Refactored in new enum SubCell
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@@ -28,9 +28,9 @@ namespace OpenRA.Traits
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int generation;
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public static Target FromPos(WPos p) { return new Target { pos = p, type = TargetType.Terrain }; }
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public static Target FromCell(World w, CPos c, int subCell = 0)
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public static Target FromCell(World w, CPos c, SubCell subCell = SubCell.FullCell)
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{
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return new Target { pos = w.Map.CenterOfCell(c) + w.Map.SubCellOffsets[subCell], type = TargetType.Terrain };
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return new Target { pos = w.Map.CenterOf(c, subCell), type = TargetType.Terrain };
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}
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public static Target FromOrder(World w, Order o)
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@@ -144,7 +144,7 @@ namespace OpenRA.Traits
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{
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WPos CenterPosition { get; }
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CPos TopLeft { get; }
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IEnumerable<Pair<CPos, int>> OccupiedCells();
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IEnumerable<Pair<CPos, SubCell>> OccupiedCells();
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}
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public static class IOccupySpaceExts
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@@ -180,10 +180,10 @@ namespace OpenRA.Traits
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public interface IPositionable : IOccupySpace
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{
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bool IsLeaving(CPos location, int subCell = -1);
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bool IsLeaving(CPos location, SubCell subCell = SubCell.AnySubCell);
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bool CanEnterCell(CPos location, Actor ignoreActor = null, bool checkTransientActors = true);
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int GetAvailableSubcell(CPos location, int preferredSubCell = -1, Actor ignoreActor = null, bool checkTransientActors = true);
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void SetPosition(Actor self, CPos cell, int subCell = -1);
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SubCell GetAvailableSubcell(CPos location, SubCell preferredSubCell = SubCell.AnySubCell, Actor ignoreActor = null, bool checkTransientActors = true);
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void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.AnySubCell);
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void SetPosition(Actor self, WPos pos);
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void SetVisualPosition(Actor self, WPos pos);
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}
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@@ -196,7 +196,7 @@ namespace OpenRA.Traits
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Activity MoveWithinRange(Target target, WRange range);
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Activity MoveWithinRange(Target target, WRange minRange, WRange maxRange);
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Activity MoveFollow(Actor self, Target target, WRange minRange, WRange maxRange);
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Activity MoveIntoWorld(Actor self, CPos cell, int subCell = -1);
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Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.AnySubCell);
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Activity VisualMove(Actor self, WPos fromPos, WPos toPos);
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CPos NearestMoveableCell(CPos target);
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bool IsMoving { get; set; }
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@@ -14,6 +14,8 @@ using System.Linq;
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namespace OpenRA.Traits
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{
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public enum SubCell { InvalidSubCell = int.MinValue, AnySubCell = int.MinValue / 2, FullCell = 0, FirstSubCell = 1 }
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public class ActorMapInfo : ITraitInfo
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{
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[Desc("Size of partition bins (cells)")]
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@@ -27,7 +29,7 @@ namespace OpenRA.Traits
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class InfluenceNode
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{
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public InfluenceNode Next;
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public int SubCell;
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public SubCell SubCell;
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public Actor Actor;
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}
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@@ -71,47 +73,47 @@ namespace OpenRA.Traits
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yield return i.Actor;
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}
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public IEnumerable<Actor> GetUnitsAt(CPos a, int sub)
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public IEnumerable<Actor> GetUnitsAt(CPos a, SubCell sub)
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{
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if (!map.Contains(a))
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yield break;
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for (var i = influence[a]; i != null; i = i.Next)
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if (!i.Actor.Destroyed && (i.SubCell == sub || i.SubCell == 0))
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if (!i.Actor.Destroyed && (i.SubCell == sub || i.SubCell == SubCell.FullCell))
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yield return i.Actor;
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}
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public bool HasFreeSubCell(CPos a, bool checkTransient = true)
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{
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return FreeSubCell(a, -1, checkTransient) >= 0;
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return FreeSubCell(a, SubCell.AnySubCell, checkTransient) != SubCell.InvalidSubCell;
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}
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public int FreeSubCell(CPos a, int preferredSubCell = -1, bool checkTransient = true)
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public SubCell FreeSubCell(CPos a, SubCell preferredSubCell = SubCell.AnySubCell, bool checkTransient = true)
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{
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if (preferredSubCell >= 0 && !AnyUnitsAt(a, preferredSubCell, checkTransient))
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if (preferredSubCell > SubCell.AnySubCell && !AnyUnitsAt(a, preferredSubCell, checkTransient))
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return preferredSubCell;
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if (!AnyUnitsAt(a))
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return map.SubCellDefaultIndex;
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return map.DefaultSubCell;
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for (var i = 1; i < map.SubCellOffsets.Length; i++)
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if (i != preferredSubCell && !AnyUnitsAt(a, i, checkTransient))
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return i;
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return -1;
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for (var i = (int)SubCell.FirstSubCell; i < map.SubCellOffsets.Length; i++)
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if (i != (int)preferredSubCell && !AnyUnitsAt(a, (SubCell)i, checkTransient))
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return (SubCell)i;
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return SubCell.InvalidSubCell;
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}
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public int FreeSubCell(CPos a, int preferredSubCell, Func<Actor, bool> checkIfBlocker)
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public SubCell FreeSubCell(CPos a, SubCell preferredSubCell, Func<Actor, bool> checkIfBlocker)
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{
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if (preferredSubCell >= 0 && !AnyUnitsAt(a, preferredSubCell, checkIfBlocker))
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if (preferredSubCell > SubCell.AnySubCell && !AnyUnitsAt(a, preferredSubCell, checkIfBlocker))
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return preferredSubCell;
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if (!AnyUnitsAt(a))
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return map.SubCellDefaultIndex;
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return map.DefaultSubCell;
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for (var i = 1; i < map.SubCellOffsets.Length; i++)
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if (i != preferredSubCell && !AnyUnitsAt(a, i, checkIfBlocker))
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return i;
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return -1;
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for (var i = (int)SubCell.FirstSubCell; i < map.SubCellOffsets.Length; i++)
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if (i != (int)preferredSubCell && !AnyUnitsAt(a, (SubCell)i, checkIfBlocker))
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return (SubCell)i;
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return SubCell.InvalidSubCell;
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}
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// NOTE: does not check transients, but checks aircraft
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@@ -121,10 +123,11 @@ namespace OpenRA.Traits
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}
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// NOTE: can not check aircraft
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public bool AnyUnitsAt(CPos a, int sub, bool checkTransient = true)
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public bool AnyUnitsAt(CPos a, SubCell sub, bool checkTransient = true)
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{
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bool always = sub == SubCell.FullCell || sub == SubCell.AnySubCell;
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for (var i = influence[a]; i != null; i = i.Next)
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if (sub <= 0 || i.SubCell == sub || i.SubCell == 0)
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if (always || i.SubCell == sub || i.SubCell == SubCell.FullCell)
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{
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if (checkTransient)
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return true;
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@@ -137,10 +140,11 @@ namespace OpenRA.Traits
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}
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// NOTE: can not check aircraft
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public bool AnyUnitsAt(CPos a, int sub, Func<Actor, bool> withCondition)
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public bool AnyUnitsAt(CPos a, SubCell sub, Func<Actor, bool> withCondition)
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{
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bool always = sub == SubCell.FullCell || sub == SubCell.AnySubCell;
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for (var i = influence[a]; i != null; i = i.Next)
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if (sub <= 0 || i.SubCell == sub || i.SubCell == 0)
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if (always || i.SubCell == sub || i.SubCell == SubCell.FullCell)
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if (withCondition(i.Actor))
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return true;
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