Fix spelling errors and add naming consistency to campaign

Co-Authored-By: Gustas <37534529+punkpun@users.noreply.github.com>
This commit is contained in:
test1232156
2024-08-29 19:01:12 +03:00
committed by Gustas
parent 02e1c7444b
commit 631cf4ba74
8 changed files with 168 additions and 177 deletions

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@@ -1,7 +1,7 @@
## world
dropdown-difficulty =
.label = Difficulty
.description = The difficulty of the mission
.description = The difficulty of the mission.
options-difficulty =
.easy = Easy

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@@ -1,12 +1,12 @@
## campaign
objective-failed = Objective failed
objective-completed = Objective completed
objective-failed = Objective Failed
objective-completed = Objective Completed
primary = Primary
secondary = Secondary
new-primary-objective = New primary objective
new-secondary-objective = New secondary objective
new-primary-objective = New Primary Objective
new-secondary-objective = New Secondary Objective
# cnc64gdi01
destroy-obelisk-sams = Destroy the SAM sites protecting the Obelisk.
@@ -59,7 +59,7 @@ destroy-nod-force = Destroy the Nod strike force.
## gdi08b
protect-mobius = Protect Dr. Mobius.
protect-hospital = Protect the Hospital.
keep-civilians-alive = Keep at least { $civilians } out of 14 Civilians alive.
keep-civilians-alive = Keep at least { $civilians } out of 14 civilians alive.
destroy-nod-bases = Destroy the Nod bases.
## gdi09
@@ -105,8 +105,8 @@ destroy-gdi-supporter-houses = Destroy the houses of the GDI supporters
in the village.
## nod06c
infiltrate-barracks-factory-conyard = Infiltrate the barracks, weapon factory and
the construction yard.
infiltrate-barracks-factory-conyard = Infiltrate the barracks, weapons factory and
construction yard.
## nod07a
find-nod-base = Find the Nod base.
@@ -116,9 +116,9 @@ eliminate-gdi-forces = Eliminate all GDI forces in the area.
## nod07c
capture-gdi-helipad = Capture the GDI helipad.
do-not-capture-or-destroy = Don't capture or destroy any other
do-not-capture-or-destroy = Do not capture or destroy any other
GDI main building.
orca-wreak-havoc = Use the GDI orca to wreak havoc at the village.
orca-wreak-havoc = Use the GDI Orca to wreak havoc in the village.
distract-guards = Distract the guards by attacking the
main entrance with your vehicles.
@@ -134,29 +134,24 @@ secure-second-landing-zone = Secure the second landing zone.
## nod10a
kill-gdi-scientist = Kill the GDI scientist.
destroy-tech-center = Destroy the GDI R&D center.
destroy-tech-center = Destroy the GDI Research Base.
## nod10b
destroy-capture-warfactory = Destroy or capture the Weapons Factory.
destroy-mammoth-tanks = Destroy the Mammoth tanks in the R&D base.
destroy-mammoth-tanks = Destroy the Mammoth tanks in the Research Base.
keep-commando-alive = Keep your Commando alive.
## eviction-notice
take-civilians-money-crates = Find all the civilians' money.
They won't need it anymore.
quickly-destroy-ion-cannon = Disable GDI Ion Cannon before
it fires two times.
take-civilians-money-crates = Find all the civilians' money; they won't be needing it anymore.
quickly-destroy-ion-cannon = Disable the GDI Ion Cannon before it fires twice.
nod-soldier = Nod Soldier
civilians-running = Hey, those civilians... where are they going?
destroy-ion-cannon-advice = The GDI are preparing their ion cannon. Don't let them get used to it.
village-destruction-warning = Be careful, commander. The GDI won't stand still while we burn the entire village.
destroy-ion-cannon-advice = The GDI are preparing their Ion Cannon. Don't let them get comfortable using it.
village-destruction-warning = Be careful, commander. The GDI won't stay idle while we burn the entire village.
## twist-of-fate
clear-path = Repel the ambush and clear the way
for our MCV.
recover-old-base = Capture the Construction Yard in our recon
post to regain control.
air-strikes-intel-report = Nod airstrikes are being directed by a Communications Center, located northwest. We may gain useful information from its capture.
capture-nod-communications-center = Capture the Nod Communications Center to
the northwest.
clear-path = Repel the ambush and clear the way for our MCV.
recover-old-base = Capture the Construction Yard at our recon post to regain control.
air-strikes-intel-report = Nod airstrikes are being directed by a Communications Center to the northwest. We may gain useful information from its capture.
capture-nod-communications-center = Capture the Nod Communications Center to the northwest.
communications-center-captured-sams-located = Our engineers located Nod SAM sites. They also disarmed an unusual trap on the Construction Yard to the south.

