Increase damage and HP by 10x
This commit is contained in:
@@ -5,7 +5,7 @@ carryall.reinforce:
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|||||||
Tooltip:
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Tooltip:
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||||||
Name: Carryall
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Name: Carryall
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||||||
Health:
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Health:
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HP: 4800
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HP: 48000
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||||||
Armor:
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Armor:
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||||||
Type: light
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Type: light
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Aircraft:
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Aircraft:
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||||||
@@ -34,7 +34,7 @@ carryall.reinforce:
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|||||||
RenderSprites:
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RenderSprites:
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||||||
Image: carryall
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Image: carryall
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||||||
SelfHealing:
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SelfHealing:
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Step: 5
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Step: 50
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Delay: 3
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Delay: 3
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HealIfBelow: 50
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HealIfBelow: 50
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Buildable:
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Buildable:
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@@ -79,7 +79,7 @@ ornithopter:
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Armament:
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Armament:
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Weapon: OrniBomb
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Weapon: OrniBomb
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Health:
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Health:
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HP: 900
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HP: 9000
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Armor:
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Armor:
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Type: light
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Type: light
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||||||
Aircraft:
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Aircraft:
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@@ -20,7 +20,7 @@ spicebloom.spawnpoint:
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: spicebloom
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Actor: spicebloom
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Health:
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Health:
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HP: 9999
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HP: 99990
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Immobile:
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Immobile:
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OccupiesSpace: false
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OccupiesSpace: false
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||||||
HitShape:
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HitShape:
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||||||
@@ -50,7 +50,7 @@ spicebloom:
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Terrain: Spice
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Terrain: Spice
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Immobile:
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Immobile:
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Health:
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Health:
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HP: 1
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HP: 10
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Targetable:
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Targetable:
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TargetTypes: Ground
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TargetTypes: Ground
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RequiresForceFire: true
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RequiresForceFire: true
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@@ -71,7 +71,7 @@ sandworm:
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Tooltip:
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Tooltip:
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Name: Sandworm
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Name: Sandworm
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Health:
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Health:
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HP: 9990
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HP: 99900
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HitShape:
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HitShape:
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Type: Circle
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Type: Circle
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Radius: 256
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Radius: 256
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@@ -138,7 +138,7 @@ sietch:
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Dimensions: 2,2
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Dimensions: 2,2
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TerrainTypes: Cliff
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TerrainTypes: Cliff
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Health:
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Health:
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HP: 6000
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HP: 60000
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Armor:
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Armor:
