Increase damage and HP by 10x

This commit is contained in:
Arular101
2017-11-30 16:43:04 +01:00
committed by abcdefg30
parent a1b3fe2bda
commit 64a3187fd1
12 changed files with 85 additions and 84 deletions

View File

@@ -5,7 +5,7 @@ carryall.reinforce:
Tooltip: Tooltip:
Name: Carryall Name: Carryall
Health: Health:
HP: 4800 HP: 48000
Armor: Armor:
Type: light Type: light
Aircraft: Aircraft:
@@ -34,7 +34,7 @@ carryall.reinforce:
RenderSprites: RenderSprites:
Image: carryall Image: carryall
SelfHealing: SelfHealing:
Step: 5 Step: 50
Delay: 3 Delay: 3
HealIfBelow: 50 HealIfBelow: 50
Buildable: Buildable:
@@ -79,7 +79,7 @@ ornithopter:
Armament: Armament:
Weapon: OrniBomb Weapon: OrniBomb
Health: Health:
HP: 900 HP: 9000
Armor: Armor:
Type: light Type: light
Aircraft: Aircraft:

View File

@@ -20,7 +20,7 @@ spicebloom.spawnpoint:
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: spicebloom Actor: spicebloom
Health: Health:
HP: 9999 HP: 99990
Immobile: Immobile:
OccupiesSpace: false OccupiesSpace: false
HitShape: HitShape:
@@ -50,7 +50,7 @@ spicebloom:
Terrain: Spice Terrain: Spice
Immobile: Immobile:
Health: Health:
HP: 1 HP: 10
Targetable: Targetable:
TargetTypes: Ground TargetTypes: Ground
RequiresForceFire: true RequiresForceFire: true
@@ -71,7 +71,7 @@ sandworm:
Tooltip: Tooltip:
Name: Sandworm Name: Sandworm
Health: Health:
HP: 9990 HP: 99900
HitShape: HitShape:
Type: Circle Type: Circle
Radius: 256 Radius: 256
@@ -138,7 +138,7 @@ sietch:
Dimensions: 2,2 Dimensions: 2,2
TerrainTypes: Cliff TerrainTypes: Cliff
Health: Health:
HP: 6000 HP: 60000
Armor: Armor:
Type: wood Type: wood
RevealsShroud: RevealsShroud:

View File

@@ -226,7 +226,7 @@
Inherits@1: ^SpriteActor Inherits@1: ^SpriteActor
Interactable: Interactable:
Health: Health:
HP: 75 HP: 750
Armor: Armor:
Type: light Type: light
HiddenUnderFog: HiddenUnderFog:
@@ -243,6 +243,7 @@
AllowedTerrain: Sand, Rock, Transition, Concrete, Spice, SpiceSand, SpiceBlobs, Dune AllowedTerrain: Sand, Rock, Transition, Concrete, Spice, SpiceSand, SpiceBlobs, Dune
Burns: Burns:
Interval: 4 Interval: 4
Damage: 10
Targetable: Targetable:
TargetTypes: Ground, Vehicle TargetTypes: Ground, Vehicle
RequiresForceFire: true RequiresForceFire: true
@@ -394,7 +395,7 @@
Weapon: BuildingExplode Weapon: BuildingExplode
EmptyWeapon: BuildingExplode EmptyWeapon: BuildingExplode
RepairableBuilding: RepairableBuilding:
RepairStep: 50 RepairStep: 500
PlayerExperience: 25 PlayerExperience: 25
EmitInfantryOnSell: EmitInfantryOnSell:
ActorTypes: light_inf ActorTypes: light_inf
@@ -412,7 +413,7 @@
WithCrumbleOverlay: WithCrumbleOverlay:
Demolishable: Demolishable:
DamagedByTerrain: DamagedByTerrain:
Damage: 50 Damage: 500
DamageInterval: 100 DamageInterval: 100
Terrain: Rock Terrain: Rock
DamageThreshold: 50 DamageThreshold: 50