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@@ -1,7 +1,7 @@
## world
dropdown-difficulty =
.label = Difficulty
.description = The difficulty of the mission
.description = The difficulty of the mission.
options-difficulty =
.easy = Easy

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@@ -1,12 +1,12 @@
## campaign.lua
objective-failed = Objective failed
objective-completed = Objective completed
objective-failed = Objective Failed
objective-completed = Objective Completed
primary = Primary
secondary = Secondary
new-primary-objective = New primary objective
new-secondary-objective = New secondary objectives
new-primary-objective = New Primary Objective
new-secondary-objective = New Secondary Objective
mentat = Mentat
@@ -16,8 +16,8 @@ harvest-spice = Harvest { $spice } Solaris worth of Spice.
not-enough-silos = We don't have enough silo space to store the required amount of Spice!
## atreides-01ab, harkonnen-01ab, ordos01ab
build-concrete = Build a concrete foundation before placing your buildings.
build-windtrap = Build a Wind Trap for power.
build-concrete = Build a concrete foundation before placing structures.
build-windtrap = Build a Wind Trap to generate power.
build-refinery = Build a Refinery to collect Spice.
build-silo = Build a Silo to store additional Spice.
@@ -35,17 +35,17 @@ destroy-harkonnen-forces = Destroy all Harkonnen forces.
ordos-annihilated = The Ordos have been annihilated!
## atreides-02b, atreides-03b, harkonnen-03ab, ordos-03a
upgrade-barracks-light-factory = Upgrade Barracks and Light Factory to produce more advanced units.
upgrade-barracks-light-factory = Upgrade the Barracks and Light Factory to enable advanced unit production.
## atreides-02b
eliminate-ordos-units-reinforcements = Eliminate all Ordos units and reinforcements
eliminate-ordos-units-reinforcements = Eliminate all Ordos forces and reinforcements
in the area.
## atreides-04, ordos-04, ordos-06a
destroy-harkonnen = Destroy the Harkonnen.
## atreides-04
fremen-leader = Fremen Leader
fremen-leader = Fremen Leader.
sietch-integrity = Sietch structural integrity: { $integrity }%
protect-fremen-sietch = Protect the Fremen Sietch.
keep-sietch-intact = Keep the Sietch { $integrity }% intact!
@@ -58,31 +58,29 @@ fremen-sietch-under-attack = The Fremen Sietch is under attack!
smugglers-annihilated = The Smugglers have been annihilated!
## atreides-05
incoming-mercenary-force = Incoming hostile Mercenary force detected.
incoming-mercenary-force = Hostile mercenary force incoming.
contraband-has-arrived = The contraband has arrived!
contraband-confiscated = Contraband has arrived and been confiscated.
contraband-not-confiscated = Smuggler contraband has arrived. It is too late to confiscate.
contraband-arrives-in = The contraband will arrive in { $time }
contraband-not-confiscated = Smuggler contraband has arrived. Confiscation is impossible given how heavily defended the Star Port is.
contraband-arrives-in = The contraband arriving in { $time }
capture-barracks-sietch-tabr = Capture the Barracks at Sietch Tabr.
annihilate-harkonnen-units-reinforcements = Annihilate all other Harkonnen units
and reinforcements.
annihilate-harkonnen-units-reinforcements = Annihilate all Harkonnen reinforcements.
capture-smuggler-starport-confiscate-contraband = Capture the Smuggler Starport and
confiscate the contraband.
contraband-approaching-starport-north-in = The contraband is approaching the Starport to the north in { $time }.
starport-destroyed-no-contraband = Starport destroyed! Contraband can't land.
do-not-destroy-starport = Don't destroy the Starport!
contraband-approaching-starport-north-in = The contraband is approaching the Starport to the north in { $time }
starport-destroyed-no-contraband = Starport destroyed! Contraband cannot land.
do-not-destroy-starport = Do not destroy the Starport!
defend-captured-starport = Defend the captured Starport.
do-not-destroy-barracks = Don't destroy the Barracks!
do-not-destroy-barracks = Do not destroy the Barracks!
hostages-released = Hostages released!
stay-away-from-starport = Stay away from our Starport.
smuggler-leader = Smuggler Leader
smuggler-leader = Smuggler Leader.
were-warned-will-pay = You were warned. Now you will pay.
destroy-smugglers-mercenaries = Destroy the Smugglers and their Mercenaries.
destroy-smugglers-mercenaries = Destroy the Smugglers and their mercenaries.
capture-harkonnen-barracks-release-hostages = Capture the Harkonnen barracks to release the hostages.
## harkonnen-01ab, harkonnen-03ab
eliminate-atreides-units-reinforcements = Eliminate all Atreides units and reinforcements
in the area.
eliminate-atreides-units-reinforcements = Eliminate all Atreides forces and reinforcements in the area.
## harkonnen-02ab, harkonnen-03ab, harkonnen-04, harkonnen-07, harkonnen-08, harkonnen-09, ordos-05, ordos-06a
atreides-annihilated = The Atreides have been annihilated!
@@ -99,7 +97,7 @@ destroy-fremen = Destroy the Fremen.
fremen-spotted-north-southwest = Fremen concentrations spotted to the north and southwest.
## harkonnen-05
imperial-ships-penetrating-defense-grid = Imperial ships penetrating defense grid!
imperial-ships-penetrating-defense-grid = Imperial ships are penetrating the defense grid!
enemy-carryall-drop-detected = Enemy carryall drop detected!
keep-modified-outpost-intact = Keep the modified Outpost intact.
protect-outpost = Protect the Outpost from attack.