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Type: wood
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Type: wood
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RevealsShroud:
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RevealsShroud:
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@@ -226,7 +226,7 @@
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Inherits@1: ^SpriteActor
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Inherits@1: ^SpriteActor
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Interactable:
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Interactable:
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Health:
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Health:
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HP: 75
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HP: 750
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Armor:
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Armor:
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Type: light
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Type: light
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HiddenUnderFog:
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HiddenUnderFog:
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@@ -243,6 +243,7 @@
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AllowedTerrain: Sand, Rock, Transition, Concrete, Spice, SpiceSand, SpiceBlobs, Dune
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AllowedTerrain: Sand, Rock, Transition, Concrete, Spice, SpiceSand, SpiceBlobs, Dune
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Burns:
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Burns:
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Interval: 4
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Interval: 4
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Damage: 10
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Targetable:
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Targetable:
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TargetTypes: Ground, Vehicle
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TargetTypes: Ground, Vehicle
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RequiresForceFire: true
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RequiresForceFire: true
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@@ -394,7 +395,7 @@
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Weapon: BuildingExplode
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Weapon: BuildingExplode
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EmptyWeapon: BuildingExplode
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EmptyWeapon: BuildingExplode
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RepairableBuilding:
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RepairableBuilding:
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RepairStep: 50
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RepairStep: 500
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PlayerExperience: 25
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PlayerExperience: 25
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EmitInfantryOnSell:
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EmitInfantryOnSell:
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ActorTypes: light_inf
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ActorTypes: light_inf
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@@ -412,7 +413,7 @@
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WithCrumbleOverlay:
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WithCrumbleOverlay:
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Demolishable:
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Demolishable:
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DamagedByTerrain:
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DamagedByTerrain:
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Damage: 50
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Damage: 500
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DamageInterval: 100
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DamageInterval: 100
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Terrain: Rock
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Terrain: Rock
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DamageThreshold: 50
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DamageThreshold: 50
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@@ -1,14 +1,14 @@
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mcv.husk:
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mcv.husk:
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Inherits: ^VehicleHusk
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Inherits: ^VehicleHusk
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Health:
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Health:
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HP: 175
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HP: 1750
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Tooltip:
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Tooltip:
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Name: Mobile Construction Vehicle (Destroyed)
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Name: Mobile Construction Vehicle (Destroyed)
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harvester.husk:
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harvester.husk:
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Inherits: ^VehicleHusk
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Inherits: ^VehicleHusk
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Health:
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Health:
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HP: 150
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HP: 1500
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Tooltip:
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Tooltip:
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Name: Spice Harvester (Destroyed)
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Name: Spice Harvester (Destroyed)
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TransformOnCapture:
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TransformOnCapture:
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@@ -40,7 +40,7 @@ sonic_tank.husk:
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devastator.husk:
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devastator.husk:
