Fix spelling errors and add naming consistency to campaign
Co-Authored-By: Gustas <37534529+punkpun@users.noreply.github.com>
This commit is contained in:
@@ -1,7 +1,7 @@
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## world
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dropdown-difficulty =
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.label = Difficulty
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.description = The difficulty of the mission
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.description = The difficulty of the mission.
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options-difficulty =
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.easy = Easy
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@@ -1,12 +1,12 @@
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## campaign.lua
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objective-failed = Objective failed
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objective-completed = Objective completed
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objective-failed = Objective Failed
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objective-completed = Objective Completed
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primary = Primary
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secondary = Secondary
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new-primary-objective = New primary objective
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new-secondary-objective = New secondary objectives
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new-primary-objective = New Primary Objective
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new-secondary-objective = New Secondary Objective
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mentat = Mentat
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@@ -16,8 +16,8 @@ harvest-spice = Harvest { $spice } Solaris worth of Spice.
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not-enough-silos = We don't have enough silo space to store the required amount of Spice!
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## atreides-01ab, harkonnen-01ab, ordos01ab
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build-concrete = Build a concrete foundation before placing your buildings.
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build-windtrap = Build a Wind Trap for power.
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build-concrete = Build a concrete foundation before placing structures.
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build-windtrap = Build a Wind Trap to generate power.
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build-refinery = Build a Refinery to collect Spice.
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build-silo = Build a Silo to store additional Spice.
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@@ -35,17 +35,17 @@ destroy-harkonnen-forces = Destroy all Harkonnen forces.
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ordos-annihilated = The Ordos have been annihilated!
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## atreides-02b, atreides-03b, harkonnen-03ab, ordos-03a
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upgrade-barracks-light-factory = Upgrade Barracks and Light Factory to produce more advanced units.
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upgrade-barracks-light-factory = Upgrade the Barracks and Light Factory to enable advanced unit production.
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## atreides-02b
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eliminate-ordos-units-reinforcements = Eliminate all Ordos units and reinforcements
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eliminate-ordos-units-reinforcements = Eliminate all Ordos forces and reinforcements
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in the area.
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## atreides-04, ordos-04, ordos-06a
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destroy-harkonnen = Destroy the Harkonnen.
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## atreides-04
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fremen-leader = Fremen Leader
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fremen-leader = Fremen Leader.
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sietch-integrity = Sietch structural integrity: { $integrity }%
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protect-fremen-sietch = Protect the Fremen Sietch.
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keep-sietch-intact = Keep the Sietch { $integrity }% intact!
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@@ -58,31 +58,29 @@ fremen-sietch-under-attack = The Fremen Sietch is under attack!
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smugglers-annihilated = The Smugglers have been annihilated!
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## atreides-05
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incoming-mercenary-force = Incoming hostile Mercenary force detected.
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incoming-mercenary-force = Hostile mercenary force incoming.
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contraband-has-arrived = The contraband has arrived!
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contraband-confiscated = Contraband has arrived and been confiscated.
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contraband-not-confiscated = Smuggler contraband has arrived. It is too late to confiscate.
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contraband-arrives-in = The contraband will arrive in { $time }
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contraband-not-confiscated = Smuggler contraband has arrived. Confiscation is impossible given how heavily defended the Star Port is.
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contraband-arrives-in = The contraband arriving in { $time }
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capture-barracks-sietch-tabr = Capture the Barracks at Sietch Tabr.
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annihilate-harkonnen-units-reinforcements = Annihilate all other Harkonnen units
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and reinforcements.
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annihilate-harkonnen-units-reinforcements = Annihilate all Harkonnen reinforcements.
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capture-smuggler-starport-confiscate-contraband = Capture the Smuggler Starport and
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confiscate the contraband.
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contraband-approaching-starport-north-in = The contraband is approaching the Starport to the north in { $time }.
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starport-destroyed-no-contraband = Starport destroyed! Contraband can't land.
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do-not-destroy-starport = Don't destroy the Starport!
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contraband-approaching-starport-north-in = The contraband is approaching the Starport to the north in { $time }
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starport-destroyed-no-contraband = Starport destroyed! Contraband cannot land.
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do-not-destroy-starport = Do not destroy the Starport!
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defend-captured-starport = Defend the captured Starport.
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do-not-destroy-barracks = Don't destroy the Barracks!
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do-not-destroy-barracks = Do not destroy the Barracks!
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hostages-released = Hostages released!
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stay-away-from-starport = Stay away from our Starport.
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smuggler-leader = Smuggler Leader
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smuggler-leader = Smuggler Leader.
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were-warned-will-pay = You were warned. Now you will pay.