@@ -121,37 +119,36 @@ capture-destroy-ordos-starport = Capture or destroy the Ordos Starport.
smugglers-now-hostile = The Smugglers are now hostile!
## harkonnen-07
high-tech-factory-neutralized-imperial-reinforcements = High Tech Factory neutralized! Atreides cut off from Imperial reinforcement!
high-tech-factory-neutralized-imperial-reinforcements = High Tech Factory neutralized! Atreides cut off from Imperial reinforcements!
capture-atreides-construction-yard-south = Capture the Atreides Construction Yard in the south.
destroy-corrino = Destroy the Corrino.
destroy-atreides-high-tech-factory-imperial-reinforcements = Destroy Atreides High Tech Factory to cut off Atreides from Imperial reinforcements.
destroy-atreides-high-tech-factory-imperial-reinforcements = Destroy the Atreides High Tech Factory to cut them off from Imperial reinforcements.
## harkonnen-08
atreides-hostile = The Atreides are now hostile!
mercenaries-annihilated = The Mercenaries have been annihilated!
ally-mercenaries = Persuade the Mercenaries to fight with
House Harkonnen.
mercenary-leader-captured-allied = Leader Captured. Mercenaries have been persuaded to fight with House Harkonnen.
ally-mercenaries = Persuade the Mercenaries to fight alongside House Harkonnen.
mercenary-leader-captured-allied = Leader Captured. The mercenaries have been persuaded to fight with House Harkonnen.
can-not-stand-harkonnen-must-become-neutral = We cannot stand against the Harkonnen. We must become neutral.
atreides-commander = Atreides Commander
## harkonnen-09ab
build-deploy-mcv = Build an MCV and deploy it into a Construction Yard.
build-deploy-mcv = Build and deploy an MCV to establish a Construction Yard.
## ordos-01ab, ordos-02ab, ordos-03ab, ordos-04, ordos-05
outpost-not-captured-destroyed = Don't let the Outpost to be captured or destroyed.
outpost-not-captured-destroyed = Do not let the Outpost be captured or destroyed.
capture-smuggler-outpost = Capture the Smuggler Outpost.
do-not-destroy-outpost = Don't destroy the Outpost!
warning-large-force-approaching = WARNING: Large force approaching!
do-not-destroy-outpost = Do not destroy the Outpost!
warning-large-force-approaching = WARNING: Large enemy force approaching!
## ordos-05
capture-atreides-starport-establish-base = Capture the Atreides Starport and establish a base.
## ordos-06a
ixian-reinforcements-arrived = Ixian reinforcements have arrived!
deliveries-arriving-massive-reinforcements = Deliveries beginning to arrive. Massive reinforcements expected!
deliveries-arriving-massive-reinforcements = Deliveries are beginning to arrive; massive reinforcements expected!
initial-reinforcements-arrive-in = Initial reinforcements will arrive in { $time }
additional-reinforcements-arrive-in = Additional reinforcements will arrive in { $time }
defend-starport = Defend the Starport.
ixian-reinforcements-in = The first batch of Ixian reinforcements will arrive in { $time }.
ixian-reinforcements-in = The first batch of Ixian reinforcements will arrive in { $time }
enemy-reinforcements-arrived = Enemy reinforcements have arrived.

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@@ -1,7 +1,7 @@
## world
dropdown-difficulty =
.label = Difficulty
.description = The difficulty of the mission
.description = The difficulty of the mission.
options-difficulty =
.easy = Easy

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@@ -1,14 +1,14 @@
## campaign.lua
objective-failed = Objective failed
objective-completed = Objective completed
objective-failed = Objective Failed
objective-completed = Objective Completed
primary = Primary
secondary = Secondary
new-primary-objective = New primary objective
new-secondary-objective = New secondary objective
new-primary-objective = New Primary Objective
new-secondary-objective = New Secondary Objective
## allies01, allies-03, allies-05abc, evacuation, personal-war
## allies-01, allies-03, allies-05abc, evacuation, personal-war
tanya = Tanya
## allies-01
@@ -18,7 +18,7 @@ einstein-survive = Einstein must survive.
protect-civilians = Protect all civilians.
## allies-01, allies-03, allies-05abc, evacuation, negotiations
tanya-rules-of-engagement = According to the rules of engagement I need your explicit orders to fire, Commander!
tanya-rules-of-engagement = Commander, I require your direct orders to fire under the rules of engagement!
# allies-01, allies-05abc, evacuation
tanya-survive = Tanya must survive.
@@ -27,7 +27,7 @@ tanya-survive = Tanya must survive.
escort-convoy = Escort the convoy.
## allies-02
convoy-arrived = The convoy arrived!
convoy-arrived = The Convoy has arrived!
secure-convoy = Secure the convoy's path.
eliminate-soviets = Eliminate the entire Soviet presence in this area.
@@ -46,33 +46,33 @@ destroy-soviet-units-buildings = Destroy all Soviet units and buildings in this
destroy-convoys = Eliminate all passing Soviet convoys.
