ShroudRenderer, fix, no shroud or fog in editor.
This commit is contained in:
committed by
Matthias Mailänder
parent
57ce88cc9a
commit
63499c6334
@@ -214,7 +214,7 @@ namespace OpenRA.Mods.Common.Traits
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// All tiles are visible in the editor
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// All tiles are visible in the editor
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if (w.Type == WorldType.Editor)
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if (w.Type == WorldType.Editor)
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cellVisibility = puv => Shroud.CellVisibility.Visible;
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cellVisibility = puv => (map.Contains(puv) ? Shroud.CellVisibility.Visible | Shroud.CellVisibility.Explored : Shroud.CellVisibility.Explored);
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else
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else
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cellVisibility = puv => (map.Contains(puv) ? Shroud.CellVisibility.Visible | Shroud.CellVisibility.Explored : Shroud.CellVisibility.Hidden);
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cellVisibility = puv => (map.Contains(puv) ? Shroud.CellVisibility.Visible | Shroud.CellVisibility.Explored : Shroud.CellVisibility.Hidden);
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