Fix spelling errors and add naming consistency to campaign

Co-Authored-By: Gustas <37534529+punkpun@users.noreply.github.com>
This commit is contained in:
test1232156
2024-08-29 19:01:12 +03:00
committed by Gustas
parent 02e1c7444b
commit 631cf4ba74
8 changed files with 168 additions and 177 deletions

View File

@@ -1,7 +1,7 @@
## world
dropdown-difficulty =
.label = Difficulty
.description = The difficulty of the mission
.description = The difficulty of the mission.
options-difficulty =
.easy = Easy

View File

@@ -1,12 +1,12 @@
## campaign.lua
objective-failed = Objective failed
objective-completed = Objective completed
objective-failed = Objective Failed
objective-completed = Objective Completed
primary = Primary
secondary = Secondary
new-primary-objective = New primary objective
new-secondary-objective = New secondary objectives
new-primary-objective = New Primary Objective
new-secondary-objective = New Secondary Objective
mentat = Mentat
@@ -16,8 +16,8 @@ harvest-spice = Harvest { $spice } Solaris worth of Spice.
not-enough-silos = We don't have enough silo space to store the required amount of Spice!
## atreides-01ab, harkonnen-01ab, ordos01ab
build-concrete = Build a concrete foundation before placing your buildings.
build-windtrap = Build a Wind Trap for power.
build-concrete = Build a concrete foundation before placing structures.
build-windtrap = Build a Wind Trap to generate power.
build-refinery = Build a Refinery to collect Spice.
build-silo = Build a Silo to store additional Spice.
@@ -35,17 +35,17 @@ destroy-harkonnen-forces = Destroy all Harkonnen forces.
ordos-annihilated = The Ordos have been annihilated!
## atreides-02b, atreides-03b, harkonnen-03ab, ordos-03a
upgrade-barracks-light-factory = Upgrade Barracks and Light Factory to produce more advanced units.
upgrade-barracks-light-factory = Upgrade the Barracks and Light Factory to enable advanced unit production.
## atreides-02b
eliminate-ordos-units-reinforcements = Eliminate all Ordos units and reinforcements
eliminate-ordos-units-reinforcements = Eliminate all Ordos forces and reinforcements
in the area.
## atreides-04, ordos-04, ordos-06a
destroy-harkonnen = Destroy the Harkonnen.
## atreides-04
fremen-leader = Fremen Leader
fremen-leader = Fremen Leader.
sietch-integrity = Sietch structural integrity: { $integrity }%
protect-fremen-sietch = Protect the Fremen Sietch.
keep-sietch-intact = Keep the Sietch { $integrity }% intact!
@@ -58,31 +58,29 @@ fremen-sietch-under-attack = The Fremen Sietch is under attack!
smugglers-annihilated = The Smugglers have been annihilated!
## atreides-05
incoming-mercenary-force = Incoming hostile Mercenary force detected.
incoming-mercenary-force = Hostile mercenary force incoming.
contraband-has-arrived = The contraband has arrived!
contraband-confiscated = Contraband has arrived and been confiscated.
contraband-not-confiscated = Smuggler contraband has arrived. It is too late to confiscate.
contraband-arrives-in = The contraband will arrive in { $time }
contraband-not-confiscated = Smuggler contraband has arrived. Confiscation is impossible given how heavily defended the Star Port is.
contraband-arrives-in = The contraband arriving in { $time }
capture-barracks-sietch-tabr = Capture the Barracks at Sietch Tabr.
annihilate-harkonnen-units-reinforcements = Annihilate all other Harkonnen units
and reinforcements.
annihilate-harkonnen-units-reinforcements = Annihilate all Harkonnen reinforcements.
capture-smuggler-starport-confiscate-contraband = Capture the Smuggler Starport and
confiscate the contraband.
contraband-approaching-starport-north-in = The contraband is approaching the Starport to the north in { $time }.
starport-destroyed-no-contraband = Starport destroyed! Contraband can't land.
do-not-destroy-starport = Don't destroy the Starport!
contraband-approaching-starport-north-in = The contraband is approaching the Starport to the north in { $time }
starport-destroyed-no-contraband = Starport destroyed! Contraband cannot land.
do-not-destroy-starport = Do not destroy the Starport!
defend-captured-starport = Defend the captured Starport.
do-not-destroy-barracks = Don't destroy the Barracks!
do-not-destroy-barracks = Do not destroy the Barracks!
hostages-released = Hostages released!
stay-away-from-starport = Stay away from our Starport.
smuggler-leader = Smuggler Leader