## allies-05a
extract-transport = Get all your forces into the transport.
extract-transport = Get all your forces aboard the transport.
# allies-05abc
spy = Spy
disguise-spy = Commander! You have to disguise me in order to get through the enemy patrols.
battlefield-control = Battlefield Control
skip-heroics = Good work! But next time skip the heroics!
skip-heroics = Good work! But next time, skip the heroics!
rescue-tanya = Rescue Tanya.
eliminate-soviet-units = Eliminate all Soviet units in this area.
infiltrate-warfactory = Infiltrate the Soviet warfactory.
destroy-sam-sites-blocker = Destroy all four SAM Sites that block
infiltrate-warfactory = Infiltrate the Soviet War Factory.
destroy-sam-sites-blocker = Destroy all four SAM Sites blocking
our reinforcements' helicopter.
# allies-06ab
soviet-tech-centers-discovered = Coordinates of the Soviet tech centers discovered.
soviet-tech-centers-discovered = Soviet tech center coordinates discovered.
destroy-soviet-buildings-units = Destroy all Soviet buildings and units in the area.
do-not-capture-tech-centers = Do not capture the tech centers! Infiltrate one with a spy.
infiltrate-tech-center-spy = Infiltrate one of the Soviet tech centers with a spy.
capture-radar-shore = Capture the Radar Dome at the shore.
capture-radar-shore = Capture the Radar Dome near the shore.
build-naval-yard-redeploy-mcv = Secure a foothold and build a Naval Yard.
If needed, the MCV can be redeployed.
Redeploy the MCV if needed.
# allies-07
enemy-approaching = Enemy approaching.
soviet-armored-battalion-arrives-in = Soviet armored battalion arrives in { $time }
destroy-all-soviet-sub-pens = Destroy all Soviet Sub Pens.
clear-area-all-subs = Clear the area of all sub activity.
destroy-all-soviet-sub-pens = Destroy all Soviet Submarine Pens.
clear-area-all-subs = Clear the area of all Submarine activity.
## allies-07, soviet-05
capture-radar-dome = Capture the Radar Dome.
@@ -83,7 +83,7 @@ defeat-allied-forces = Defeat the Allied forces.
## allies-08ab
experiment-successful = The experiment is a success!
chronosphere-experiment-complete-in = Chronosphere experiment completes in { $time }
defend-chronosphere-tech-center = Defend the Chronosphere and the Tech Center
defend-chronosphere-tech-center = Defend the Chronosphere and Technology Center
at all costs.
chronosphere-needs-power = The Chronosphere must have power when the
timer runs out.
@@ -93,22 +93,22 @@ evacuate-scientists-from-island = Evacuate all scientists from the island to
## allies09a
extract-kosygin = Extract Kosygin and
get him back to your base.
infiltrate-soviet-command-center-contact-kosygin = Infiltrate the Soviet command center and
infiltrate-soviet-command-center-contact-kosygin = Infiltrate the Soviet Command Center and
contact Kosygin.
kosygin-must-survive = Kosygin must survive.
## allies-10a
we-are-too-late = We're too late!
incoming-transmission-capitalized = INCOMING TRANSMISSION
deactivate-four-missiles = Commander, we're tracking four missiles. They must be deactivated! We are scrambling a team to assault the missile control bunker. Clear the way and capture the enemy command center. Hurry!
incoming-transmission-capitalized = INCOMING TRANSMISSION.
deactivate-four-missiles = Commander, we are tracking four missiles. They must be deactivated! We are scrambling a team to assault the missile control bunker. Clear the way and capture the enemy command center. Hurry!
capture-enemy-command-center = Capture the enemy Command Center. Hurry!
disable-atomic-weapons = Find a way to take the atomic weapons off-line.
disable-atomic-weapons = Find a way to take the atomic weapons offline.
## allies-10b
nuclear-missile-deactivated = Nuclear missile deactivated.
reach-target-in = Nuclear missiles reach targets in { $time }
reach-target-in = Nuclear missiles will reach their targets in { $time }
get-engineers-to-consoles = Get your engineers to each launch control center.
spare-the-scientists = Spare the scientists. They are more valuable as
spare-the-scientists = Spare the scientists; they are more valuable as
prisoners of war.
## allies-13
@@ -122,7 +122,7 @@ soldier = Soldier
## ant-01
allied-forces-have-arrived = Allied forces have arrived!
defend-outpost-until-reinforcements-arrive = Defend outpost until reinforcements arrive.
defend-outpost-until-reinforcements-arrive = Defend the outpost until reinforcements arrive.
reinforcements-arrive-in = Reinforcements arrive in { $time }
find-outpost = Find the outpost.
@@ -138,23 +138,23 @@ find-einstein-crashed-helicopter = Find Einstein's crashed helicopter.
destroy-sam-sites = Destroy the SAM sites.
hold-position-protect-base = Hold your position and protect the base.
do-not-lose-more-than = Do not lose more than { $units } units.
take-out-the-soviet-power-grid = Take out the Soviet power grid.
take-out-the-soviet-power-grid = Disable the Soviet power grid.
