Replace ColorRamp with HSLColor everywhere.
Fixes: * Nuclear-purple color exploit. * #3247. * Removes a bunch of unnecessary color conversions every frame. Caveats: * The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors). * It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care). * The old ColorRamp setting isn't migrated, so players will lose their color settings.
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@@ -55,7 +55,7 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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{
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flagRace = o.Country.Race;
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ownerName = o.PlayerName;
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ownerColor = o.ColorRamp.GetColor(0);
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ownerColor = o.Color.RGB;
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widget.Bounds.Height = doubleHeight;
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widget.Bounds.Width = Math.Max(widget.Bounds.Width,
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owner.Bounds.X + ownerFont.Measure(ownerName).X + 5);
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