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Inherits: ^VehicleHusk
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Inherits: ^VehicleHusk
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Health:
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Health:
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HP: 125
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HP: 1250
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Tooltip:
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Tooltip:
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Name: Devastator (Destroyed)
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Name: Devastator (Destroyed)
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TransformOnCapture:
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TransformOnCapture:
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@@ -56,7 +56,7 @@ deviator.husk:
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^combat_tank.husk:
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^combat_tank.husk:
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Inherits: ^VehicleHusk
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Inherits: ^VehicleHusk
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Health:
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Health:
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HP: 100
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HP: 1000
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Tooltip:
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Tooltip:
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Name: Combat Tank (Destroyed)
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Name: Combat Tank (Destroyed)
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ThrowsParticle@turret:
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ThrowsParticle@turret:
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@@ -12,7 +12,7 @@ light_inf:
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Tooltip:
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Tooltip:
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Name: Light Infantry
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Name: Light Infantry
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Health:
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Health:
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HP: 600
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HP: 6000
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Mobile:
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Mobile:
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Speed: 43
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Speed: 43
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Armament:
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Armament:
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@@ -35,7 +35,7 @@ engineer:
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Tooltip:
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Tooltip:
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Name: Engineer
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Name: Engineer
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Health:
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Health:
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HP: 500
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HP: 5000
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RevealsShroud:
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RevealsShroud:
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Range: 2c768
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Range: 2c768
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Mobile:
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Mobile:
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@@ -63,7 +63,7 @@ trooper:
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Tooltip:
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Tooltip:
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Name: Trooper
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Name: Trooper
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Health:
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Health:
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HP: 700
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HP: 7000
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RevealsShroud:
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RevealsShroud:
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Range: 4c768
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Range: 4c768
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Mobile:
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Mobile:
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@@ -92,7 +92,7 @@ thumper:
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Tooltip:
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Tooltip:
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Name: Thumper Infantry
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Name: Thumper Infantry
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Health:
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Health:
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HP: 375
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HP: 3750
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RevealsShroud:
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RevealsShroud:
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Range: 2c768
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Range: 2c768
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Mobile:
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Mobile:
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@@ -137,7 +137,7 @@ fremen:
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Valued:
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Valued:
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Cost: 200 ## actually 0, but spawns from support power at Palace
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Cost: 200 ## actually 0, but spawns from support power at Palace
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Health:
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Health:
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HP: 700
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HP: 7000
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RevealsShroud:
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RevealsShroud:
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Range: 4c768
