ShroudRenderer, fix, no shroud or fog in editor.

This commit is contained in:
Vapre
2022-09-03 12:49:39 +02:00
committed by Matthias Mailänder
parent 57ce88cc9a
commit 63499c6334

View File

@@ -214,7 +214,7 @@ namespace OpenRA.Mods.Common.Traits
// All tiles are visible in the editor
if (w.Type == WorldType.Editor)
cellVisibility = puv => Shroud.CellVisibility.Visible;
cellVisibility = puv => (map.Contains(puv) ? Shroud.CellVisibility.Visible | Shroud.CellVisibility.Explored : Shroud.CellVisibility.Explored);
else
cellVisibility = puv => (map.Contains(puv) ? Shroud.CellVisibility.Visible | Shroud.CellVisibility.Explored : Shroud.CellVisibility.Hidden);