View File

@@ -1,14 +1,14 @@
mcv.husk: mcv.husk:
Inherits: ^VehicleHusk Inherits: ^VehicleHusk
Health: Health:
HP: 175 HP: 1750
Tooltip: Tooltip:
Name: Mobile Construction Vehicle (Destroyed) Name: Mobile Construction Vehicle (Destroyed)
harvester.husk: harvester.husk:
Inherits: ^VehicleHusk Inherits: ^VehicleHusk
Health: Health:
HP: 150 HP: 1500
Tooltip: Tooltip:
Name: Spice Harvester (Destroyed) Name: Spice Harvester (Destroyed)
TransformOnCapture: TransformOnCapture:
@@ -40,7 +40,7 @@ sonic_tank.husk:
devastator.husk: devastator.husk:
Inherits: ^VehicleHusk Inherits: ^VehicleHusk
Health: Health:
HP: 125 HP: 1250
Tooltip: Tooltip:
Name: Devastator (Destroyed) Name: Devastator (Destroyed)
TransformOnCapture: TransformOnCapture:
@@ -56,7 +56,7 @@ deviator.husk:
^combat_tank.husk: ^combat_tank.husk:
Inherits: ^VehicleHusk Inherits: ^VehicleHusk
Health: Health:
HP: 100 HP: 1000
Tooltip: Tooltip:
Name: Combat Tank (Destroyed) Name: Combat Tank (Destroyed)
ThrowsParticle@turret: ThrowsParticle@turret:

View File

@@ -12,7 +12,7 @@ light_inf:
Tooltip: Tooltip:
Name: Light Infantry Name: Light Infantry
Health: Health:
HP: 600 HP: 6000
Mobile: Mobile:
Speed: 43 Speed: 43
Armament: Armament:
@@ -35,7 +35,7 @@ engineer:
Tooltip: Tooltip:
Name: Engineer Name: Engineer
Health: Health:
HP: 500 HP: 5000
RevealsShroud: RevealsShroud:
Range: 2c768 Range: 2c768
Mobile: Mobile:
@@ -63,7 +63,7 @@ trooper:
Tooltip: Tooltip:
Name: Trooper Name: Trooper
Health: Health:
HP: 700 HP: 7000
RevealsShroud: RevealsShroud:
Range: 4c768 Range: 4c768
Mobile: Mobile:
@@ -92,7 +92,7 @@ thumper:
Tooltip: Tooltip:
Name: Thumper Infantry Name: Thumper Infantry
Health: Health:
HP: 375 HP: 3750
RevealsShroud: RevealsShroud:
Range: 2c768 Range: 2c768
Mobile: Mobile:
@@ -137,7 +137,7 @@ fremen:
Valued: Valued:
Cost: 200 ## actually 0, but spawns from support power at Palace Cost: 200 ## actually 0, but spawns from support power at Palace
Health: Health:
HP: 700 HP: 7000
RevealsShroud: RevealsShroud:
Range: 4c768 Range: 4c768
AutoTarget: AutoTarget:
@@ -179,7 +179,7 @@ grenadier:
Tooltip: Tooltip:
Name: Grenadier Name: Grenadier
Health: Health:
HP: 600 HP: 6000
Mobile: Mobile:
Speed: 43 Speed: 43
Armament: Armament:
@@ -210,7 +210,7 @@ sardaukar:
Tooltip: Tooltip:
Name: Sardaukar Name: Sardaukar
Health: Health:
HP: 1000 HP: 10000
Mobile: Mobile:
Speed: 31 Speed: 31
RevealsShroud: RevealsShroud:
@@ -241,7 +241,7 @@ saboteur:
Tooltip: Tooltip:
Name: Saboteur Name: Saboteur
Health: Health:
HP: 400 HP: 4000
Mobile: Mobile:
Speed: 43 Speed: 43
Demolition: Demolition:

View File

@@ -66,7 +66,7 @@ construction_yard:
Selectable: Selectable:
Bounds: 96,64 Bounds: 96,64
Health: Health:
HP: 3000 HP: 30000
HitShape: HitShape:
Type: Rectangle Type: Rectangle
TopLeft: -1536, -1024 TopLeft: -1536, -1024
@@ -141,7 +141,7 @@ wind_trap:
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
WithBuildingBib: WithBuildingBib:
Health: Health:
HP: 3000 HP: 30000
HitShape: HitShape:
Type: Rectangle Type: Rectangle
TopLeft: -1024, -1024 TopLeft: -1024, -1024
@@ -187,7 +187,7 @@ barracks:
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
WithBuildingBib: WithBuildingBib:
Health: Health:
HP: 3200 HP: 32000
HitShape: HitShape:
Type: Rectangle Type: Rectangle
TopLeft: -1024, -1024 TopLeft: -1024, -1024
@@ -268,7 +268,7 @@ refinery:
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
WithBuildingBib: WithBuildingBib:
Health: Health:
HP: 3000 HP: 30000
HitShape: HitShape:
Type: Rectangle Type: Rectangle
TopLeft: -512, -1024 TopLeft: -512, -1024
@@ -330,7 +330,7 @@ silo:
Adjacent: 4 Adjacent: 4
-GivesBuildableArea: -GivesBuildableArea:
Health: Health:
HP: 1500 HP: 15000
Armor: Armor:
Type: wall Type: wall
RevealsShroud: RevealsShroud:
@@ -381,7 +381,7 @@ light_factory:
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
WithBuildingBib: WithBuildingBib:
Health: Health:
HP: 3300 HP: 33000
HitShape: HitShape:
TargetableOffsets: -210,608,0 TargetableOffsets: -210,608,0
Type: Rectangle Type: Rectangle
@@ -465,7 +465,7 @@ heavy_factory:
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
WithBuildingBib: WithBuildingBib:
Health: Health:
HP: 3500 HP: 35000
HitShape: HitShape:
TargetableOffsets: -1155,-704,0, -1365,832,0 TargetableOffsets: -1155,-704,0, -1365,832,0
Type: Rectangle Type: Rectangle
@@ -554,7 +554,7 @@ outpost:
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
WithBuildingBib: WithBuildingBib:
Health: Health:
HP: 3500 HP: 35000
HitShape: HitShape:
Type: Rectangle Type: Rectangle
TopLeft: -1536, -1024 TopLeft: -1536, -1024
@@ -602,7 +602,7 @@ starport:
Selectable: Selectable:
Bounds: 96,96 Bounds: 96,96
Health: Health:
HP: 3500 HP: 35000
HitShape: HitShape:
Type: Rectangle Type: Rectangle
TopLeft: -1536, -1536 TopLeft: -1536, -1536
@@ -683,7 +683,7 @@ wall:
AreaTypes: building AreaTypes: building
Adjacent: 7 Adjacent: 7
Health: Health:
HP: 2000 HP: 20000
Armor: Armor:
Type: wall Type: wall
RevealsShroud: RevealsShroud:
@@ -742,7 +742,7 @@ medium_gun_turret:
DecorationBounds: 32,40,0,-8 DecorationBounds: 32,40,0,-8
Priority: 3 Priority: 3
Health: Health:
HP: 2700 HP: 27000
Armor: Armor:
Type: heavy Type: heavy
RevealsShroud: RevealsShroud:
@@ -788,7 +788,7 @@ large_gun_turret:
DecorationBounds: 32,40,0,-8 DecorationBounds: 32,40,0,-8
Priority: 3 Priority: 3
Health: Health:
HP: 3000 HP: 30000
Armor: Armor:
Type: concrete Type: concrete
RevealsShroud: RevealsShroud:
@@ -823,7 +823,7 @@ repair_pad:
Footprint: =x= xxx =x= Footprint: =x= xxx =x=
Dimensions: 3,3 Dimensions: 3,3
Health: Health:
HP: 3000 HP: 30000
HitShape: HitShape:
Type: Rectangle Type: Rectangle
TopLeft: -1536, -512 TopLeft: -1536, -512
@@ -841,7 +841,7 @@ repair_pad:
Reservable: Reservable:
RepairsUnits: RepairsUnits:
Interval: 10 Interval: 10
HpPerStep: 80 HpPerStep: 800
FinishRepairingNotification: UnitRepaired FinishRepairingNotification: UnitRepaired
PlayerExperience: 15 PlayerExperience: 15
RallyPoint: RallyPoint:
@@ -885,7 +885,7 @@ high_tech_factory:
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
WithBuildingBib: WithBuildingBib:
Health: Health:
HP: 3500 HP: 35000
HitShape: HitShape:
TargetableOffsets: -1312,0,0, -1312,-1024,0, -1312,1024,0 TargetableOffsets: -1312,0,0, -1312,-1024,0, -1312,1024,0
Type: Rectangle Type: Rectangle
@@ -960,7 +960,7 @@ research_centre:
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
WithBuildingBib: WithBuildingBib:
Health: Health:
HP: 2500 HP: 25000
HitShape: HitShape:
TargetableOffsets: -1574,-158,0, -1050,-1024,0, -1155,960,0 TargetableOffsets: -1574,-158,0, -1050,-1024,0, -1155,960,0
Type: Rectangle Type: Rectangle
@@ -1010,7 +1010,7 @@ palace:
WithBuildingBib: WithBuildingBib:
HasMinibib: True HasMinibib: True
Health: Health:
HP: 4000 HP: 40000
HitShape: HitShape:
Type: Rectangle Type: Rectangle
TopLeft: -1536, -512 TopLeft: -1536, -512

