Merge pull request #8191 from abcdefg30/luawidget
Add a custom text display to lua
This commit is contained in:
@@ -176,6 +176,8 @@
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<Compile Include="Orders\UnitOrderTargeter.cs" />
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<Compile Include="Pathfinder\CellInfo.cs" />
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<Compile Include="PlayerExtensions.cs" />
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<Compile Include="Scripting\Global\HSLColorGlobal.cs" />
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<Compile Include="Scripting\Global\UserInterfaceGlobal.cs" />
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<Compile Include="ServerTraits\ColorValidator.cs" />
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<Compile Include="ServerTraits\LobbyCommands.cs" />
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<Compile Include="ServerTraits\LobbySettingsNotification.cs" />
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32
OpenRA.Mods.Common/Scripting/Global/HSLColorGlobal.cs
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32
OpenRA.Mods.Common/Scripting/Global/HSLColorGlobal.cs
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@@ -0,0 +1,32 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Graphics;
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using OpenRA.Scripting;
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namespace OpenRA.Mods.Common.Scripting.Global
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{
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[ScriptGlobal("HSLColor")]
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public class HSLColorGlobal : ScriptGlobal
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{
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public HSLColorGlobal(ScriptContext context)
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: base(context) { }
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[Desc("Create a new HSL color with the specified hue/saturation/luminosity.")]
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public HSLColor New(int hue, int saturation, int luminosity)
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{
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var h = (byte)hue.Clamp(0, 255);
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var s = (byte)saturation.Clamp(0, 255);
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var l = (byte)luminosity.Clamp(0, 255);
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return new HSLColor(h, s, l);
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}
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}
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}
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@@ -17,6 +17,7 @@ using OpenRA.Effects;
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using OpenRA.FileFormats;
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using OpenRA.FileSystem;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Scripting;
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@@ -168,24 +169,24 @@ namespace OpenRA.Mods.Common.Scripting
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}
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[Desc("Display a text message to the player.")]
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public void DisplayMessage(string text, string prefix = "Mission")
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public void DisplayMessage(string text, string prefix = "Mission", HSLColor? color = null)
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{
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if (string.IsNullOrEmpty(text))
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return;
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Color c = Color.White;
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Color c = color.HasValue ? HSLColor.RGBFromHSL(color.Value.H / 255f, color.Value.S / 255f, color.Value.L / 255f) : Color.White;
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Game.AddChatLine(c, prefix, text);
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} // TODO: expose HSLColor to Lua and add as parameter
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}
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[Desc("Display a text message at the specified location.")]
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public void FloatingText(string text, WPos position, int duration = 30)
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public void FloatingText(string text, WPos position, int duration = 30, HSLColor? color = null)
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{
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if (string.IsNullOrEmpty(text) || !world.Map.Contains(world.Map.CellContaining(position)))
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return;
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Color c = Color.White;
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Color c = color.HasValue ? HSLColor.RGBFromHSL(color.Value.H / 255f, color.Value.S / 255f, color.Value.L / 255f) : Color.White;
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world.AddFrameEndTask(w => w.Add(new FloatingText(position, c, text, duration)));
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} // TODO: expose HSLColor to Lua and add as parameter
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}
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public delegate VqaReader AsyncLoader(Stream s);
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}
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35
OpenRA.Mods.Common/Scripting/Global/UserInterfaceGlobal.cs
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35
OpenRA.Mods.Common/Scripting/Global/UserInterfaceGlobal.cs
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@@ -0,0 +1,35 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Widgets;
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using OpenRA.Scripting;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Scripting.Global
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{
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[ScriptGlobal("UserInterface")]
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public class UserInterfaceGlobal : ScriptGlobal
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{
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public UserInterfaceGlobal(ScriptContext context)
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: base(context) { }
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[Desc("Displays a text message at the top center of the screen.")]
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public void SetMissionText(string text, HSLColor? color = null)
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{
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var luaLabel = Ui.Root.Get("INGAME_ROOT").Get<LabelWidget>("MISSION_TEXT");
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luaLabel.GetText = () => text;
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Color c = color.HasValue ? HSLColor.RGBFromHSL(color.Value.H / 255f, color.Value.S / 255f, color.Value.L / 255f) : Color.White;
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luaLabel.GetColor = () => c;
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}
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}
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}
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