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Range: 4c768
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AutoTarget:
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AutoTarget:
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@@ -179,7 +179,7 @@ grenadier:
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Tooltip:
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Tooltip:
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Name: Grenadier
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Name: Grenadier
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Health:
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Health:
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HP: 600
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HP: 6000
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Mobile:
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Mobile:
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Speed: 43
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Speed: 43
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Armament:
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Armament:
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@@ -210,7 +210,7 @@ sardaukar:
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Tooltip:
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Tooltip:
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Name: Sardaukar
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Name: Sardaukar
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Health:
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Health:
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HP: 1000
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HP: 10000
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Mobile:
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Mobile:
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Speed: 31
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Speed: 31
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RevealsShroud:
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RevealsShroud:
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@@ -241,7 +241,7 @@ saboteur:
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Tooltip:
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Tooltip:
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Name: Saboteur
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Name: Saboteur
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Health:
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Health:
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HP: 400
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HP: 4000
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Mobile:
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Mobile:
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Speed: 43
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Speed: 43
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Demolition:
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Demolition:
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@@ -66,7 +66,7 @@ construction_yard:
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Selectable:
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Selectable:
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Bounds: 96,64
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Bounds: 96,64
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Health:
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Health:
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HP: 3000
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HP: 30000
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HitShape:
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HitShape:
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Type: Rectangle
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Type: Rectangle
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TopLeft: -1536, -1024
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TopLeft: -1536, -1024
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@@ -141,7 +141,7 @@ wind_trap:
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LocalCenterOffset: 0,-512,0
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LocalCenterOffset: 0,-512,0
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WithBuildingBib:
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WithBuildingBib:
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Health:
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Health:
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HP: 3000
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HP: 30000
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HitShape:
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HitShape:
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Type: Rectangle
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Type: Rectangle
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TopLeft: -1024, -1024
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TopLeft: -1024, -1024
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@@ -187,7 +187,7 @@ barracks:
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LocalCenterOffset: 0,-512,0
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LocalCenterOffset: 0,-512,0
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WithBuildingBib:
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WithBuildingBib:
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Health:
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Health:
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HP: 3200
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HP: 32000
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HitShape:
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HitShape:
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Type: Rectangle
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Type: Rectangle
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TopLeft: -1024, -1024
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TopLeft: -1024, -1024
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@@ -268,7 +268,7 @@ refinery:
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LocalCenterOffset: 0,-512,0
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LocalCenterOffset: 0,-512,0
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WithBuildingBib:
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WithBuildingBib:
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Health:
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Health:
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HP: 3000
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HP: 30000
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HitShape:
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HitShape:
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Type: Rectangle
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Type: Rectangle
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TopLeft: -512, -1024
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TopLeft: -512, -1024
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@@ -330,7 +330,7 @@ silo:
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Adjacent: 4
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Adjacent: 4
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-GivesBuildableArea:
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-GivesBuildableArea:
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||||||
Health:
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Health:
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HP: 1500
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HP: 15000
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Armor:
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Armor:
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Type: wall
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Type: wall
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RevealsShroud:
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RevealsShroud:
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@@ -381,7 +381,7 @@ light_factory:
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LocalCenterOffset: 0,-512,0
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LocalCenterOffset: 0,-512,0
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WithBuildingBib:
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WithBuildingBib:
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Health:
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Health:
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HP: 3300
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HP: 33000
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HitShape:
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HitShape:
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TargetableOffsets: -210,608,0
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TargetableOffsets: -210,608,0
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Type: Rectangle
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Type: Rectangle
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@@ -465,7 +465,7 @@ heavy_factory:
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LocalCenterOffset: 0,-512,0
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LocalCenterOffset: 0,-512,0
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WithBuildingBib:
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WithBuildingBib:
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Health:
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Health:
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HP: 3500
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HP: 35000
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HitShape:
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HitShape:
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||||||
TargetableOffsets: -1155,-704,0, -1365,832,0
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TargetableOffsets: -1155,-704,0, -1365,832,0
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Type: Rectangle
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Type: Rectangle
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@@ -554,7 +554,7 @@ outpost:
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LocalCenterOffset: 0,-512,0
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LocalCenterOffset: 0,-512,0
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||||||
WithBuildingBib:
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WithBuildingBib:
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||||||
Health:
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Health:
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||||||
HP: 3500
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HP: 35000
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HitShape:
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HitShape:
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Type: Rectangle
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Type: Rectangle
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||||||
TopLeft: -1536, -1024
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TopLeft: -1536, -1024
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@@ -602,7 +602,7 @@ starport:
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Selectable:
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Selectable:
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Bounds: 96,96
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Bounds: 96,96
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||||||
Health:
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Health:
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HP: 3500
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HP: 35000
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HitShape:
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HitShape:
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||||||
Type: Rectangle
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Type: Rectangle
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||||||
TopLeft: -1536, -1536
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TopLeft: -1536, -1536
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@@ -683,7 +683,7 @@ wall:
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AreaTypes: building
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AreaTypes: building
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Adjacent: 7
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Adjacent: 7
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||||||
Health:
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Health:
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HP: 2000
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HP: 20000
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||||||
Armor:
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Armor:
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||||||
Type: wall
