Fix not being able to select enemy units
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@@ -71,7 +71,7 @@ namespace OpenRA.Mods.Common.Traits
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
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{
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{
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer) || self.World.FogObscures(self))
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if (self.World.FogObscures(self))
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yield break;
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yield break;
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if (Info.RenderSelectionBox)
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if (Info.RenderSelectionBox)
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@@ -80,6 +80,9 @@ namespace OpenRA.Mods.Common.Traits
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if (Info.RenderSelectionBars)
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if (Info.RenderSelectionBars)
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yield return new SelectionBarsRenderable(self);
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yield return new SelectionBarsRenderable(self);
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if (!self.Owner.IsAlliedWith(wr.World.RenderPlayer))
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yield break;
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if (self.World.LocalPlayer != null && self.World.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug)
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if (self.World.LocalPlayer != null && self.World.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug)
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yield return new TargetLineRenderable(ActivityTargetPath(), Color.Green);
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yield return new TargetLineRenderable(ActivityTargetPath(), Color.Green);
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