## exodus
units-evacuated = { $evacuated } / { $threshold } units evacuated.
evacuate-units = Evacuate { $threshold } units.
destroy-nearby-soviet-airbases = Destroy the nearby Soviet airbases.
evacuate-at-least-one-gap-generator = Evacuate at least one mobile gap generator.
evacuate-at-least-one-gap-generator = Save at least one Mobile Gap Generator.
transferring-funds = Transferring funds.
co-commander-missing = Co-Commander is missing
## fall-of-greece-1-personal-war
## fall-of-greece-01-personal-war
civilians-manual-targeting = Commander, there are several civilians in the area.
We'll need you to call out targets.
soviet-aircraft-armor-moving-in = Alfa Niner this is Lima One Six. Be advised, Soviet aircraft and armor moving into your AO.
We need you to designate targets.
soviet-aircraft-armor-moving-in = Alfa Niner this is Lima One Six. Be advised, Soviet aircraft and armor are moving into your AO.
headquarters = Headquarters
extraction-point-compromised-evacuate-base = Extraction point is compromised. Evacuate the base!
new-extraction-point-northwest = We've set up a new extraction point to the Northwest.
extraction-point-compromised-evacuate-base = Extraction point compromised. Evacuate the base!
new-extraction-point-northwest = New extraction point has been setup to the northwest.
stalin-will-pay = Stalin will pay for what he has done today!
I will bury him with my own hands!
stavros = Stavros
@@ -162,25 +162,25 @@ keep-stavros-tanya-alive = Keep Stavros and Tanya alive.
get-tanya-stavros-helicopter = Get Stavros and Tanya to the extraction helicopter.
## fall-of-greece-2-evacuation
civilians-evacuated = { $evacuated } / { $threshold } civilians evacuated.
civilians-evacuated = { $evacuated } / { $threshold } civilians evacuated
chinook-assist-evacuation = Alfa Niner this is Pegasus. We are on site and ready to assist with the evacuation.
chinook-pilot = Chinook pilot
rescue-civilians-island-shelter-easy = Evacuate at least half of the civilians to the island
shelter.
rescue-civilians-island-shelter-normal = Evacuate at least three quarters of the civilians to
rescue-civilians-island-shelter-normal = Evacuate at least three-quarters of the civilians to
the island shelter.
rescue-civilians-island-shelter-hard = Evacuate all civilians to the island shelter.
clear-enemy-submarines = Clear the area of enemy submarine activity
clear-enemy-submarines = Clear the area of enemy submarine activity.
## fort-lonestar
no-more-waves = You almost survived the onslaught! No more waves incoming.
no-more-waves = The onslaught is almost over! No more waves remain.
defend-fort-lonestar = Defend Fort Lonestar at all costs!
lonestar-ai-sold-its-walls = Lonestar AI { $id } sold its walls for a better combat experience.
lonestar-ai-sold-its-walls = Lonestar AI { $id } sold its walls for better combat performance.
## in-the-nick-of-time
friendlies-coming-out = Friendlies coming out!
medic = Medic
get-scientists-evacuation-point = Commander, we're detecting Soviet transports headed your way. Get those scientists back to the extraction point in the southeast!
get-scientists-evacuation-point = Commander, we're detecting Soviet transports headed your way. Get the scientists back to the extraction point in the southeast!
landcom-16-capitalized = LANDCOM 16
scientists-killed-in-command-center = The scientists were in the Command Center!
chronosphere-explodes-in = Chronosphere explodes in { $time }
@@ -191,9 +191,9 @@ rescue-scientists-extraction-point = Rescue the scientists and escort them back
too-late = We're too late!
## infiltration
secure-laboratory-guards = Secure the laboratory by eliminating its guards.
secure-laboratory-guards = Eliminate the guards to secure the laboratory.
destroy-remaining-soviet-presence = Destroy the remaining Soviet presence.
infiltrate-laboratory = Get our spy into the laboratory undetected.
infiltrate-laboratory = Infiltrate the laboratory with a spy undetected.
secure-lab-in = Secure lab in: { $time }
soviet-research-lab-not-secured-in-time = The Soviet research laboratory was not secured in time.
@@ -201,63 +201,63 @@ soviet-research-lab-not-secured-in-time = The Soviet research laboratory was not
percentage-village-destroyed = { $percentage }% of the village destroyed.
save-village = Save the village.
mcv-main-island = Get your MCV to the main island.
capture-air-force-hq = Locate and capture the enemy's Air Force HQ.
capture-air-force-hq = Find and capture the enemy Air Force HQ.
