Exclude dogs from bot squads in RA

This prevents bots from using their up-to-4 dogs in attacks.
Bots aren't good at using them effectively, so they're better as passive defense
against infantry attacks or spies/engineers sent by human players (and maybe later bots, too).
This commit is contained in:
reaperrr
2018-12-31 14:38:35 +01:00
committed by Paul Chote
parent 7ccfe0d2e7
commit 63f76fc277

View File

@@ -272,7 +272,7 @@ Player:
SquadManagerBotModule@rush:
RequiresCondition: enable-rush-ai
SquadSize: 20
ExcludeFromSquadsTypes: harv, mcv
ExcludeFromSquadsTypes: harv, mcv, dog
NavalUnitsTypes: ss,msub,dd,ca,lst,pt
ConstructionYardTypes: fact
McvManagerBotModule:
@@ -309,7 +309,7 @@ Player:
SquadManagerBotModule@normal:
RequiresCondition: enable-normal-ai
SquadSize: 40
ExcludeFromSquadsTypes: harv, mcv
ExcludeFromSquadsTypes: harv, mcv, dog
NavalUnitsTypes: ss,msub,dd,ca,lst,pt
ConstructionYardTypes: fact
NavalProductionTypes: spen,syrd
@@ -351,7 +351,7 @@ Player:
SquadManagerBotModule@turtle:
RequiresCondition: enable-turtle-ai
SquadSize: 10
ExcludeFromSquadsTypes: harv, mcv
ExcludeFromSquadsTypes: harv, mcv, dog
NavalUnitsTypes: ss,msub,dd,ca,lst,pt
ConstructionYardTypes: fact
NavalProductionTypes: spen,syrd
@@ -393,7 +393,7 @@ Player:
SquadManagerBotModule@naval:
RequiresCondition: enable-naval-ai
SquadSize: 1
ExcludeFromSquadsTypes: harv, mcv
ExcludeFromSquadsTypes: harv, mcv, dog
NavalUnitsTypes: ss,msub,dd,ca,lst,pt
ConstructionYardTypes: fact
NavalProductionTypes: spen,syrd