View File

@@ -16,7 +16,7 @@ mcv:
Priority: 3 Priority: 3
DecorationBounds: 42,42 DecorationBounds: 42,42
Health: Health:
HP: 4500 HP: 45000
Armor: Armor:
Type: light Type: light
Mobile: Mobile:
@@ -42,7 +42,7 @@ mcv:
Intensity: 700 Intensity: 700
SelectionDecorations: SelectionDecorations:
SelfHealing: SelfHealing:
Step: 5 Step: 50
Delay: 3 Delay: 3
HealIfBelow: 50 HealIfBelow: 50
-RevealOnFire: -RevealOnFire:
@@ -73,7 +73,7 @@ harvester:
SearchFromProcRadius: 30 SearchFromProcRadius: 30
SearchFromOrderRadius: 15 SearchFromOrderRadius: 15
Health: Health:
HP: 4500 HP: 45000
Armor: Armor:
Type: harvester Type: harvester
Mobile: Mobile:
@@ -93,7 +93,7 @@ harvester:
Intensity: 700 Intensity: 700
SelectionDecorations: SelectionDecorations:
SelfHealing: SelfHealing:
Step: 5 Step: 50
Delay: 3 Delay: 3
HealIfBelow: 50 HealIfBelow: 50
-RevealOnFire: -RevealOnFire:
@@ -116,7 +116,7 @@ trike:
Selectable: Selectable:
Class: trike Class: trike
Health: Health:
HP: 900 HP: 9000
Armor: Armor:
Type: wood Type: wood
Mobile: Mobile:
@@ -155,7 +155,7 @@ quad:
Tooltip: Tooltip:
Name: Missile Quad Name: Missile Quad
Health: Health:
HP: 1100 HP: 11000
Armor: Armor:
Type: light Type: light
Mobile: Mobile:
@@ -191,7 +191,7 @@ siege_tank:
Tooltip: Tooltip:
Name: Siege Tank Name: Siege Tank
Health: Health:
HP: 1200 HP: 12000
Armor: Armor:
Type: light Type: light
Mobile: Mobile:
@@ -242,7 +242,7 @@ missile_tank:
Speed: 64 Speed: 64
TurnSpeed: 5 TurnSpeed: 5
Health: Health:
HP: 1300 HP: 13000
Armor: Armor:
Type: wood Type: wood
RevealsShroud: RevealsShroud:
@@ -279,7 +279,7 @@ sonic_tank:
Tooltip: Tooltip:
Name: Sonic Tank Name: Sonic Tank
Health: Health:
HP: 3000 HP: 30000
Armor: Armor:
Type: light Type: light
Mobile: Mobile:
@@ -315,7 +315,7 @@ devastator:
Tooltip: Tooltip:
Name: Devastator Name: Devastator
Health: Health:
HP: 5000 HP: 50000
Armor: Armor:
Type: heavy Type: heavy
Mobile: Mobile:
@@ -361,7 +361,7 @@ devastator:
Intensity: 700 Intensity: 700
SelectionDecorations: SelectionDecorations:
SelfHealing: SelfHealing:
Step: 5 Step: 50
Delay: 3 Delay: 3
HealIfBelow: 50 HealIfBelow: 50
Selectable: Selectable:
@@ -383,7 +383,7 @@ raider:
Tooltip: Tooltip:
Name: Raider Trike Name: Raider Trike
Health: Health:
HP: 1000 HP: 10000
Armor: Armor:
Type: wood Type: wood
Mobile: Mobile:
@@ -451,7 +451,7 @@ deviator:
TurnSpeed: 3 TurnSpeed: 3
Speed: 53 Speed: 53
Health: Health:
HP: 1100 HP: 11000
Armor: Armor:
Type: wood Type: wood
RevealsShroud: RevealsShroud:
@@ -485,7 +485,7 @@ deviator:
Tooltip: Tooltip:
Name: Combat Tank Name: Combat Tank
Health: Health:
HP: 2100 HP: 21000
Armor: Armor:
Type: heavy Type: heavy
Mobile: Mobile:
@@ -531,7 +531,7 @@ combat_tank_h:
Mobile: Mobile:
Speed: 64 Speed: 64
Health: Health:
HP: 2700 HP: 27000
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: combat_tank_h.husk Actor: combat_tank_h.husk
@@ -546,6 +546,6 @@ combat_tank_o:
Mobile: Mobile:
Speed: 85 Speed: 85
Health: Health:
HP: 1800 HP: 18000
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: combat_tank_o.husk Actor: combat_tank_o.husk