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Type: wall
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RevealsShroud:
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RevealsShroud:
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||||||
@@ -742,7 +742,7 @@ medium_gun_turret:
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|||||||
DecorationBounds: 32,40,0,-8
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DecorationBounds: 32,40,0,-8
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||||||
Priority: 3
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Priority: 3
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||||||
Health:
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Health:
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||||||
HP: 2700
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HP: 27000
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||||||
Armor:
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Armor:
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||||||
Type: heavy
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Type: heavy
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||||||
RevealsShroud:
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RevealsShroud:
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||||||
@@ -788,7 +788,7 @@ large_gun_turret:
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|||||||
DecorationBounds: 32,40,0,-8
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DecorationBounds: 32,40,0,-8
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||||||
Priority: 3
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Priority: 3
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||||||
Health:
|
Health:
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||||||
HP: 3000
|
HP: 30000
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||||||
Armor:
|
Armor:
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||||||
Type: concrete
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Type: concrete
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -823,7 +823,7 @@ repair_pad:
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|||||||
Footprint: =x= xxx =x=
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Footprint: =x= xxx =x=
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||||||
Dimensions: 3,3
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Dimensions: 3,3
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||||||
Health:
|
Health:
|
||||||
HP: 3000
|
HP: 30000
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||||||
HitShape:
|
HitShape:
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||||||
Type: Rectangle
|
Type: Rectangle
|
||||||
TopLeft: -1536, -512
|
TopLeft: -1536, -512
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||||||
@@ -841,7 +841,7 @@ repair_pad:
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|||||||
Reservable:
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Reservable:
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||||||
RepairsUnits:
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RepairsUnits:
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||||||
Interval: 10
|
Interval: 10
|
||||||
HpPerStep: 80
|
HpPerStep: 800
|
||||||
FinishRepairingNotification: UnitRepaired
|
FinishRepairingNotification: UnitRepaired
|
||||||
PlayerExperience: 15
|
PlayerExperience: 15
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||||||
RallyPoint:
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RallyPoint:
|
||||||
@@ -885,7 +885,7 @@ high_tech_factory:
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|||||||
LocalCenterOffset: 0,-512,0
|
LocalCenterOffset: 0,-512,0
|
||||||
WithBuildingBib:
|
WithBuildingBib:
|
||||||
Health:
|
Health:
|
||||||
HP: 3500
|
HP: 35000
|
||||||
HitShape:
|
HitShape:
|
||||||
TargetableOffsets: -1312,0,0, -1312,-1024,0, -1312,1024,0
|
TargetableOffsets: -1312,0,0, -1312,-1024,0, -1312,1024,0
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||||||
Type: Rectangle
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Type: Rectangle
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||||||
@@ -960,7 +960,7 @@ research_centre:
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|||||||
LocalCenterOffset: 0,-512,0
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LocalCenterOffset: 0,-512,0
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||||||
WithBuildingBib:
|
WithBuildingBib:
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||||||
Health:
|
Health:
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||||||
HP: 2500
|
HP: 25000
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||||||
HitShape:
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HitShape:
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||||||
TargetableOffsets: -1574,-158,0, -1050,-1024,0, -1155,960,0
|
TargetableOffsets: -1574,-158,0, -1050,-1024,0, -1155,960,0
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||||||
Type: Rectangle
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Type: Rectangle
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||||||
@@ -1010,7 +1010,7 @@ palace:
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|||||||
WithBuildingBib:
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WithBuildingBib:
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||||||
HasMinibib: True
|
HasMinibib: True
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||||||
Health:
|
Health:
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||||||
HP: 4000
|
HP: 40000
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||||||
HitShape:
|
HitShape:
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||||||
Type: Rectangle
|
Type: Rectangle
|
||||||
TopLeft: -1536, -512
|
TopLeft: -1536, -512
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||||||
|
|||||||
@@ -16,7 +16,7 @@ mcv:
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|||||||
Priority: 3
|
Priority: 3
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||||||
DecorationBounds: 42,42
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DecorationBounds: 42,42
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||||||
Health:
|
Health:
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||||||
HP: 4500
|
HP: 45000
|
||||||
Armor:
|
Armor:
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||||||
Type: light
|
Type: light
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||||||
Mobile:
|
Mobile:
|
||||||
@@ -42,7 +42,7 @@ mcv:
|
|||||||
Intensity: 700
|
Intensity: 700
|
||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
SelfHealing:
|