smuggler-leader = Smuggler Leader.
were-warned-will-pay = You were warned. Now you will pay.
destroy-smugglers-mercenaries = Destroy the Smugglers and their Mercenaries.
destroy-smugglers-mercenaries = Destroy the Smugglers and their mercenaries.
capture-harkonnen-barracks-release-hostages = Capture the Harkonnen barracks to release the hostages.
## harkonnen-01ab, harkonnen-03ab
eliminate-atreides-units-reinforcements = Eliminate all Atreides units and reinforcements
in the area.
eliminate-atreides-units-reinforcements = Eliminate all Atreides forces and reinforcements in the area.
## harkonnen-02ab, harkonnen-03ab, harkonnen-04, harkonnen-07, harkonnen-08, harkonnen-09, ordos-05, ordos-06a
atreides-annihilated = The Atreides have been annihilated!
@@ -99,7 +97,7 @@ destroy-fremen = Destroy the Fremen.
fremen-spotted-north-southwest = Fremen concentrations spotted to the north and southwest.
## harkonnen-05
imperial-ships-penetrating-defense-grid = Imperial ships penetrating defense grid!
imperial-ships-penetrating-defense-grid = Imperial ships are penetrating the defense grid!
enemy-carryall-drop-detected = Enemy carryall drop detected!
keep-modified-outpost-intact = Keep the modified Outpost intact.
protect-outpost = Protect the Outpost from attack.
@@ -121,37 +119,36 @@ capture-destroy-ordos-starport = Capture or destroy the Ordos Starport.
smugglers-now-hostile = The Smugglers are now hostile!
## harkonnen-07
high-tech-factory-neutralized-imperial-reinforcements = High Tech Factory neutralized! Atreides cut off from Imperial reinforcement!
high-tech-factory-neutralized-imperial-reinforcements = High Tech Factory neutralized! Atreides cut off from Imperial reinforcements!
capture-atreides-construction-yard-south = Capture the Atreides Construction Yard in the south.
destroy-corrino = Destroy the Corrino.
destroy-atreides-high-tech-factory-imperial-reinforcements = Destroy Atreides High Tech Factory to cut off Atreides from Imperial reinforcements.
destroy-atreides-high-tech-factory-imperial-reinforcements = Destroy the Atreides High Tech Factory to cut them off from Imperial reinforcements.
## harkonnen-08
atreides-hostile = The Atreides are now hostile!
mercenaries-annihilated = The Mercenaries have been annihilated!
ally-mercenaries = Persuade the Mercenaries to fight with
House Harkonnen.
mercenary-leader-captured-allied = Leader Captured. Mercenaries have been persuaded to fight with House Harkonnen.
ally-mercenaries = Persuade the Mercenaries to fight alongside House Harkonnen.
mercenary-leader-captured-allied = Leader Captured. The mercenaries have been persuaded to fight with House Harkonnen.
can-not-stand-harkonnen-must-become-neutral = We cannot stand against the Harkonnen. We must become neutral.
atreides-commander = Atreides Commander
## harkonnen-09ab
build-deploy-mcv = Build an MCV and deploy it into a Construction Yard.
build-deploy-mcv = Build and deploy an MCV to establish a Construction Yard.
## ordos-01ab, ordos-02ab, ordos-03ab, ordos-04, ordos-05
outpost-not-captured-destroyed = Don't let the Outpost to be captured or destroyed.
outpost-not-captured-destroyed = Do not let the Outpost be captured or destroyed.
capture-smuggler-outpost = Capture the Smuggler Outpost.
do-not-destroy-outpost = Don't destroy the Outpost!
warning-large-force-approaching = WARNING: Large force approaching!
do-not-destroy-outpost = Do not destroy the Outpost!
warning-large-force-approaching = WARNING: Large enemy force approaching!
## ordos-05
capture-atreides-starport-establish-base = Capture the Atreides Starport and establish a base.
## ordos-06a
ixian-reinforcements-arrived = Ixian reinforcements have arrived!
deliveries-arriving-massive-reinforcements = Deliveries beginning to arrive. Massive reinforcements expected!
deliveries-arriving-massive-reinforcements = Deliveries are beginning to arrive; massive reinforcements expected!
initial-reinforcements-arrive-in = Initial reinforcements will arrive in { $time }
additional-reinforcements-arrive-in = Additional reinforcements will arrive in { $time }
defend-starport = Defend the Starport.
ixian-reinforcements-in = The first batch of Ixian reinforcements will arrive in { $time }.
ixian-reinforcements-in = The first batch of Ixian reinforcements will arrive in { $time }
enemy-reinforcements-arrived = Enemy reinforcements have arrived.