View File

@@ -13,7 +13,7 @@ Debris:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 320 Spread: 320
Falloff: 100, 60, 30, 15, 0 Falloff: 100, 60, 30, 15, 0
Damage: 150 Damage: 1500
Versus: Versus:
none: 20 none: 20
wall: 50 wall: 50
@@ -41,7 +41,7 @@ Debris2:
TrailPalette: effect75alpha TrailPalette: effect75alpha
TrailInterval: 1 TrailInterval: 1
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 250 Damage: 2500
Versus: Versus:
none: 90 none: 90
wall: 5 wall: 5
@@ -63,7 +63,7 @@ Debris3:
Image: shrapnel3 Image: shrapnel3
TrailImage: small_trail2 TrailImage: small_trail2
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 150 Damage: 1500
Debris4: Debris4:
Inherits: Debris2 Inherits: Debris2

View File

@@ -9,7 +9,7 @@
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 256 Spread: 256
Falloff: 100, 50, 25, 0 Falloff: 100, 50, 25, 0
Damage: 270 Damage: 2700
Versus: Versus:
none: 20 none: 20
wall: 50 wall: 50
@@ -36,7 +36,7 @@
Speed: 875 Speed: 875
Blockable: false Blockable: false
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 290 Damage: 2900
80mm_A: 80mm_A:
Inherits: ^Cannon Inherits: ^Cannon
@@ -59,7 +59,7 @@ DevBullet:
Image: doubleblastbullet Image: doubleblastbullet
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 384 Spread: 384
Damage: 650 Damage: 6500
Versus: Versus:
none: 50 none: 50
wall: 100 wall: 100
@@ -89,7 +89,7 @@ DevBullet:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 416 Spread: 416
Falloff: 100, 65, 35, 20, 0 Falloff: 100, 65, 35, 20, 0
Damage: 450 Damage: 4500
Versus: Versus:
none: 125 none: 125
wall: 100 wall: 100

View File

@@ -13,7 +13,7 @@
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 192 Spread: 192
Falloff: 100, 50, 25, 0 Falloff: 100, 50, 25, 0
Damage: 300 Damage: 3000
Versus: Versus:
none: 8 none: 8
wall: 75 wall: 75
@@ -51,7 +51,7 @@
Speed: 288 Speed: 288
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 256 Spread: 256
Damage: 480 Damage: 4800
Versus: Versus:
none: 15 none: 15
wall: 75 wall: 75
@@ -77,7 +77,7 @@ Rocket:
Speed: 352 Speed: 352
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 160 Spread: 160
Damage: 250 Damage: 2500
Versus: Versus:
none: 25 none: 25
wall: 100 wall: 100
@@ -115,7 +115,7 @@ mtank_pri:
Inaccuracy: 96 Inaccuracy: 96
RangeLimit: 7c204 RangeLimit: 7c204
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 600 Damage: 6000
ValidTargets: Ground, Air ValidTargets: Ground, Air
DeviatorMissile: DeviatorMissile:
@@ -130,7 +130,7 @@ DeviatorMissile:
TrailPalette: deviatorgas TrailPalette: deviatorgas
TrailUsePlayerPalette: true TrailUsePlayerPalette: true
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 500 Damage: 5000
Versus: Versus:
none: 20 none: 20
wall: 20 wall: 20

