Minor: remove DetectCloaked for individual units

Now set by default in ^Infantry.

Range is supposed to be 1 as well, not 2.
This commit is contained in:
psydev
2014-04-18 05:31:01 -07:00
parent 658525a169
commit 64c631fa2b

View File

@@ -20,8 +20,6 @@ E1:
RenderInfantryProne:
IdleAnimations: idle1,idle2,idle3,idle4
StandAnimations: stand, stand2
DetectCloaked:
Range: 2
E2:
Inherits: ^Infantry
@@ -52,8 +50,6 @@ E2:
Weapon: GrenadierExplode
EmptyWeapon: GrenadierExplode
Chance: 50
DetectCloaked:
Range: 2
E3:
Inherits: ^Infantry
@@ -79,8 +75,6 @@ E3:
RenderInfantryProne:
IdleAnimations: idle1,idle2
StandAnimations: stand, stand2
DetectCloaked:
Range: 2
E4:
Inherits: ^Infantry
@@ -111,8 +105,6 @@ E4:
RenderInfantryProne:
IdleAnimations: idle1,idle2
StandAnimations: stand, stand2
DetectCloaked:
Range: 2
E5:
Inherits: ^Infantry
@@ -149,8 +141,6 @@ E5:
RenderInfantryProne:
IdleAnimations: idle1,idle2
StandAnimations: stand, stand2
DetectCloaked:
Range: 2
E6:
Inherits: ^Infantry
@@ -214,8 +204,6 @@ RMBO:
StandAnimations: stand, stand2
AnnounceOnBuild:
AnnounceOnKill:
DetectCloaked:
Range: 2
PVICE:
Inherits: VICE