Minor: remove DetectCloaked for individual units
Now set by default in ^Infantry. Range is supposed to be 1 as well, not 2.
This commit is contained in:
@@ -20,8 +20,6 @@ E1:
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RenderInfantryProne:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2,idle3,idle4
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IdleAnimations: idle1,idle2,idle3,idle4
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StandAnimations: stand, stand2
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StandAnimations: stand, stand2
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DetectCloaked:
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Range: 2
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E2:
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E2:
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Inherits: ^Infantry
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Inherits: ^Infantry
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@@ -52,8 +50,6 @@ E2:
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Weapon: GrenadierExplode
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Weapon: GrenadierExplode
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EmptyWeapon: GrenadierExplode
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EmptyWeapon: GrenadierExplode
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Chance: 50
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Chance: 50
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DetectCloaked:
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Range: 2
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E3:
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E3:
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Inherits: ^Infantry
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Inherits: ^Infantry
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@@ -79,8 +75,6 @@ E3:
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RenderInfantryProne:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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IdleAnimations: idle1,idle2
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StandAnimations: stand, stand2
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StandAnimations: stand, stand2
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DetectCloaked:
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Range: 2
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E4:
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E4:
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Inherits: ^Infantry
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Inherits: ^Infantry
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@@ -111,8 +105,6 @@ E4:
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RenderInfantryProne:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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IdleAnimations: idle1,idle2
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StandAnimations: stand, stand2
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StandAnimations: stand, stand2
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DetectCloaked:
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Range: 2
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E5:
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E5:
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Inherits: ^Infantry
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Inherits: ^Infantry
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@@ -149,8 +141,6 @@ E5:
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RenderInfantryProne:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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IdleAnimations: idle1,idle2
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StandAnimations: stand, stand2
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StandAnimations: stand, stand2
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DetectCloaked:
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Range: 2
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E6:
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E6:
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Inherits: ^Infantry
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Inherits: ^Infantry
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@@ -214,8 +204,6 @@ RMBO:
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StandAnimations: stand, stand2
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StandAnimations: stand, stand2
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AnnounceOnBuild:
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AnnounceOnBuild:
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AnnounceOnKill:
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AnnounceOnKill:
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DetectCloaked:
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Range: 2
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PVICE:
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PVICE:
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Inherits: VICE
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Inherits: VICE
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