Fake structures use 'DamageThreshold' under 'Explodes'.

This change means that fake structures take damage at the same
rate as their real counterparts, but explode at 90% of their
max health.

MSLF and PDOF have been given a health buff as only one fake
version of each can be built.

Also fixed mission Monster Tank Madness. Actor v19.Husk required
HealthInfo.
This commit is contained in:
DArcy Rush
2015-10-23 17:37:09 +01:00
parent c0850e44f4
commit 60ad19b625
3 changed files with 39 additions and 1 deletions

View File

@@ -237,7 +237,6 @@ V19.Husk:
WithIdleOverlay:
StartSequence: fire-start
Sequence: fire-loop
-Health:
-Selectable:
-Targetable:
-Demolishable:

View File

@@ -504,6 +504,9 @@
-GivesBuildableArea:
Health:
HP: 100
Explodes:
Weapon: Demolish
DamageThreshold: 90
RevealsShroud:
Range: 4c0
Fake:

View File

@@ -19,6 +19,10 @@ FACF:
Image: FACT
Valued:
Cost: 250
Health:
HP: 1500
Armor:
Type: Wood
WEAF:
Inherits: ^FakeBuilding
@@ -43,6 +47,10 @@ WEAF:
Sequence: build-top
Valued:
Cost: 200
Health:
HP: 1500
Armor:
Type: Wood
SYRF:
Inherits: ^FakeBuilding
@@ -68,6 +76,10 @@ SYRF:
Image: SYRD
Valued:
Cost: 100
Health:
HP: 1000
Armor:
Type: Light
EditorTilesetFilter:
ExcludeTilesets: INTERIOR
@@ -95,6 +107,10 @@ SPEF:
Image: SPEN
Valued:
Cost: 100
Health:
HP: 1000
Armor:
Type: Light
EditorTilesetFilter:
ExcludeTilesets: INTERIOR
@@ -119,6 +135,10 @@ DOMF:
Image: DOME
Valued:
Cost: 180
Health:
HP: 1000
Armor:
Type: Wood
RequiresPower:
DisabledOverlay:
@@ -143,6 +163,10 @@ ATEF:
Image: ATEK
Valued:
Cost: 150
Health:
HP: 400
Armor:
Type: Wood
RequiresPower:
DisabledOverlay:
@@ -169,6 +193,12 @@ PDOF:
HasMinibib: Yes
Valued:
Cost: 150
Health:
HP: 1000
Armor:
Type: Wood
Explodes:
DamageThreshold: 50
RequiresPower:
DisabledOverlay:
@@ -193,6 +223,12 @@ MSLF:
Image: MSLO
Valued:
Cost: 250
Health:
HP: 1000
Armor:
Type: Wood
Explodes:
DamageThreshold: 50
RequiresPower:
DisabledOverlay: