Merge pull request #8191 from abcdefg30/luawidget

Add a custom text display to lua
This commit is contained in:
Oliver Brakmann
2015-05-26 00:03:08 +02:00
11 changed files with 131 additions and 17 deletions

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@@ -176,6 +176,8 @@
<Compile Include="Orders\UnitOrderTargeter.cs" />
<Compile Include="Pathfinder\CellInfo.cs" />
<Compile Include="PlayerExtensions.cs" />
<Compile Include="Scripting\Global\HSLColorGlobal.cs" />
<Compile Include="Scripting\Global\UserInterfaceGlobal.cs" />
<Compile Include="ServerTraits\ColorValidator.cs" />
<Compile Include="ServerTraits\LobbyCommands.cs" />
<Compile Include="ServerTraits\LobbySettingsNotification.cs" />

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@@ -0,0 +1,32 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Scripting;
namespace OpenRA.Mods.Common.Scripting.Global
{
[ScriptGlobal("HSLColor")]
public class HSLColorGlobal : ScriptGlobal
{
public HSLColorGlobal(ScriptContext context)
: base(context) { }
[Desc("Create a new HSL color with the specified hue/saturation/luminosity.")]
public HSLColor New(int hue, int saturation, int luminosity)
{
var h = (byte)hue.Clamp(0, 255);
var s = (byte)saturation.Clamp(0, 255);
var l = (byte)luminosity.Clamp(0, 255);
return new HSLColor(h, s, l);
}
}
}

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@@ -17,6 +17,7 @@ using OpenRA.Effects;
using OpenRA.FileFormats;
using OpenRA.FileSystem;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Effects;
using OpenRA.Scripting;
@@ -168,24 +169,24 @@ namespace OpenRA.Mods.Common.Scripting
}
[Desc("Display a text message to the player.")]
public void DisplayMessage(string text, string prefix = "Mission")
public void DisplayMessage(string text, string prefix = "Mission", HSLColor? color = null)
{
if (string.IsNullOrEmpty(text))
return;
Color c = Color.White;
Color c = color.HasValue ? HSLColor.RGBFromHSL(color.Value.H / 255f, color.Value.S / 255f, color.Value.L / 255f) : Color.White;
Game.AddChatLine(c, prefix, text);
} // TODO: expose HSLColor to Lua and add as parameter
}
[Desc("Display a text message at the specified location.")]
public void FloatingText(string text, WPos position, int duration = 30)
public void FloatingText(string text, WPos position, int duration = 30, HSLColor? color = null)
{
if (string.IsNullOrEmpty(text) || !world.Map.Contains(world.Map.CellContaining(position)))
return;
Color c = Color.White;
Color c = color.HasValue ? HSLColor.RGBFromHSL(color.Value.H / 255f, color.Value.S / 255f, color.Value.L / 255f) : Color.White;
world.AddFrameEndTask(w => w.Add(new FloatingText(position, c, text, duration)));
} // TODO: expose HSLColor to Lua and add as parameter
}
public delegate VqaReader AsyncLoader(Stream s);
}

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@@ -0,0 +1,35 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Widgets;
using OpenRA.Scripting;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Scripting.Global
{
[ScriptGlobal("UserInterface")]
public class UserInterfaceGlobal : ScriptGlobal
{
public UserInterfaceGlobal(ScriptContext context)
: base(context) { }
[Desc("Displays a text message at the top center of the screen.")]
public void SetMissionText(string text, HSLColor? color = null)
{
var luaLabel = Ui.Root.Get("INGAME_ROOT").Get<LabelWidget>("MISSION_TEXT");
luaLabel.GetText = () => text;
Color c = color.HasValue ? HSLColor.RGBFromHSL(color.Value.H / 255f, color.Value.S / 255f, color.Value.L / 255f) : Color.White;
luaLabel.GetColor = () => c;
}
}
}