Fake structures use 'DamageThreshold' under 'Explodes'.
This change means that fake structures take damage at the same rate as their real counterparts, but explode at 90% of their max health. MSLF and PDOF have been given a health buff as only one fake version of each can be built. Also fixed mission Monster Tank Madness. Actor v19.Husk required HealthInfo.
This commit is contained in:
@@ -237,7 +237,6 @@ V19.Husk:
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WithIdleOverlay:
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StartSequence: fire-start
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Sequence: fire-loop
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-Health:
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-Selectable:
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-Targetable:
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-Demolishable:
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@@ -504,6 +504,9 @@
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-GivesBuildableArea:
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Health:
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HP: 100
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Explodes:
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Weapon: Demolish
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DamageThreshold: 90
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RevealsShroud:
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Range: 4c0
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Fake:
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@@ -19,6 +19,10 @@ FACF:
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Image: FACT
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Valued:
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Cost: 250
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Health:
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HP: 1500
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Armor:
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Type: Wood
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WEAF:
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Inherits: ^FakeBuilding
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@@ -43,6 +47,10 @@ WEAF:
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Sequence: build-top
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Valued:
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Cost: 200
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Health:
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HP: 1500
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Armor:
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Type: Wood
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SYRF:
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Inherits: ^FakeBuilding
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@@ -68,6 +76,10 @@ SYRF:
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Image: SYRD
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Valued:
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Cost: 100
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Health:
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HP: 1000
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Armor:
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Type: Light
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EditorTilesetFilter:
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ExcludeTilesets: INTERIOR
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@@ -95,6 +107,10 @@ SPEF:
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Image: SPEN
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Valued:
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Cost: 100
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Health:
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HP: 1000
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Armor:
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Type: Light
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EditorTilesetFilter:
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ExcludeTilesets: INTERIOR
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@@ -119,6 +135,10 @@ DOMF:
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Image: DOME
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Valued:
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Cost: 180
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Health:
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HP: 1000
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Armor:
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Type: Wood
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RequiresPower:
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DisabledOverlay:
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@@ -143,6 +163,10 @@ ATEF:
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Image: ATEK
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Valued:
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Cost: 150
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Health:
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HP: 400
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Armor:
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Type: Wood
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RequiresPower:
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DisabledOverlay:
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@@ -169,6 +193,12 @@ PDOF:
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HasMinibib: Yes
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Valued:
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Cost: 150
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Health:
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HP: 1000
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Armor:
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Type: Wood
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Explodes:
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DamageThreshold: 50
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RequiresPower:
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DisabledOverlay:
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@@ -193,6 +223,12 @@ MSLF:
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Image: MSLO
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Valued:
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Cost: 250
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Health:
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HP: 1000
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Armor:
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Type: Wood
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Explodes:
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DamageThreshold: 50
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RequiresPower:
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DisabledOverlay:
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