6a350d41

View File

@@ -44,23 +44,20 @@ BigFlamer:
Explosions: med_napalm
Chemspray:
Inherits: ^FlameWeapon
ReloadDelay: 65
Range: 3c0
Report: flamer2.aud
Projectile: Bullet
Speed: 1c682
InvalidTargets:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 80
InvalidTargets:
Versus:
None: 70
Wood: 35
Light: 75
Heavy: 75
DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: chemball
ImpactSounds: xplos.aud