## monster-tank-madness
find-demitri = Find Dr. Demitri. He is likely hiding in the village
to the far south.
reprogram-super-tanks = Reprogram the super tanks by sending a spy into
the Soviet radar dome.
reprogram-super-tanks = Reprogram the Super Tanks by infiltrating
the Soviet Radar Dome with a spy.
defend-outpost = Defend and repair our outpost.
super-tank-self-destruct-t-minus-3 = In 3 minutes the super tanks will self-destruct.
evacuate-demitri = Evacuate Dr. Demitri with the helicopter waiting
at our outpost.
super-tank-self-destruct-in = The super tanks self-destruct in { $time }
super-tanks-destroyed = The super tanks are destroyed!
eliminate-super-tanks = Eliminate these super tanks.
steal-money-outpost = Steal money from the nearby outpost with the Thief.
cross-river = Secure transport to the mainland.
find-outpost-and-repair = Find our outpost and start repairs on it.
super-tank-self-destruct-in = The Super Tanks will self-destruct in { $time }
super-tanks-destroyed = The Super Tanks have been destroyed!
eliminate-super-tanks = Destroy all remaining Super Tanks.
steal-money-outpost = Use the Thief to steal funds from the nearby outpost.
cross-river = Secure transportation to the mainland.
find-outpost-and-repair = Find our outpost and start repairs.
evacuate-civilian-hospital = Evacuate all civilians from the hospital.
demitri-extracted-super-tanks-destroyed = Dr. Demitri has been extracted and the super tanks have been dealt with.
demitri-extracted-super-tanks-destroyed = Dr. Demitri has been safely extracted, and the Super Tanks have been dealt with.
## mousetrap
all-engineers-killed = All engineers were killed.
all-engineers-killed = All engineers have been killed.
kill-stavros = Kill Stavros.
sabotage-facility = Sabotage the facility with our engineers.
sabotage-facility = Sabotage the facility using our engineers.
## negotiations
all-hostages-killed = All hostages were killed.
church-destroyed = The church was destroyed.
free-hostages = Locate & free the hostages.
get-hostages-to-church = Get hostages to church.
signal-for-reinforcements = Signal for reinforcements at your drop-off point.
free-hostages = Find and rescue the hostages.
get-hostages-to-church = Get the hostages to the church.
signal-for-reinforcements = Signal for reinforcements at the drop-off point.
guide-thank-you = Thank you! I'll help you get into town!
guide-follow-me = Follow me!
guide-patrol-coming = Uh oh, a patrol is coming this way.
guide-come-this-way = Come this way! Hurry!
guide-safe-to-move = It's safe to move now. Let's go.
guide-safe-to-move = It's safe now. Let's go.
hostage-dies-in = Hostage dies in { $time }
keep-all-hostages-alive = Keep all hostages alive.
## production-disruption, shock-therapy
capture-enemy-radar-dome = Capture the enemy radar dome.
capture-enemy-radar-dome = Capture the enemy Radar Dome.
## production-disruption
destroy-escaping-submarine = Destroy the submarine before it escapes!
submarine-escapes = The sub is heading for open sea!
submarine-completes-in = Submarine completes in { $time }
destroy-soviet-sub-pen = Destroy the Soviet sub pen.
power-down-tesla-coils = Take down power to the tesla coils.
submarine-escapes = The submarine is heading for open sea!
submarine-construction-complete-in = Submarine construction complete in { $time }
destroy-soviet-sub-pen = Destroy the Soviet Submarine Pen.
power-down-tesla-coils = Cut power to the Tesla Coils.
## sarin-gas-1-crackdown, soviet09
convoy-truck-escaping = Convoy truck attempting to escape!
## sarin-gas-1-crackdown
prevent-soviet-trucks-escaping = Prevent Soviet convoy trucks from escaping.
prevent-soviet-trucks-escaping = Prevent the Soviet convoy trucks from escaping.
clear-sector-soviet-presence = Clear the sector of all Soviet presence.
infiltrate-radar-reveal-escape-routes = Infiltrate the Soviet Radar Dome to reveal truck
ecape routes.
infiltrate-radar-reveal-escape-routes = Infiltrate the Soviet Radar Dome to reveal convoy
escape routes.
## sarin-gas-2-down-under, situation-critical
scientist = Scientist
@@ -275,44 +275,44 @@ soviet-officer = Soviet Officer
prepare-to-fire = Prepare to Fire!
fire = Fire!
thanks-for-rescue = Thanks for the rescue!
move-nuclear-outside = The Soviets have an unstable nuclear device stored here.
I need to move it out of the facility!
move-nuclear-outside = The Soviets have an unstable nuclear device stored here
- help me move it out of the facility!
exit-clear-hopefully = I hope the exit is clear!
reach-eastern-exit = Reach the eastern exit of the facility.
reach-eastern-exit = Reach the eastern facility exit.
free-tanya-keep-alive = Free Tanya and keep her alive.
kill-soviet-officers-scientists = Kill all Soviet officers and scientists.
steal-soviet-mammoth-tank = Steal a Soviet mammoth tank.
no-casualties = Do not lose a single soldier or civilian
under your command.
steal-soviet-mammoth-tank = Steal a Soviet Mammoth Tank.
no-casualties = Ensure no soldier or civilian
under your command is lost.
## sarin-gas-3-controlled-burn
capture-sarin-plants-intact = Capture all Sarin processing plants intact.
destroy-enemy-compound = Destroy the enemy compound.
cut-power-east = Bring down the power of the base to the east.
cut-power-east = Cut the power to the eastern base.
## shock-therapy
destroy-opposition = Destroy all that oppose us.
destroy-opposition = Destroy all who oppose us.