View File

@@ -15,7 +15,7 @@ Sound:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Range: 0, 32 Range: 0, 32
Falloff: 100, 100 Falloff: 100, 100
Damage: 86 Damage: 860
AffectsParent: false AffectsParent: false
ValidStances: Neutral, Enemy ValidStances: Neutral, Enemy
Versus: Versus:
@@ -32,7 +32,7 @@ Sound:
Warhead@2Dam: SpreadDamage Warhead@2Dam: SpreadDamage
Range: 0, 32 Range: 0, 32
Falloff: 100, 100 Falloff: 100, 100
Damage: 43 # Only does half damage to friendly units Damage: 430 # Only does half damage to friendly units
AffectsParent: false AffectsParent: false
ValidStances: Ally ValidStances: Ally
Versus: Versus:
@@ -67,7 +67,7 @@ OrniBomb:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 320 Spread: 320
Falloff: 100, 60, 30, 15, 0 Falloff: 100, 60, 30, 15, 0
Damage: 750 #400 in original, reduce when bombers can do multiple passes Damage: 7500 #400 in original, reduce when bombers can do multiple passes
Versus: Versus:
none: 90 none: 90
wall: 50 wall: 50
@@ -89,7 +89,7 @@ OrniBomb:
Crush: Crush:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 100 Damage: 1000
DamageTypes: ExplosionDeath DamageTypes: ExplosionDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
ImpactSounds: CRUSH1.WAV ImpactSounds: CRUSH1.WAV
@@ -106,7 +106,7 @@ Atomic:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 1c0 Spread: 1c0
Falloff: 200, 100, 50, 25, 12, 0 Falloff: 200, 100, 50, 25, 12, 0
Damage: 2700 ##225 in vanilla but of course is a cluster bomb instead, so damage spread out Damage: 27000 ##225 in vanilla but of course is a cluster bomb instead, so damage spread out
Versus: Versus:
none: 90 none: 90
wall: 50 wall: 50
@@ -128,14 +128,14 @@ CrateNuke:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 320 Spread: 320
Falloff: 100, 60, 30, 15, 0 Falloff: 100, 60, 30, 15, 0
Damage: 500 Damage: 5000
AffectsParent: true AffectsParent: true
CrateExplosion: CrateExplosion:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 320 Spread: 320
Falloff: 100, 60, 30, 15, 0 Falloff: 100, 60, 30, 15, 0
Damage: 500 Damage: 5000
Versus: Versus:
none: 90 none: 90
wall: 5 wall: 5
@@ -195,7 +195,7 @@ grenade:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 320 Spread: 320
Falloff: 100, 65, 35, 20, 0 Falloff: 100, 65, 35, 20, 0
Damage: 150 Damage: 1500
Versus: Versus:
none: 125 none: 125
wood: 70 wood: 70
@@ -217,7 +217,7 @@ GrenDeath:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 320 Spread: 320
Falloff: 100, 60, 30, 15, 0 Falloff: 100, 60, 30, 15, 0
Damage: 150 Damage: 1500
Versus: Versus:
none: 125 none: 125
wood: 70 wood: 70
@@ -238,7 +238,7 @@ SardDeath:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 256 Spread: 256
Falloff: 100, 50, 25, 0 Falloff: 100, 50, 25, 0
Damage: 300 Damage: 3000
Versus: Versus:
none: 15 none: 15
wall: 75 wall: 75
@@ -266,7 +266,7 @@ SpiceExplosion:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 320 Spread: 320
Falloff: 100, 60, 30, 15, 0 Falloff: 100, 60, 30, 15, 0
Damage: 75 Damage: 750
Versus: Versus:
none: 90 none: 90
wall: 5 wall: 5
@@ -293,7 +293,7 @@ BloomExplosion:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 320 Spread: 320
Falloff: 100, 60, 30, 15, 0 Falloff: 100, 60, 30, 15, 0
Damage: 750 Damage: 7500
Versus: Versus:
none: 90 none: 90
wall: 5 wall: 5
@@ -311,7 +311,7 @@ PlasmaExplosion:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 2c0 Spread: 2c0
Falloff: 100, 37, 0 Falloff: 100, 37, 0
Damage: 2000 Damage: 20000
Versus: Versus:
None: 100 None: 100
Wood: 100 Wood: 100
@@ -322,4 +322,4 @@ PlasmaExplosion:
Warhead@2Smu: LeaveSmudge Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater SmudgeType: SandCrater
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: devastator Explosions: devastator

View File

@@ -6,7 +6,7 @@
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 128 Spread: 128
Falloff: 100, 50, 25, 0 Falloff: 100, 50, 25, 0
Damage: 125 Damage: 1250
Versus: Versus:
wall: 10 wall: 10
building: 25 building: 25
@@ -42,7 +42,7 @@ M_HMG:
Report: 20MMGUN1.WAV Report: 20MMGUN1.WAV
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 192 Spread: 192
Damage: 250 Damage: 2500
Versus: Versus:
none: 25 none: 25
wall: 100 wall: 100
@@ -70,7 +70,7 @@ HMG:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 160 Spread: 160
Falloff: 100, 60, 30, 0 Falloff: 100, 60, 30, 0
Damage: 180 Damage: 1800
HMGo: HMGo:
Inherits: HMG Inherits: HMG