Refactored in new enum SubCell
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@@ -80,7 +80,7 @@ namespace OpenRA.Mods.RA.Move
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}
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}
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public List<CPos> FindUnitPathToRange(CPos src, int srcSub, WPos target, WRange range, Actor self)
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public List<CPos> FindUnitPathToRange(CPos src, SubCell srcSub, WPos target, WRange range, Actor self)
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{
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using (new PerfSample("Pathfinder"))
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{
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@@ -89,7 +89,7 @@ namespace OpenRA.Mods.RA.Move
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var rangeSquared = range.Range*range.Range;
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// Correct for SubCell offset
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target -= self.World.Map.SubCellOffsets[srcSub];
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target -= self.World.Map.OffsetOf(srcSub);
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// Select only the tiles that are within range from the requested SubCell
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// This assumes that the SubCell does not change during the path traversal
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