## siberian-conflict-1-fresh-tracks
first-trucks-entering = The first trucks are entering your AO.
first-trucks-entering = First trucks entering your AO.
first-trucks-arrive-in = First trucks arrive in { $time }
destroy-soviet-convoy = Destroy all Soviet convoy trucks.
destroy-bridges-slow-convoy = Destroy the nearby bridges to slow the
convoys down.
destroy-bridges-slow-convoy = Demolish the nearby bridges to slow down
the convoys.
## siberian-conflict-3-wasteland, negotiations
destroy-soviet-units-infrastructure = Destroy all Soviet units and structures.
## situation-critical
plans-stolen-erase-data = Plans stolen; erasing all data.
software-update-failed-manual-targets = IFF software update failed. Require manual target input.
software-update-failed-manual-targets = IFF software update failed. Manual target input is required.
volkov = Volkov
missiles-launch-in = Missiles launch in { $time }
kill-power = Bring the base to low power. Volkov will arrive
once the defenses are down.
infiltrate-bio-weapons-lab-scientist = Infiltrate the bio-weapons lab with the scientist.
destroy-bio-weapons-lab-missile-silos = Destroy the bio-weapons lab and missile silos.
destroy-all-sam-sites-strategic-bombers = Destroy all sam sites on the island.
destroy-bio-weapons-lab-missile-silos = Destroy the bio-weapons lab and the missile silos.
destroy-all-sam-sites-strategic-bombers = Destroy all SAM sites on the island.
Our strategic bombers will finish the rest.
## situation-critical, soviet-soldier-volkov-n-chitzkoi
@@ -328,21 +328,21 @@ destroy-allied-units-structures = Destroy all Allied units and structures.
## soviet-03
kill-enemy-spy = Kill the enemy spy.
clear-farm-reinforcements = Clear the nearby farm for reinforcements.
scavenge-civilian-buildings = Scavenge the civilian buildings for supplies.
scavenge-civilian-buildings = Scavenge civilian buildings for supplies.
time-remaining = Time Remaining: { $time }
## soviet-04ab, soviet-08ab, soviet-10
destroy-radar-dome-reinforcements = Destroy Allied Radar Dome to stop enemy
destroy-radar-dome-reinforcements = Destroy the Allied Radar Dome to prevent
reinforcements.
## soviet05
allied-mcv-island = Allied MCV detected moving to the island.
allied-mcv-island = Allied MCV detected moving towards the island.
defend-radar-dome = Defend the Radar Dome.
allied-expansion-movement-detected = Movement of an Allied expansion base discovered.
coordinates-allied-expansion-discovered = Coordinates of an Allied expansion base discovered.
allied-expansion-movement-detected = Allied MCV movement detected.
coordinates-allied-expansion-discovered = Allied expansion base discovered.
## soviet06ab
destroy-capture-radar-dome-reinforcements = Destroy or capture the Allied radar dome to stop
destroy-capture-radar-dome-reinforcements = Destroy or capture the Allied Radar Dome to stop
enemy reinforcements.
keep-trucks-alive = Keep all trucks alive.
@@ -359,30 +359,30 @@ time-until-meltdown = Time until Meltdown: { $time }
destroy-allied-sympathizers-village = Destroy the village of Allied sympathizers.
## soviet-09
truck-stopped-near-allied-base = Commander, the truck has stopped at a nearby allied base.
Allied radio intercepts say the truck has orders to flee the battlefield
if any Soviet units approach the base.
destroy-stolen-convoy-truck = Destroy the stolen convoy truck.
Do not let it escape.
defend-forward-command-center = Defend our forward command center.
truck-stopped-near-allied-base = Commander, the truck has stopped at a nearby Allied base.
Radio intercepts indicate the truck has orders to flee if any Soviet units approach.
destroy-stolen-convoy-truck = Destroy the stolen convoy truck
- don't let it escape.
defend-forward-command-center = Defend our forward Command Center.
## soviet-10
run-for-it = RUN FOR IT!
convoy-commander = Convoy commander
we-are-surrounded = We're surrounded!
we-are-surrounded = We are surrounded!
corridor-closes-in = Corridor closes in { $time }
escort-convoy-mountain-pass = Escort the convoy through the mountain pass.
protect-every-truck = Do not lose a single truck.
protect-every-truck = Ensure no truck is lost.
save-migs = Do not squander any of our new MiG aircraft.
## soviet-11b
destroy-allied-naval-base = Destroy Allied naval base.
destroy-allied-naval-base = Destroy the Allied naval base.
## soviet-13a, soviet13b
chrono-trap-triggered = We failed to take the trap offline!
chrono-trap-triggered = We failed to disable the trap!
destroy-allied-radar-sites = Destroy the Allied radar sites before approaching
the Chronoshpere.
capture-the-chronosphere = Capture the Chronoshpere.
the Chronosphere.
capture-the-chronosphere = Capture the Chronosphere.
## soviet-soldier-volkov-n-chitzkoi
destroy-control-center = Destroy the Control Center.