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destroy-smugglers-mercenaries = Destroy the Smugglers and their Mercenaries.
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destroy-smugglers-mercenaries = Destroy the Smugglers and their mercenaries.
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capture-harkonnen-barracks-release-hostages = Capture the Harkonnen barracks to release the hostages.
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## harkonnen-01ab, harkonnen-03ab
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eliminate-atreides-units-reinforcements = Eliminate all Atreides units and reinforcements
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in the area.
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eliminate-atreides-units-reinforcements = Eliminate all Atreides forces and reinforcements in the area.
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## harkonnen-02ab, harkonnen-03ab, harkonnen-04, harkonnen-07, harkonnen-08, harkonnen-09, ordos-05, ordos-06a
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atreides-annihilated = The Atreides have been annihilated!
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@@ -99,7 +97,7 @@ destroy-fremen = Destroy the Fremen.
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fremen-spotted-north-southwest = Fremen concentrations spotted to the north and southwest.
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## harkonnen-05
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imperial-ships-penetrating-defense-grid = Imperial ships penetrating defense grid!
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imperial-ships-penetrating-defense-grid = Imperial ships are penetrating the defense grid!
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enemy-carryall-drop-detected = Enemy carryall drop detected!
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keep-modified-outpost-intact = Keep the modified Outpost intact.
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protect-outpost = Protect the Outpost from attack.
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@@ -121,37 +119,36 @@ capture-destroy-ordos-starport = Capture or destroy the Ordos Starport.
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smugglers-now-hostile = The Smugglers are now hostile!
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## harkonnen-07
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high-tech-factory-neutralized-imperial-reinforcements = High Tech Factory neutralized! Atreides cut off from Imperial reinforcement!
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high-tech-factory-neutralized-imperial-reinforcements = High Tech Factory neutralized! Atreides cut off from Imperial reinforcements!
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capture-atreides-construction-yard-south = Capture the Atreides Construction Yard in the south.
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destroy-corrino = Destroy the Corrino.
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destroy-atreides-high-tech-factory-imperial-reinforcements = Destroy Atreides High Tech Factory to cut off Atreides from Imperial reinforcements.
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destroy-atreides-high-tech-factory-imperial-reinforcements = Destroy the Atreides High Tech Factory to cut them off from Imperial reinforcements.
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## harkonnen-08
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atreides-hostile = The Atreides are now hostile!
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mercenaries-annihilated = The Mercenaries have been annihilated!
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ally-mercenaries = Persuade the Mercenaries to fight with
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House Harkonnen.
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mercenary-leader-captured-allied = Leader Captured. Mercenaries have been persuaded to fight with House Harkonnen.
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ally-mercenaries = Persuade the Mercenaries to fight alongside House Harkonnen.
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mercenary-leader-captured-allied = Leader Captured. The mercenaries have been persuaded to fight with House Harkonnen.
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can-not-stand-harkonnen-must-become-neutral = We cannot stand against the Harkonnen. We must become neutral.
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atreides-commander = Atreides Commander
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## harkonnen-09ab
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build-deploy-mcv = Build an MCV and deploy it into a Construction Yard.
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build-deploy-mcv = Build and deploy an MCV to establish a Construction Yard.
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## ordos-01ab, ordos-02ab, ordos-03ab, ordos-04, ordos-05
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outpost-not-captured-destroyed = Don't let the Outpost to be captured or destroyed.
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outpost-not-captured-destroyed = Do not let the Outpost be captured or destroyed.
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capture-smuggler-outpost = Capture the Smuggler Outpost.
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do-not-destroy-outpost = Don't destroy the Outpost!
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warning-large-force-approaching = WARNING: Large force approaching!
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do-not-destroy-outpost = Do not destroy the Outpost!
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warning-large-force-approaching = WARNING: Large enemy force approaching!
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## ordos-05
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capture-atreides-starport-establish-base = Capture the Atreides Starport and establish a base.
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## ordos-06a
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ixian-reinforcements-arrived = Ixian reinforcements have arrived!
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deliveries-arriving-massive-reinforcements = Deliveries beginning to arrive. Massive reinforcements expected!
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deliveries-arriving-massive-reinforcements = Deliveries are beginning to arrive; massive reinforcements expected!
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initial-reinforcements-arrive-in = Initial reinforcements will arrive in { $time }
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additional-reinforcements-arrive-in = Additional reinforcements will arrive in { $time }
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defend-starport = Defend the Starport.
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ixian-reinforcements-in = The first batch of Ixian reinforcements will arrive in { $time }.
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ixian-reinforcements-in = The first batch of Ixian reinforcements will arrive in { $time }
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enemy-reinforcements-arrived = Enemy reinforcements have arrived.
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