SelfHealing:
|
||||||
Step: 5
|
Step: 50
|
||||||
Delay: 3
|
Delay: 3
|
||||||
HealIfBelow: 50
|
HealIfBelow: 50
|
||||||
-RevealOnFire:
|
-RevealOnFire:
|
||||||
@@ -73,7 +73,7 @@ harvester:
|
|||||||
SearchFromProcRadius: 30
|
SearchFromProcRadius: 30
|
||||||
SearchFromOrderRadius: 15
|
SearchFromOrderRadius: 15
|
||||||
Health:
|
Health:
|
||||||
HP: 4500
|
HP: 45000
|
||||||
Armor:
|
Armor:
|
||||||
Type: harvester
|
Type: harvester
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -93,7 +93,7 @@ harvester:
|
|||||||
Intensity: 700
|
Intensity: 700
|
||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
SelfHealing:
|
SelfHealing:
|
||||||
Step: 5
|
Step: 50
|
||||||
Delay: 3
|
Delay: 3
|
||||||
HealIfBelow: 50
|
HealIfBelow: 50
|
||||||
-RevealOnFire:
|
-RevealOnFire:
|
||||||
@@ -116,7 +116,7 @@ trike:
|
|||||||
Selectable:
|
Selectable:
|
||||||
Class: trike
|
Class: trike
|
||||||
Health:
|
Health:
|
||||||
HP: 900
|
HP: 9000
|
||||||
Armor:
|
Armor:
|
||||||
Type: wood
|
Type: wood
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -155,7 +155,7 @@ quad:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Missile Quad
|
Name: Missile Quad
|
||||||
Health:
|
Health:
|
||||||
HP: 1100
|
HP: 11000
|
||||||
Armor:
|
Armor:
|
||||||
Type: light
|
Type: light
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -191,7 +191,7 @@ siege_tank:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Siege Tank
|
Name: Siege Tank
|
||||||
Health:
|
Health:
|
||||||
HP: 1200
|
HP: 12000
|
||||||
Armor:
|
Armor:
|
||||||
Type: light
|
Type: light
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -242,7 +242,7 @@ missile_tank:
|
|||||||
Speed: 64
|
Speed: 64
|
||||||
TurnSpeed: 5
|
TurnSpeed: 5
|
||||||
Health:
|
Health:
|
||||||
HP: 1300
|
HP: 13000
|
||||||
Armor:
|
Armor:
|
||||||
Type: wood
|
Type: wood
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -279,7 +279,7 @@ sonic_tank:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Sonic Tank
|
Name: Sonic Tank
|
||||||
Health:
|
Health:
|
||||||
HP: 3000
|
HP: 30000
|
||||||
Armor:
|
Armor:
|
||||||
Type: light
|
Type: light
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -315,7 +315,7 @@ devastator:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Devastator
|
Name: Devastator
|
||||||
Health:
|
Health:
|
||||||
HP: 5000
|
HP: 50000
|
||||||
Armor:
|
Armor:
|
||||||
Type: heavy
|
Type: heavy
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -361,7 +361,7 @@ devastator:
|
|||||||
Intensity: 700
|
Intensity: 700
|
||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
SelfHealing:
|
SelfHealing:
|
||||||
Step: 5
|
Step: 50
|
||||||
Delay: 3
|
Delay: 3
|
||||||
HealIfBelow: 50
|
HealIfBelow: 50
|
||||||
Selectable:
|
Selectable:
|
||||||
@@ -383,7 +383,7 @@ raider:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Raider Trike
|
Name: Raider Trike
|
||||||
Health:
|
Health:
|
||||||
HP: 1000
|
HP: 10000
|
||||||
Armor:
|
Armor:
|
||||||
Type: wood
|
Type: wood
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -451,7 +451,7 @@ deviator:
|
|||||||
TurnSpeed: 3
|
TurnSpeed: 3
|
||||||
Speed: 53
|
Speed: 53
|
||||||
Health:
|
Health:
|
||||||
HP: 1100
|
HP: 11000
|
||||||
Armor:
|
Armor:
|
||||||
Type: wood
|
Type: wood
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -485,7 +485,7 @@ deviator:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Combat Tank
|
Name: Combat Tank
|
||||||
Health:
|
Health:
|
||||||
HP: 2100
|
HP: 21000
|
||||||
Armor:
|
Armor:
|
||||||
Type: heavy
|
Type: heavy
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -531,7 +531,7 @@ combat_tank_h:
|
|||||||
Mobile:
|
Mobile:
|
||||||
Speed: 64
|
Speed: 64
|
||||||
Health:
|
Health:
|
||||||
HP: 2700
|
HP: 27000
|
||||||
SpawnActorOnDeath:
|
SpawnActorOnDeath:
|
||||||
Actor: combat_tank_h.husk
|
Actor: combat_tank_h.husk
|
||||||
|
|
||||||
@@ -546,6 +546,6 @@ combat_tank_o:
|
|||||||
Mobile:
|
Mobile:
|
||||||
Speed: 85
|
Speed: 85
|
||||||
Health:
|
Health:
|
||||||
HP: 1800
|
HP: 18000
|
||||||
SpawnActorOnDeath:
|
SpawnActorOnDeath:
|
||||||
Actor: combat_tank_o.husk
|
Actor: combat_tank_o.husk
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ Debris:
|
|||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 320
|
Spread: 320
|
||||||
Falloff: 100, 60, 30, 15, 0
|
Falloff: 100, 60, 30, 15, 0
|
||||||
Damage: 150
|
Damage: 1500
|
||||||
Versus:
|
Versus:
|
||||||
none: 20
|
none: 20
|
||||||
wall: 50
|
wall: 50
|
||||||
@@ -41,7 +41,7 @@ Debris2:
|
|||||||
TrailPalette: effect75alpha
|
TrailPalette: effect75alpha
|
||||||
TrailInterval: 1
|
TrailInterval: 1
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Damage: 250
|
Damage: 2500
|
||||||
Versus:
|
Versus:
|
||||||
none: 90
|
none: 90
|
||||||
wall: 5
|
wall: 5
|
||||||
@@ -63,7 +63,7 @@ Debris3:
|
|||||||
Image: shrapnel3
|
Image: shrapnel3
|
||||||
TrailImage: small_trail2
|
TrailImage: small_trail2
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Damage: 150
|
Damage: 1500
|
||||||
|
|
||||||
Debris4:
|
Debris4:
|
||||||
Inherits: Debris2
|
Inherits: Debris2
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 256
|
Spread: 256
|
||||||
Falloff: 100, 50, 25, 0
|
Falloff: 100, 50, 25, 0
|
||||||
Damage: 270
|
Damage: 2700
|
||||||
Versus:
|
Versus:
|
||||||
none: 20
|
none: 20
|
||||||
wall: 50
|
wall: 50
|
||||||
@@ -36,7 +36,7 @@
|
|||||||
Speed: 875
|
Speed: 875
|
||||||
Blockable: false
|
Blockable: false
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Damage: 290
|
Damage: 2900
|
||||||
|
|
||||||
80mm_A:
|
80mm_A:
|
||||||
Inherits: ^Cannon
|
Inherits: ^Cannon
|
||||||
@@ -59,7 +59,7 @@ DevBullet:
|
|||||||
Image: doubleblastbullet
|
Image: doubleblastbullet
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 384
|
Spread: 384
|
||||||
Damage: 650
|
Damage: 6500
|
||||||
Versus:
|
Versus:
|
||||||
none: 50
|
none: 50
|
||||||
wall: 100
|
wall: 100
|
||||||
@@ -89,7 +89,7 @@ DevBullet:
|
|||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 416
|
Spread: 416
|
||||||
Falloff: 100, 65, 35, 20, 0
|
Falloff: 100, 65, 35, 20, 0
|
||||||
Damage: 450
|
Damage: 4500
|
||||||
Versus:
|
Versus:
|
||||||
none: 125
|
none: 125
|
||||||
wall: 100
|
wall: 100
|
||||||
|
|||||||
@@ -13,7 +13,7 @@
|
|||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 192
|
Spread: 192
|
||||||
Falloff: 100, 50, 25, 0
|
Falloff: 100, 50, 25, 0
|
||||||
Damage: 300
|
Damage: 3000
|
||||||
Versus:
|
Versus:
|
||||||
none: 8
|
none: 8
|
||||||
wall: 75
|
wall: 75
|
||||||
@@ -51,7 +51,7 @@
|
|||||||
Speed: 288
|
Speed: 288
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 256
|
Spread: 256
|
||||||
Damage: 480
|
Damage: 4800
|
||||||
