Exclude dogs from bot squads in RA
This prevents bots from using their up-to-4 dogs in attacks. Bots aren't good at using them effectively, so they're better as passive defense against infantry attacks or spies/engineers sent by human players (and maybe later bots, too).
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@@ -272,7 +272,7 @@ Player:
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SquadManagerBotModule@rush:
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RequiresCondition: enable-rush-ai
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SquadSize: 20
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ExcludeFromSquadsTypes: harv, mcv
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ExcludeFromSquadsTypes: harv, mcv, dog
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NavalUnitsTypes: ss,msub,dd,ca,lst,pt
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ConstructionYardTypes: fact
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McvManagerBotModule:
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@@ -309,7 +309,7 @@ Player:
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SquadManagerBotModule@normal:
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RequiresCondition: enable-normal-ai
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SquadSize: 40
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ExcludeFromSquadsTypes: harv, mcv
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ExcludeFromSquadsTypes: harv, mcv, dog
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NavalUnitsTypes: ss,msub,dd,ca,lst,pt
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ConstructionYardTypes: fact
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NavalProductionTypes: spen,syrd
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@@ -351,7 +351,7 @@ Player:
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SquadManagerBotModule@turtle:
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RequiresCondition: enable-turtle-ai
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SquadSize: 10
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ExcludeFromSquadsTypes: harv, mcv
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ExcludeFromSquadsTypes: harv, mcv, dog
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NavalUnitsTypes: ss,msub,dd,ca,lst,pt
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ConstructionYardTypes: fact
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NavalProductionTypes: spen,syrd
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@@ -393,7 +393,7 @@ Player:
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SquadManagerBotModule@naval:
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RequiresCondition: enable-naval-ai
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SquadSize: 1
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ExcludeFromSquadsTypes: harv, mcv
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ExcludeFromSquadsTypes: harv, mcv, dog
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NavalUnitsTypes: ss,msub,dd,ca,lst,pt
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ConstructionYardTypes: fact
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NavalProductionTypes: spen,syrd
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