Normalise RA anti-air values
This commit is contained in:
@@ -43,6 +43,8 @@
|
||||
ValidTargets: AirborneActor
|
||||
Warhead@1Dam: SpreadDamage
|
||||
ValidTargets: AirborneActor
|
||||
Versus:
|
||||
Light: 100
|
||||
Warhead@3Eff: CreateEffect
|
||||
ImpactActors: false
|
||||
|
||||
@@ -105,10 +107,7 @@ HellfireAA:
|
||||
RangeLimit: 7c0
|
||||
CloseEnough: 0c600
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 4000
|
||||
Versus:
|
||||
Wood: 75
|
||||
Light: 75
|
||||
Damage: 3000
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: med_explosion_air
|
||||
|
||||
@@ -153,9 +152,7 @@ Nike:
|
||||
RangeLimit: 11c0
|
||||
Speed: 341
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 5000
|
||||
Versus:
|
||||
Light: 90
|
||||
Damage: 4500
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: med_explosion_air
|
||||
ImpactSounds: kaboom25.aud
|
||||
@@ -168,9 +165,7 @@ RedEye:
|
||||
HorizontalRateOfTurn: 80
|
||||
Speed: 298
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 4000
|
||||
Versus:
|
||||
Light: 60
|
||||
Damage: 2400
|
||||
|
||||
Stinger:
|
||||
Inherits: ^AntiGroundMissile
|
||||
@@ -203,6 +198,9 @@ StingerAA:
|
||||
CloseEnough: 298
|
||||
Warhead@1Dam: SpreadDamage
|
||||
ValidTargets: AirborneActor
|
||||
Damage: 1650
|
||||
Versus:
|
||||
Light: 100
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: med_explosion_air
|
||||
ImpactSounds: kaboom25.aud
|
||||
@@ -310,9 +308,9 @@ SubMissileAA:
|
||||
ValidTargets: AirborneActor
|
||||
Warhead@1Dam: SpreadDamage
|
||||
ValidTargets: AirborneActor
|
||||
Damage: 1500
|
||||
Damage: 450
|
||||
Versus:
|
||||
Light: 30
|
||||
Light: 100
|
||||
|
||||
SCUD:
|
||||
Inherits: ^AntiGroundMissile
|
||||
|
||||
@@ -6,14 +6,8 @@
|
||||
Projectile: InstantHit
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 213
|
||||
Damage: 2000
|
||||
Damage: 900
|
||||
ValidTargets: AirborneActor
|
||||
Versus:
|
||||
None: 40
|
||||
Wood: 10
|
||||
Light: 60
|
||||
Heavy: 10
|
||||
Concrete: 20
|
||||
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: small_explosion_air
|
||||
@@ -25,19 +19,11 @@ ZSU-23:
|
||||
BurstDelays: 0
|
||||
ReloadDelay: 6
|
||||
Range: 10c0
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 1200
|
||||
Versus:
|
||||
None: 25
|
||||
Wood: 75
|
||||
Light: 75
|
||||
Heavy: 100
|
||||
Concrete: 50
|
||||
|
||||
FLAK-23-AA:
|
||||
Inherits: ^AACannon
|
||||
Warhead@1Dam: SpreadDamage
|
||||
ValidTargets: AirborneActor, GroundActor, WaterActor
|
||||
Damage: 1200
|
||||
|
||||
FLAK-23-AG:
|
||||
Inherits: ^AACannon
|
||||
@@ -46,7 +32,14 @@ FLAK-23-AG:
|
||||
Projectile: InstantHit
|
||||
Blockable: true
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 2000
|
||||
ValidTargets: AirborneActor, GroundActor, WaterActor
|
||||
Versus:
|
||||
None: 40
|
||||
Wood: 10
|
||||
Light: 60
|
||||
Heavy: 10
|
||||
Concrete: 20
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: flak_explosion_ground
|
||||
ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
|
||||
|
||||
Reference in New Issue
Block a user