@@ -390,47 +390,46 @@ tank-division-must-not-be-destroyed = Your tank division must not be destroyed b
the alloy facility is dealt with.
keep-chitzkoi-alive = Keep Chitzkoi Alive.
destroy-alloy-facility = Destroy the alloy facility.
heavy-turret-control-destroyed = Excellent! The heavy turret control center is destroyed
and now we can deal with the alloy facility.
rebuild-chitzkoi = We can rebuild Chitzkoi. We have the technology.
heavy-turret-control-destroyed = Excellent! The heavy turret control center is destroyed;
now we can deal with the alloy facility.
rebuild-chitzkoi = We can rebuild Chitzkoi - we have the technology.
## survival01
french-reinforcements-arrive-in = French reinforcements arrive in { $time }
french-allies-arrived = Our french allies have arrived!
takeover-reinforcements-kill-remaining-soviet-forces = Take control of French reinforcements and
french-allies-arrived = Our French allies have arrived!
takeover-reinforcements-kill-remaining-soviet-forces = Take command of French reinforcements and
kill all remaining Soviet forces.
takeover-reinforcements-dismantle-soviet-base = Take control of French reinforcements and
dismantle the nearby Soviet base.
enforce-position-hold-until-reinforcements = Enforce your position and hold-out the onslaught
takeover-reinforcements-dismantle-soviet-base = Use French reinforcements to dismantle the nearby Soviet base.
enforce-position-hold-until-reinforcements = Hold your position and withstand the onslaught
until reinforcements arrive.
destroy-two-sams-before-reinforcements = Destroy the two SAM sites before reinforcements
arrive.
soviets-blocking-gps = The Soviets are blocking our GPS. We need to investigate their new technology.
soviets-blocking-gps = The Soviets are blocking our GPS - we need to investigate their new technology.
capture-hold-soviet-airbase-northeast = Capture and hold the Soviet airbase
in the northeast.
french-survived-dismantled-soviet-presence = The French forces have survived and dismantled the Soviet presence in the area!
french-survived-dismantled-soviet-presence = The French forces have survived and dismantled the Soviet presence!
kill-remaining-soviet-forces = Kill all remaining Soviet forces.
dismantle-nearby-soviet-base = Dismantle the nearby Soviet base.
## survival02
destroy-all-soviet-forces = Destroy all Soviet forces in the area.
soviet-reinforcements-arrive-in = Soviet reinforcements arrive in { $time }
reinforced-position-initiate-counter-attack = Excellent work Commander! We have reinforced our position enough to initiate a counter-attack.
reinforced-position-initiate-counter-attack = Excellent work Commander! We have reinforced our position enough to launch a counter-attack.
incoming-report = Incoming Report
destroy-remaining-soviet-forces-area = Destroy the remaining Soviet forces in the area.
soviet-reinforcements-arrived = Soviet reinforcements have arrived!
repair-bridges-for-reinforcement = Commander! The Soviets destroyed the bridges to disable our reinforcements. Repair them for additional reinforcements.
repair-bridges-for-reinforcement = Commander! The Soviets destroyed the bridges to cut off our reinforcements. Repair them for additional support.
repair-two-southern-bridges = Repair the two southern bridges.
enforce-position-hold-out-onslaught = Enforce your position and hold-out the onslaught.
enforce-position-hold-out-onslaught = Fortify your position and hold off the onslaught.
remaining-soviet-presence-destroyed = We have destroyed the remaining Soviet presence!
soviet-reinforcements-approaching = The Soviet reinforcements are approaching!
soviet-reinforcements-approaching = Soviet reinforcements are approaching!
## top-o-the-world
supply-truck-waystation = Bring the supply truck to the waystation.
waystation-must-not-be-destroyed = The waystation must not be destroyed.
destroy-aa-guns-enable-air-support = Destroy all the AA Guns to enable air support.
find-destroy-bridge-stop-allied-reinforcements = Find and destroy the bridge the allies are using
to bring their reinforcements in the area.
air-support-t-minus-3 = Very good comrade general! Our air units just took off
and should be in your area in approximately three minutes.
allied-ground-reinforcements-stopped = This should stop the allied forces from getting their ground based reinforcements.
find-destroy-bridge-stop-allied-reinforcements = Find and destroy the bridge the Allies are using
to bring reinforcements into the area.
air-support-t-minus-3 = Very good, Comrade General! Our air units are en route
and should reach your area in approximately three minutes.
allied-ground-reinforcements-stopped = This should stop the Allied forces from getting further ground reinforcements.

View File

@@ -329,7 +329,7 @@ Tick = function()
if Ticked > 0 then
if (Ticked % DateTime.Seconds(1)) == 0 then
Timer = UserInterface.Translate("submarine-completes-in", { ["time"] = Utils.FormatTime(Ticked) })
Timer = UserInterface.Translate("submarine-construction-complete-in", { ["time"] = Utils.FormatTime(Ticked) })
UserInterface.SetMissionText(Timer, TimerColor)
end
Ticked = Ticked - 1

View File

@@ -1,4 +1,4 @@
## rules.yaml
actor-powerproxy-spyplane =
.airstrikepower-name = Spy Plane (Single Use)
.airstrikepower-description = Reveals an area of the map and cloaked enemy units.
.airstrikepower-description = Reveals an area of the map and uncovers cloaked enemy units.