Versus:
|
Versus:
|
||||||
none: 15
|
none: 15
|
||||||
wall: 75
|
wall: 75
|
||||||
@@ -77,7 +77,7 @@ Rocket:
|
|||||||
Speed: 352
|
Speed: 352
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 160
|
Spread: 160
|
||||||
Damage: 250
|
Damage: 2500
|
||||||
Versus:
|
Versus:
|
||||||
none: 25
|
none: 25
|
||||||
wall: 100
|
wall: 100
|
||||||
@@ -115,7 +115,7 @@ mtank_pri:
|
|||||||
Inaccuracy: 96
|
Inaccuracy: 96
|
||||||
RangeLimit: 7c204
|
RangeLimit: 7c204
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Damage: 600
|
Damage: 6000
|
||||||
ValidTargets: Ground, Air
|
ValidTargets: Ground, Air
|
||||||
|
|
||||||
DeviatorMissile:
|
DeviatorMissile:
|
||||||
@@ -130,7 +130,7 @@ DeviatorMissile:
|
|||||||
TrailPalette: deviatorgas
|
TrailPalette: deviatorgas
|
||||||
TrailUsePlayerPalette: true
|
TrailUsePlayerPalette: true
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Damage: 500
|
Damage: 5000
|
||||||
Versus:
|
Versus:
|
||||||
none: 20
|
none: 20
|
||||||
wall: 20
|
wall: 20
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ Sound:
|
|||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Range: 0, 32
|
Range: 0, 32
|
||||||
Falloff: 100, 100
|
Falloff: 100, 100
|
||||||
Damage: 86
|
Damage: 860
|
||||||
AffectsParent: false
|
AffectsParent: false
|
||||||
ValidStances: Neutral, Enemy
|
ValidStances: Neutral, Enemy
|
||||||
Versus:
|
Versus:
|
||||||
@@ -32,7 +32,7 @@ Sound:
|
|||||||
Warhead@2Dam: SpreadDamage
|
Warhead@2Dam: SpreadDamage
|
||||||
Range: 0, 32
|
Range: 0, 32
|
||||||
Falloff: 100, 100
|
Falloff: 100, 100
|
||||||
Damage: 43 # Only does half damage to friendly units
|
Damage: 430 # Only does half damage to friendly units
|
||||||
AffectsParent: false
|
AffectsParent: false
|
||||||
ValidStances: Ally
|
ValidStances: Ally
|
||||||
Versus:
|
Versus:
|
||||||
@@ -67,7 +67,7 @@ OrniBomb:
|
|||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 320
|
Spread: 320
|
||||||
Falloff: 100, 60, 30, 15, 0
|
Falloff: 100, 60, 30, 15, 0
|
||||||
Damage: 750 #400 in original, reduce when bombers can do multiple passes
|
Damage: 7500 #400 in original, reduce when bombers can do multiple passes
|
||||||
Versus:
|
Versus:
|
||||||
none: 90
|
none: 90
|
||||||
wall: 50
|
wall: 50
|
||||||
@@ -89,7 +89,7 @@ OrniBomb:
|
|||||||
|
|
||||||
Crush:
|
Crush:
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Damage: 100
|
Damage: 1000
|
||||||
DamageTypes: ExplosionDeath
|
DamageTypes: ExplosionDeath
|
||||||
Warhead@2Eff: CreateEffect
|
Warhead@2Eff: CreateEffect
|
||||||
ImpactSounds: CRUSH1.WAV
|
ImpactSounds: CRUSH1.WAV
|
||||||
@@ -106,7 +106,7 @@ Atomic:
|
|||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 1c0
|
Spread: 1c0
|
||||||
Falloff: 200, 100, 50, 25, 12, 0
|
Falloff: 200, 100, 50, 25, 12, 0
|
||||||
Damage: 2700 ##225 in vanilla but of course is a cluster bomb instead, so damage spread out
|
Damage: 27000 ##225 in vanilla but of course is a cluster bomb instead, so damage spread out
|
||||||
Versus:
|
Versus:
|
||||||
none: 90
|
none: 90
|
||||||
wall: 50
|
wall: 50
|
||||||
@@ -128,14 +128,14 @@ CrateNuke:
|
|||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 320
|
Spread: 320
|
||||||
Falloff: 100, 60, 30, 15, 0
|
Falloff: 100, 60, 30, 15, 0
|
||||||
Damage: 500
|
Damage: 5000
|
||||||
AffectsParent: true
|
AffectsParent: true
|
||||||
|
|
||||||
CrateExplosion:
|
CrateExplosion:
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 320
|
Spread: 320
|
||||||
Falloff: 100, 60, 30, 15, 0
|
Falloff: 100, 60, 30, 15, 0
|
||||||
Damage: 500
|
Damage: 5000
|
||||||
Versus:
|
Versus:
|
||||||
none: 90
|
none: 90
|
||||||
wall: 5
|
wall: 5
|
||||||
@@ -195,7 +195,7 @@ grenade:
|
|||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 320
|
Spread: 320
|
||||||
Falloff: 100, 65, 35, 20, 0
|
Falloff: 100, 65, 35, 20, 0
|
||||||
Damage: 150
|
Damage: 1500
|
||||||
Versus:
|
Versus:
|
||||||
none: 125
|
none: 125
|
||||||
wood: 70
|
wood: 70
|
||||||
@@ -217,7 +217,7 @@ GrenDeath:
|
|||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 320
|
Spread: 320
|
||||||
Falloff: 100, 60, 30, 15, 0
|
Falloff: 100, 60, 30, 15, 0
|
||||||
Damage: 150
|
Damage: 1500
|
||||||
Versus:
|
Versus:
|
||||||
none: 125
|
none: 125
|
||||||
wood: 70
|
wood: 70
|
||||||
@@ -238,7 +238,7 @@ SardDeath:
|
|||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 256
|
Spread: 256
|
||||||
Falloff: 100, 50, 25, 0
|
Falloff: 100, 50, 25, 0
|
||||||
Damage: 300
|
Damage: 3000
|
||||||
Versus:
|
Versus:
|
||||||
none: 15
|
none: 15
|
||||||
wall: 75
|
wall: 75
|
||||||
@@ -266,7 +266,7 @@ SpiceExplosion:
|
|||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 320
|
Spread: 320
|
||||||
Falloff: 100, 60, 30, 15, 0
|
Falloff: 100, 60, 30, 15, 0
|
||||||
Damage: 75
|
Damage: 750
|
||||||
Versus:
|
Versus:
|
||||||
none: 90
|
none: 90
|
||||||
wall: 5
|
wall: 5
|
||||||
@@ -293,7 +293,7 @@ BloomExplosion:
|
|||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 320
|
Spread: 320
|
||||||
Falloff: 100, 60, 30, 15, 0
|
Falloff: 100, 60, 30, 15, 0
|
||||||
Damage: 750
|
Damage: 7500
|
||||||
Versus:
|
Versus:
|
||||||
none: 90
|
none: 90
|
||||||
wall: 5
|
wall: 5
|
||||||
@@ -311,7 +311,7 @@ PlasmaExplosion:
|
|||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 2c0
|
Spread: 2c0
|
||||||
Falloff: 100, 37, 0
|
Falloff: 100, 37, 0
|
||||||
Damage: 2000
|
Damage: 20000
|
||||||
Versus:
|
Versus:
|
||||||
None: 100
|
None: 100
|
||||||
Wood: 100
|
Wood: 100
|
||||||
@@ -322,4 +322,4 @@ PlasmaExplosion:
|
|||||||
Warhead@2Smu: LeaveSmudge
|
Warhead@2Smu: LeaveSmudge
|
||||||
SmudgeType: SandCrater
|
SmudgeType: SandCrater
|
||||||
Warhead@3Eff: CreateEffect
|
Warhead@3Eff: CreateEffect
|
||||||
Explosions: devastator
|
Explosions: devastator
|
||||||
|
|||||||
@@ -6,7 +6,7 @@
|
|||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 128
|
Spread: 128
|
||||||
Falloff: 100, 50, 25, 0
|
Falloff: 100, 50, 25, 0
|
||||||
Damage: 125
|
Damage: 1250
|
||||||
Versus:
|
Versus:
|
||||||
wall: 10
|
wall: 10
|
||||||
building: 25
|
building: 25
|
||||||
@@ -42,7 +42,7 @@ M_HMG:
|
|||||||
Report: 20MMGUN1.WAV
|
Report: 20MMGUN1.WAV
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 192
|
Spread: 192
|
||||||
Damage: 250
|
Damage: 2500
|
||||||
Versus:
|
Versus:
|
||||||
none: 25
|
none: 25
|
||||||
wall: 100
|
wall: 100
|
||||||
@@ -70,7 +70,7 @@ HMG:
|
|||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 160
|
Spread: 160
|
||||||
Falloff: 100, 60, 30, 0
|
Falloff: 100, 60, 30, 0
|
||||||
Damage: 180
|
Damage: 1800
|
||||||
|
|
||||||
HMGo:
|
HMGo:
|
||||||
Inherits: HMG
|
Inherits: HMG
|
||||||
|
|||||||
Reference in New Issue
Block a user